Initial prototype board
Evolved board
Final board concept
Final card concepts
The task was to create a game, inspired by Pandemic, that require teamwork and communication to be played efficiently.
To ensure a good atmosphere when playing, its designed so you cannot lose, yet the game becomes increasingly reliant on decision making as tasks pile up and disruptive events can flip the game upside down
The project culminated in a big event that required participants to learn, understand, play the game and reflect on it in a 3-4 hour continuous session.
To do this we had leaders learn the game prior to the event to help on location answering questions. We had a tutorial video giving a quick overview of everything as well as a rulebook with the most important information and only 3 pages.