"SOLIDWORKS is used by millions of designers and engineers at hundreds of thousands of companies. It’s one of the most popular design and engineering software on the market. Known for its range of features and high functionality, SOLIDWORKS is used across multiple professions and industries around the world. SOLIDWORKS uses parametric design, which is why it’s such an effective tool for designers and engineers. This means that the designer can see how changes will affect its neighboring components, or even the overall solution. For example, if the size of a single component is increased, this would affect the joint or hole it’s attached to. This allows designers to spot and correct issues quickly and easily " .
This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Objectives:
Setting up a new part document
Creating the base feture
Adding a boss feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Rounding out the edges using Fillets
Making back hollow using Shell feature.
Full rotation of final part.
Objectives:
Adding parts to an assembly
Moving & rotating components in an assembly
Creating display states in an assembly
The second piece to go with the first part.
Change of color from regular gray to red.
Full rotation of final part
Objectives:
Opening a drawing template & editing a sheet format
Inserting standard views of a part model
Adding model & reference annotations
Inserting a named view
Printing the drawing
The beginning piece of drawing.
Inserting the parts of the assembly.
Final drawing with all views inserted
My Mouse Gestures used to make the process quicker.
Picture of the final cube.
Full rotation GIF of the cube.
Objectives:
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature
The edges fillets with specified radius per edge.
Mirror function used to duplicate part on other side.
Full rotation GIF of the piece.
Objectives:
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature
The edges and faces that the Filet function was used on.
Mirror function used to duplicate part on other side.
Full rotation GIF of the piece.
Revolve and Sweep Features
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Revolve feature for the body of the candlestick
Sweep feature to make candle holder.
Extruded hole cutout in the top.
Full rotation GIF of the candlestick.
Revolve and Sweep Features
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft angle
Revolve feature for the body of the coffee mug.
Sweep feature to make coffee mug handle
Extruded hole to make cutout on the top.
Full rotation GIF of the coffee mug.
Pattern Features
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Linear pattern for the slots to follow
Circular pattern for slots to go on all sides.
Full rotation GIF of the final product.
Pattern Features
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Original shape after oblong cut
Linear pattern for slots to follow.
Circular pattern for slots to follow on selected sides.
Full rotation GIF of the final product
Loft Features
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
The 4 different planes where each part will be made on.
Highlighted sketch for the hammer to connect together on.
The lofts feature that connects all the sketches together in between the planes.
The flex feature bending the right side of the hammer into place.
Loft Features
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Creating the handle using extrude feature
The 3 different planes where each part will be made on.
Highlighted sketch for the pickaxe head to connect together on.
The lofts feature that connects all the sketches together in between the planes.
The flex feature bending the right side of the pickaxe head into place.
Extrude feature to make the pickaxe handle with a circle
Extrude feature to make the handle go through the pickaxe head.
Surfaces Overview
In this lesson, you start with an existing sketch composed of lines, arcs, splines, and sketch points. Then you apply the following surface features to create a nozzle:
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
All the lofts of the parts
Final sweep of the parts,
Grouping all the cut's together in one folder.
Filling the hollow part on each side.
Grouping all the edges on the handle and mouth together.
Revolve cut of the bottom
Moving and copying the bottom piece.
Getting rid of one of the bottom sketches.
Extending bottom sketch to make slots in the bottom.
Full rotation GIF of the final product.
Nut and Bolt Assembly
Create Bolt using Boss Extrude. Cut Extrude., Mirror, and Threads
Create Nut using Boss Extrude. Cut Extrude., Mirror, and Threads
Use Mates feature to combine the Nut and Bolt together
Use Mates feature to make nut rotatable around the Bolt
Extrude base for the outside part.
Extrude basing the middle part.
Mirroring the extrude cut to the other side of the outside part.
Making the threads into the main part of the bolt.
Extrude Base of the Nut
Mirroring the extrude cut to the other side of the outside part.
Making threads into the inside of the nut.
Mating the Nut with the bolt.
Mating the distance between the nut and the outside of the bolt.
Full rotation of the final product
GIF of the animation video.
Objectives:
Change nut tolerance to fit bolt
Slice nut & bolt
Print working parts
Shows the inside and the tolerance between the threads.
Picture of the Nut and Bolt in the prusa slicer.
3D Printer printing both parts together.
Drawing of the Nut.
Drawing of the Bolt
Picture of printed Nut and Bolt together.
Desktop Topper Modeling/Printing Challenge
Challenge Objective - 3D model an object that represents you. This must be of your own design and fit the top of the monitor. Unlike the previous year, you share this computer station with another student from another class. As you build your model, refer to the following criteria
Criteria
Must be designed in SolidWorks
Prepared in a slicer for additive manufacturing
3D printed in PLA filament
The object cannot take up more space than an 80mm sphere.
Unlike the previous year, you must create a ring to fit over the vertical monitor support. Make sure to use a caliper to measure. Don’t rely on a peer’s measurements. The object will then somehow be attached to the side of the ring so that the other student from the other class can also display their project on the other side of the support.
Test prints for the ring support are required before full prints (this has to be displayed on the ePort).
Desktop Topper without design in SolidWorks.
I printed the ring of the Topper to test if the hole size was correct.
I decided to mate a Nut and a Bolt that I previously made to the top of the ring.
Picture of the Topper in the slicer.
Picture of final product
GIF of the Topper working.