TETR.IO's Responsible One leaderboard lists players who have achieved the most revives in a single Quickplay run, making it a duo-exclusive achievement.
This guide includes some notable tips, a list of all revive tasks, and setups/task specific tips for difficult tasks.
Revive task tier is determined via a function of floor and number of revives. The more revives you complete and the higher you climb, the more difficult the tasks will be. Eventually A-tier tasks are all that appear.
Better players will target you as you climb higher, so place as few pieces as possible and avoid sending attack.
- Except during fatigue, when timing Quads/T-Spins is key to surviving!
Time is the ultimate run killer, as surviving longer gets your targeted more, making this achievement fairly speed reliant.
For tasks that require waiting (Ex. Tank garbage, Don't cancel), setting up for the next task can save a couple of precious seconds.
Make sure you are familiar with common allspins by playing Riviclia's Jstris usermode!
Expert Mode allows for slower climbing at the cost of more difficult survival (fewer spikes but they hurt more). It may be a good tradeoff depending on skill level.
Task difficulty and amount is dependent on the formula: Floor Number + (Total Revives*2). They may occur in any order.
1 - F
2 - F×2
3 - F×3
4 - F×2, E×1
5 - F×1, E×2
6 - E×3
7 - E×2, D×1
8 - E×1, D×2
9 - D×3
10 - D×2, C×1
11 - D×1, C×2
12 - C×3
13 - C×2, B×1
14 - C×1, B×2
15 - B×3
16 - B×2, A×1
17 - B×1, A×2
18 or more - A×3
-had0j
Underlined tasks have tips and/or setups below.
Perform a 3-Combo
Clear 2 Doubles
Clear a Quad
Clear 6 Lines
Clear a Double using an O-Piece
Clear 4 Garbage Lines
Clear a Double using an S or Z-Piece
Clear a Triple using an L or J-Piece
Perform a T-Spin Mini
Clear a T-Spin Single
Clear a T-Spin Double
Clear an S/Z-Spin
Clear an L/J-Spin
Perform a 5-Combo
Clear 2 Lines using horizontal I-Pieces
Tank 4 Garbage Lines
Cancel 4 Garbage Lines
Clear 4 Doubles
Place 3 pieces in a row without moving or rotating
Place 14 pieces in a row without clearing any lines
Send 6 Lines
Place 20 pieces
Clear 2 Doubles using S or Z-Pieces
Clear 2 Triples using L or J-Pieces
Clear an I-Spin
Clear a Quad in the upper half of the board
Clear a T-Spin Triple
Place 25 pieces in a row without using Hold
Clear 3 Triples
Reach B2B x4
Clear a Quad in 2 different columns
Use Hold on 12 pieces in a row
Place 10 pieces without releasing Soft Drop
Have part of your stack in the top 3 rows for 3 seconds
Clear 10 Lines without clearing with T or I-pieces
Clear an S/Z-Spin Triple
Clear 2 Doubles consecutively using two O-Pieces
Clear 4 T-Spin Minis
Clear 6 Lines using O-Pieces
Clear Spin-Clears with 3 different pieces
Clear 4 Quads
Place 5 pieces in a row without moving or rotating
Send 18 Lines
Clear an L/J-Spin Triple
Clear 2 Quads in a row
Clear 8 Singles without doing other clears or using Hold
Have no Garbage Lines on your board for 4 seconds
Rotate 100 times
Don't cancel any garbage for 8 seconds
Perform a 7-Combo
Clear an I-Spin Double
Clear two S/Z-Spin Doubles consecutively
Clear two L/J-Spin Doubles consecutively
Perform a Color Clear
Clear 40 Lines
Some easier versions of harder tasks (ex. T-Spin Mini, place 3 blocks) have been omitted.
If you have a big long well, cover it up first, finish this task, then clean up.
Spire up!
It only says part of your stack. You don't need to fill everything up.
CCW
common tsd shape
This spin is super useful.
Go for either of these, the shapes appear everywhere, just takes a little practice to internalize them
CW
CW
CCW CCW or CW CW + 180 + CW
overhangless is honestly strictly better
Common TSM
Upside down TSD shape
sometimes available at the sides
I love neo but i cant recommend it
something about "practicality" :(
Easy task, extremely cursed recovery. Unless you build a C4W or C3W (must be 3-4 split).
You are allowed to HOLD. You are allowed to HOLD. You are allowed to HOLD.
The God Queue: IILSO
C4W helps with recovery
LS, JZ, JO are all clean
T last is also nice
C3W is fine if you avoid Is.
If this is the last task for the revive, just spam as you have a few extra seconds to waste while your duo tops out and the next revive loads in.
-madkiwi
Avoid canceling and break whatever surge you have for this task. Climbing is bad and this forces it.
Situational
If you're really struggling with this one, try building a 4W. Otherwise, freestyle should work.
Practice!
Stall; don't hard or soft drop, and hold your piece when it reaches the bottom.
You have 3 rotation keys: CW, CCW and 180. Spam all 3.
O pieces are great to see here! O-spins don't exist (at least, not in this gamemode).
Two choices:
Stall; don't hard or soft drop, and hold your piece when it reaches the bottom.
Build up and prep for your next task.
To play it safe, build a 4W. This is an expensive task to mess up, and gets harder as fatigue adds solid rows to your matrix. C4W is better if mastered, but S4W is significantly easier to build, especially during high gravity and incoming pressure. Remember a 7 combo requires 8 consecutive line clears!
If you get 40L into 7 Combo, you can start building the combo at 7 lines remaining.
Also, if this is your last task, build an 8 combo, then stall to potentially instantly clear another 7 combo task!
-IIILLL
freestyle this anywhere
I kicks may need high walls
some might find this familiar
LST (not the tspin setup)
First 3 are annoying to build, but probably the best setups.
Setups with only horizontal spins are mostly stackable for more building and clearing flexibility.
any
ZS/SS
ZS/SS
ZS
ZS
Left is relatively easy to build.
ZZ
ZZ
Easier to build, harder to clear.
ZS
ZZ
Setups where S/Z ends up vertical are probably bad.
But hey, they look cool?
JL
Easily the best setup due to how compact and simple it is. Toss unneeded pieces to the side. Also consider building it in the center to save time.
any
Massive setup that accomodates anything but is extremely difficult to build, especially under pressure.
JL/LL
JL/LJ/LL
LJ
Situational setup. One mino makes all the difference.
JL, LL (like the one you'll take)
A Color Clear refers to clearing all colored minos on your board and is slightly easier than an All Clear. This task may take some practice.
Check if you have an even number of colored minos on your board.
If not: Clear enough garbage to create color clear parity. If you have an odd number of colored blocks, clear one or three rows of garbage.
Stack flat, stack clean, and use S/Z in the stack. L/J/T in hold may help.
Confidential's PC Trainer
-madkiwi
While a relatively easy task, this is the real PB killer as it forces climbing and wastes time.
Tank garbage whenever possible; each row is worth 2.5 pieces.
Don't send! Avoid climbing from attack bonuses.
Hope you don't get this task.
For your second monitor 😉
CCW
common tsd shape
JL
any
ZZ