** No real life country and city names will be mentioned as this story takes place in an unspecified part of the European continent. Any mention of real life places is mere coincidence **
North Gate: Entering this gate is the quickest way to reach downtown Cilt. Going out, it leads to the south border of the E.M.'s suburbs.
East Gate: This gate is mainly used by Hunters to go on their hunting trips, as it is the easiest way to access Cilt's hunting territory without going too far away from the city.
South Gate: This entrance is reserved for Warriors and experienced Hunters, as this the closest gate to Vortex territory. Following this pat will also lead to the ghost town of Kiem.
The Stone Podium: A monument made out of the debri of this once abandoned city, that has now become a symbol of unity and power for the city. It has a wide circular plataform, with five pillars standing on top, each one of them carved with one of the five ranks of Cilt.
Downtown: It shelters the mayority of Cilt's population, many of them being unranked citizens.
Barter Market: A place where citizens can exchange goods and make deals.
Farm: Land dedicated to agriulture and cattle.
Council Dome: A great greenhouse in the shape of a geodesic dome with a wood base and glass pannels. This structure serves as the place where the Council of Leaders reunite to discuss important topics and take decisions. It is also the place where trials are executed.
Lab: This is just one of many entrances to the underground complex that connects many places of Cilt. The lab is the place where Scientists work and are trained. Inside this science facility, there is also the Command room, where mission coordinators keep track of the Hunters and Warriors who are out on a mission on the neutral lands.
Hospital: The hospital is the home of the Medics, it is fully equiped to tend to emergencies and carry out surgeries. It is fully undeground, and it is connected to the Lab.
Underground shelter: An old mine that was abandoned even before the city was built, this old artificial cave has been adapted to create appartaments to shelter the troublemakers, such like ex-Vortex. It has only one entrance and exit, and despite having the basic needs to live comfortably, is by far the least desirable housing complex in Cilt.
Warriors Den: The headquarters and home of the fearless Warriors of Cilt. To access this natural cave, one must climb a treacherous path of cliffs and hills. This place is used by the Warriors to train their combat skills, and organize for their missions outside Cilt.
Zeingen pit: A dug-out arena where the yearly Summer Zeingen fighting tournament takes place. When not in use for the festivities, it is used by the Warriors to train.
Hunters Village: A batch of houses and damaged buildings that are not safe to inhabit by normal people's standards, but Hunters call this place their home. This place is mostly habitated by Hunters, and they have created their own unique folklore around it. Here you can find the "H Tower", an old hotel that is also the tallest building in Cilt.
Training field: A cleared-out meadow were Hunters are able to practice their hunting skills, as well as being the perfect place for Rangers to sharpen their riding techniques.
The sanctuary: The ruins of a once opulent mansion lies in the forest ground, being home of a strange creature, or at least, that's what people say...
** These maps were created using the inkarnate.com map creation software. The buildings shown here are just representative, and does not show the actual architecture of Cilt. This map is not at scale, and does not represent actual distances. **