Does your child struggle with solving multi-step word problems? Try this strategy out at home following the steps outlined below:
Big Ideas: Module 3 (Addition and Subtraction with Fractions)
January 15th - February 5th
Big Ideas: Module 4 (Multiplication and Division with Fractions)
February 6th - TBD
Hello! We are your 5th grade math teachers, and we are SO excited for this year. In our classroom, mistakes are EXPECTED, INSPECTED, and RESPECTED. We facilitate learning through conversation and collaborative work bolstered by independent and group work time to solidify math skills. Our curriculum is Eureka Math tied to the Common Core Standards which is rigorous and supplemented by other resources (Fosnot, Singapore, Do the Math, Marilyn Burns, Marcy Cook tiles and more!). We look forward to working with your family to further multiply your child's love for math!
Rebecca Reuter - rreuter15@gmail.com
Chandini Gupta - chandini.gupta@k12.dc.gov
Nikki Allinson - nikki.allinson@k12.dc.gov
HOMEWORK POLICY:
UNIT 1 PARENT TIP SHEETS:
Penguin Jump Students practice fast facts by "jumping" to ice flows that match the expressions they are given. They can race against the computer or other players online!
Knights of Math. Players select a level (that correlates to the sets of facts it tests) and then choose the correct answers to given multiplication problems. With each correct answer, a piece of the kingdom is placed on the screen. After 60 correct answers, students can design their own kingdom.
Multiplication Grand Prix. Video-game-like practice of the multiplication combinations. A problem is posed, and the player has to click on the correct answer (of 4 choices) to get the race car to drive faster. Players can play against each other or the computer. After, the game provides statistics including information about errors.
Moles. Players click the mole that is holding the correct answer. Students choose one of two modes: select (click on the mole holding the correct expression) or enter (type the answer and then select the mole holding the matching expression). Students also select the level of difficulty (easy, medium or hard), changing the number of moles and the amount of time per problem. After, the game provides statistics including information about errors.
Drag Race Division. Video-game-like practice of the division combinations. A problem is posed, and the player has to click on the correct answer (of 4 choices) to power the car. Players can play against each other or the computer. After, the game provides statistics including information about errors.
Demolition Division. Students are given a quotient and have to shoot down the car that displays the corresponding division expression. If students do not solve the problems fast enough, they will be shot down themselves. After, the game provides statistics including information about errors.
Tug Team: Bike Fractions. In this video-game-like game, players compare two fractions and select the symbol (<, =, >) that accurately describes the comparison. Players can play against each other or the computer. After, the game provides statistics including information about errors.
Fraction Game. Students draw a fraction card and then move that amount on one or more fraction lines. The goal is to move all of the markers to the right side of the line (1).
Matching Fractions, Decimals, Percents. A concentration game played with 16, 20 or 24 fraction, decimal, and percent cards. Students find pairs of cards that are equivalent. (From NRICH.)
Function Machine Students have to guess the rule the machine is using to change numbers as they pass through it. The machine collects data about the numbers that have gone into and out of the machine. They guess the rule by entering the operation and the number (e.g. x 10 would mean the machine multiples every number that goes through it by 10).
Sal’s Sub Shop. Students use a ruler to cut a sub roll to a specific measurement; then make the sub. (Note: Club Sub means add tomato and lettuce!).