侯教授至今已發表超過250篇數位教育領域相關的研究著作,並累計有發表超過80篇SSCI論文,主軸包含數位學習行為模式分析與遊戲式學習兩個領域。 歡迎參考引用交流,以下每篇期刊論文皆有連結,可連至文章取得頁面。 若對於鷹架導向遊戲式學習、遊戲心理學的重要特色更專注快速掌握,請見以下標示☑️的推薦選讀文章。
Chien, C. C., Huang, S. T., & Hou, H. T.* (in press) A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training, Interactive Learning Environment. (Corresponding author) (SSCI)
論文podcast用聽的,聽這篇的導讀: https://bit.ly/42STEb2
論文podcast用聽的,聽這篇的導讀: https://bit.ly/4jVg9TF
Hou, H. T., Wu, S. Y., Lin, P. C., Sung, Y. T., & Chang. K. E.* (2014). A Blended Mobile Learning Environment for Museum Learning, Educational Technology & Society, 17(2), 207-218. (SSCI)
Tsai, M. J.*, Li-Ju Huang, L. J., Hou, H. T., Hsu, C. Y., Chiou, G. L. (2016). Visual Behavior, Flow and Achievement in Game-Based Learning, Computers & Education, 98, 115-129. (SSCI)
Wu, Y. T., Hou, H. T., Hwang, F. K., Lee, M. H., Lai, C. H., Chiou, G. L., Lee, S. W. Y., Hsu, Y. C., Liang, J. C. Chen, N. S., Tsai, C. C.* (2013) A review of intervention studies on technology-assisted instruction from 2005-2010, Educational Technology & Society, 16(3), 191-203. (SSCI)
Li, C. T., Huang, Y. J., Wang, P. C., Xiao, F. Y., & Hou, H. T*. (2025). Designing an augmented reality educational board game integrated with multi-dimensional scaffolding and instant diagnose mechanism in culinary training, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Su, Y. Y., Chen, Y. C., & Hou, H. T*.(2025). Design of Instructional Activities Integrating Educational Board Game Learning and Formative Evaluation of Multiplayer Online Card Games, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Lin, Y. C., Hou, H. T*.,& Chen, Y. C. (2025). Design of a Collaborative Science Educational Game Using Shared Large Screen and Mobile Device Control Mechanisms, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Hsieh, H. S., & Hou, H. T*.(2025). A Preliminary Evaluation of Combining Game-Based Exploratory Picture Books with Generative AI-Led Learning Activities for Kebbi Robot, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Lin, Y. C., & Hou, H. T*.(2025). A Game Design for Market Research and Planning Skills Development in Catering Industry Integrating Multi-dimensional Generative AI Characters Interaction Mechanisms, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Chen, W. L., Chien, C. C., Ngu, P. C., & Hou, H. T*.(2025). Design of a nursing staff handover training game integrating generative AI consultation mechanism and SVVR simulation scene, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Jian, B. H., & Hou, H. T*.(2025). Designing and Evaluating Online Game-based Learning with Growth Mindset Guidance Mechanism to Develop Creativity in the Workplace, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Ngu, P. C., Chien, C. C., Mao, I. C., Ho, Y. T., & Hou, H. T*.(2025). Design and fidelity evaluation of a generative AI-based standardized patient consultation simulation game with character fidelity optimization techniques, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Li, C. T., Chien, Y. C., Huang, H. Z., Li, C. Y., Lin, Y. S., Yen, K. Y., Chen, L. A., Chien, Y. P., & Hou, H. T*.(2025). Leveraging AI-generated storytelling for immersive narrative scaffolding in mobile-based board game learning on sustainable development goals, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Wang, T. P., & Hou, H. T*.(2025). An Educational Game with Generative AI-based Standardized Patients for Respiratory Therapy Healthcare Decision Making training, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Ho, Y. T., Lee, C. Y., Tsao, Y. N., Xu, M. D., Juliana, & Hou, H. T*.(2025). Design of a Monument History Educational Game Using SVVR-Based Spatial Exploration and Clue-Combining Puzzle Mechanisms, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2025), July 13-19, 2025, Kitakyushu, Japan.
Chiang, T. T., & Hou, H. T*.(2025). The Design of Game-based Field Geology Guide Training Combines Spherical Video-based Virtual Reality (SVVR) and Contextual Clues, paper presented at The Southeast Asian Conference on Education (SEACE2025), February 21-25, 2025, Kuala Lumpur, Malaysia.
Ho, Y. T., Chien, C. C., Ngu, P. C., & Hou, H. T*.(2025). Design and Preliminary Evaluation of a Generative AI-Supported Scenario-Based Travel Planning Training Game with Simulated Dialogues, paper presented at The Southeast Asian Conference on Education (SEACE2025), February 21-25, 2025, Kuala Lumpur, Malaysia.
Lin, Y. C., & Hou, H. T*.(2025). The Design and Preliminary Evaluation of a Bartending Skills Training Game Combining Generative AI-based NPCs and Contextual Simulation Mechanisms, paper presented at The Southeast Asian Conference on Education (SEACE2025), February 21-25, 2025, Kuala Lumpur, Malaysia.
Chu, Y. K., & Hou, H. T*.(2025). Design and Initial Evaluation of an Online Absolute Value Educational Game Using Sorting Mechanism and Scaffolding Hints, paper presented at The Southeast Asian Conference on Education (SEACE2025), February 21-25, 2025, Kuala Lumpur, Malaysia.
Lee, H. M. & Hou, H. T*.(2025). Design and Preliminary Evaluation of a Remote Digital Logic Educational Game Combined with Sandbox Game Mechanisms, paper presented at The Southeast Asian Conference on Education (SEACE2025), February 21-25, 2025, Kuala Lumpur, Malaysia.
Ngu, P. C., Fu, M. C., Chien, C. C., & Hou, H. T.*(2024). Promoting Workplace Comprehension Through Mobile Situated Interactive Recruitment. Poster Presented at the The 16th Asian Conference on Education (ACE2024), November 24-29, 2024, Tokyo, Japan.
Wang, S. C., Chen, Y. C., Chung, P. C., & Hou, H. T*. (2024, accepted). Design of Creative Thinking Skills Training Activity using Board Game with Mobile technology, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
Li, M. C., Tsai, C. C., & Hou, H. T*. (2024, accepted). Parent-Child Interaction in Game-Based Learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2024), July 6-12, 2024, Takamatsu, Japan.
Chan, H. Y. & Hou, H. T. (2024) Design of an Educational Game for Astronomy Exploration Combining Cloud tools, Simulation and Role-Playing Mechanisms, paper presented at The 2024 15th International Conference on E-Education, E-Business, E-Management and E-Learning (IC4E 2024), March 18-21, 2024, Fukuoka, Japan.
Chung, P. C., Yu, H. A., Chan, H. Y., Kuo, C. C., & Hou. H. T. (2024) Design and Evaluation of an Educational Board Game for Learning ESG Sustainability Challenges, paper presented at the The Southeast Asian Conference on Education (SEACE2024), February 15-19, 2024, Chiang Mai, Thailand.
Wang, J. J., Hung, M. H., Yan, J. Y., Yang, J. C., Fan, C. W., Yu, W. T., Sung, C. S., Hung, W. S., Hou. H. T.* (2022) Design of an Online Educational Board Game for Membrane Technology Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., & Hou, H. T*. (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.
Wang, S.M., Lin, F.J.,Wang, C.P., Zhung, H.C., Wang, H.Y., Li, C.T., & Hou, H. T.* (2017). Paper Romance©-An Educational Simulation Game for Learning Papermaking With Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.
Sun, J. C-Y.*, Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2015). Exploring anti-phishing game-based learners’ sequential behavioral patterns and flow experience, paper presented at the 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, 23rd - 24th of June, 2015. NTNU, Taipei, Taiwan.
Wu, S. Y.*, & Hou, H. T. (2014). The grouping effect of cognitive style on the problem solving-based online instructional discussion activity. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
Hsu, H. Y., & Chou, Y. S., & Hou, H. T.*, (2013). The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. The 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
Hsieh, Y. H., Lin, Y. C., Hou, H. T.*, Chou, Y. S., Wu, H. S., & Lee, H. J. (2013). Exploring learners’ flow and cognitive load in an educational match game, poster presented at AECT International Conference on the Frontier in e-Learning Research 2013 (AECT-ICFER 2013), Taiwan.
Lin, P. C., Hou, H. T.*, & Wu, Y. S. (2013). Exploring college students’ learning process of computer network setting skills with the application of a simulation-based game “Cisco Aspire Game”, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
Wu, S. Y.*, & Hou, H. T. (2013). A case study of gender differences of behavioral patterns in the concept mapping-assisted online discussion learning activity, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
Hou, H. T.*, & Chou, Y. S. (2012). Exploring the technology acceptance and flow state of a chamber escape game-Escape The Lab© for learning electromagnet concept. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Li, M. C.*, Hou, H. T., Wu, Y. S., Chen, H., & Chou, Y. S. (2012). Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. Paper will be presented at the 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Wu, Y. X., Hou, H. T.*, & Chang, K. E. (2012). Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Li, C. Y., Hou, H. T.*, & Chang, K. E. (2012). Evaluation of pre-service teachers’ technology acceptance of a mobile social networking App for teachers’ professional development. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Wang, S. M.*, & Hou, H. T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity– A preliminary investigation. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Chou, Y. S., Hou, H. T.*, Yu, M. C., Lee, H. J., Wu, H. S., Yang, Y. T., & Liao, Y. J. (2012). Running Tommy ©:Developing a digital adventure game based on situated learning to promote learners’ concepts of earthquake escape, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
Chen, H., Hou, H. T.*, Chou, Y. S., Lai, S. N., & Wu, Y. S. (2012). Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
Zhang, J.*, Hou, H. T., & Chang, K. E. (2012). Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2012), September 20-22, 2012, Fukuoka, Japan.
Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2012). Applying Facebook and role-playing instructional strategy to enhance learners’ writing skills in an English as a foreign Language course, paper presented at the 4th annual International Conference on Education and New Learning Technologies (EDULEARN12), Barcelona , Spain, July 2-4, 2012.
Wu, S. Y.*, Hou, H. T., Chen, S. Y., Liu, E. Z. F., & Hwang, W. Y. (2012). Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance, 12th IEEE International Conference on Advanced Learning Technologies. (ICALT 2012), Jul 4-6, 2012, Rome, Italy.
Lin, Y. H.*, Hou, H. T., & Tsai, D. H. (2012). Utilizing a Scenario-based Digital Game to Improve Young Children’s Mathematics and Zoology Knowledge: A Case Study, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
Wu, Y. S.*, Hou, H. T., Chou, Y. S., Hsu, H. Y., Lai, S. N., & Wang, F. M. (2012). Exploring the Learning Process of a Situated Chemical Problem-solving Instructional Game with the Application of Simulation Manipulation Mechanism: Take a Learning Unit of Electrolyte Mix for Example, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
Hou, H. T.*, & Chou, Y. S. (2011). Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hou, H. T.*, & Lin, J. C. (2011). Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Lin, P. C., Hou, H. T.*, Chang. K. E., & Wang, S. M. (2011). Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hou, H. T.* (2011). Learning English with online game: a preliminary analysis of the status of learners’ learning, playing and interaction, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
Shih , Y. H., Hou, H. T.*, & Wu, Y. T. (2011). A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
Li, M. C.*, Hou, H. T., Kuo, Y. E., Yu, K. H., & Yang, C. H. (2011). Save the forests: A pilot study of a role-playing game for environmental education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Lin, Y. C.*, Hsieh, Y. H., Hou, H. T., Yen Y. S., Chou, Y. S., & Chen, H. (2011). Designing a web-based drill game to improve learners resources classification abilities A case study, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Chang, S. P., Hou, H. T., Chang K. E., & Sung, Y. T. (2011). The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers’ e-Learning Capacity, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hsu, C. Y.*, & Hou, H. T. (2011). Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hsu, C. Y.*, Hou, H. T., Tsai, M. J., & Tsai, C. C. (2011). Examining students' online searching strategies and searching patterns in terms of different scientific epistemological beliefs, paper presented at NARST 2011 Annual International Conference, Orlando, FL.
Wu, S. Y.*, Hou, H. T., Hwang, W. Y., & Liu, Z. F. (2011). A Case Study of Seamless Online Learning Integrated Discussion, paper will be presented at The 15th GCCCE (GCCCE 2011), Hangzhou, May 29-31, China.
Li, M. C.,* Hou, H. T., & Wu, S. Y. (2010). How Blog is Used In Online Problem-Solving Tasks: an Exploratory Case Study, paper presented at International Conference of Web 2.0 and Education (ICWE 2010), Jhongli, Taiwan. (NSC-98-2511-S-011-006) (優秀論文獎)
Hou, H. T.* (2010). Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games, IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning) (DIGITEL 2010), April 12-16, Kaohsiung, Taiwan.
Hsu, C. Y.*, & Hou, H. T (2010). Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, paper presented at International Conference on Computers in Education, ICCE2010, Putrajaya, Malaysia.
Hou, H. T.* (2010). Designing a Blog based Interactive Instructional Model using Problem Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2010). A Comparison of Online Discussion Learning Behavioral Patterns in Collaborative Virtual Learning: Peer-Assessment Strategy and Problem-Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Detecting Users’ Online Knowledge Sharing Behavioral Patterns in a Knowledge Management System: Using Sequential Analysis to Explore Online Knowledge Construction process of an online teacher community, paper presented at The 2009 International Conference on Knowledge Discovery (ICKD 2009), June 6-8, Manila, Philippines. (EI)
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2007). Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning, Paper presented at ICALT 2007, Nigatta, Japan. (EI)
Hou, H. T.* (2009). Preparing technology-savvy Chinese teachers for the new era -- An analysis of patterns of applying blogs as CSL virtual classrooms and teacher development tool. ACTFL 2009, November 20-22, 2009, San Diego, California.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). A Sequential Behavioral Detection and Process Analysis of Knowledge Construction of a Collaborate Learning Instructional Discussion Activity in an Online Learning Community, paper presented at GCCCE2009, Taipei, Taiwan.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Analyzing the differences of the online discussion behaviors of knowledge construction and problem solving between high and low achieving learners, paper presented at The 2009 International Conference on e-Commerce, e-Administration, e-Society, and e-Education (e-CASE 2009), January 8-10, Singapore.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2008). Applying sequential analysis to explore online teaching preparation behavioral patterns, paper presented at International Conference on Computers in Education, ICCE2008, 2008/10/27-31, Taipei, Taiwan.
Hou, H. T.* (2008). Exploring Learners’ Attitudes of Online Project Based Learning Knowledge Sharing Activities, paper presented at the International Conference on Digital Content (ICDC 2008), 2008/12/26, Chungli, Taiwan.
Sung, Y. T.*, Chang, K. E., Hou, H. T., & Lee, Y. H. (2008). Proposing a Human-Computer-Context-Interaction Framework for Learning Engagement in a Museum of History, 2008 Annual Meeting of the American Educational Research Association, AERA2008, March 24–28, 2008, New York.
Chen, Y. L.*, Sung, Y. T., Hou, H. T., & Chang, K. E. (2006). Learning Electronics through Discovery Learning Activities with Computer Simulations, GCCCE2006, Beijing, China.
Chang, K. E., Hou, H. T.*, Sung, Y. T., Chen, G. D., & Chen, W. H. (2003). Using Web-based instructor Supporting Environment to implement online problem based learning GCCCE2003, 289~293, Nanjing, China.
Sung, Y. T.*, Chiou, S. K., Hou, H. T., & Chang, K. E. (2003). Web-SPA: A Web-Based Self/Peer Assessment System with Multiple Functions and Friendly Interface for Teachers, SITE 2003, Albuquerque, NM, March 24-29.
Sung, Y. T., Hou, H. T., & Chang, K. E.* (2001). The Design of Web-based Instructional Design Environment and the Examination of its Effects, Paper presented at International Conference on Computers in Education, ICCE2001, Nov 12-15, Seoul, Korea.
Hou, H. T. & Ryan, C. S. (Ed.) (2018). Behavior Analysis. United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
Hou, H. T. (2018). The Research Trend and Applications in Behavior Analysis, Behavior Analysis(pp. 3-6). United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Models and Methods. Austria: InTech Education and Publishing. (ISBN 978-953-51-0190-1) (Book Editor)
Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Applications and Lesson Learned. Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7) (Book Editor)
Hou, H. T.* (2012). (Ed.), New Research on Knowledge Management Technology, (ISBN 978-953-51-0074-4), Austria: InTech Education and Publishing. (Book Editor)
Hou, H. T.* (2012). "Applying Multiple Behavioral Pattern Analyses to Online Knowledge Management Environments for Teachers’ Professional Development", In Hou, H. T. (Ed), New Research on Knowledge Management Applications and Lesson Learned, Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7)
Hou, H. T.* (2009). "A Framework of Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments", In Raquel, H. N. (Eds), Advanced Learning, (pp275-286). Austria: InTech Education and Publishing. (ISBN:978-953-307-010-0)
Hou, H. T.* (2008). Exploring Behavioral Patterns of and Effective Strategies for Online Knowledge Sharing Discussion: Cases of Teacher and Learner Communities. Unpublished PhD dissertation, National Taiwan Normal University, Taipei, Taiwan.
侯惠澤(2017) 。以認知理論設計素養導向迷你教育遊戲:「微翻轉遊戲式學習模式」在教學現場的推廣與研究, 教育研究月刊, 282, 26-42。
張淑萍*、侯惠澤、賴盈如、張國恩、宋曜廷、巫康菱 (2012)。華語文教師數位教學能力指標之發展與應用。教育研究月刊,217,88-102。
張國恩、宋曜廷、侯惠澤、陳裕隆 (2009)。台灣中小學行動學習實施與運用現況探討。全球華人計算機教育應用學報。6, 1-2, 92-109。
侯惠澤、張國恩、宋曜廷 (2008)。整合知識分享策略的教師專業成長部落格架構設計。 教育研究月刊。176,67-78。
宋曜廷、張國恩、蘇漢哲、侯惠澤 (2007)。數位教學資源平台與精進教學-教師部落格卷宗之運用與形成。 教師天地雙月刊。151,11-17。
宋曜廷、張國恩、侯惠澤 (2005)。資訊科技融入教學:借鏡美國經驗,反思台灣發展。 教育研究集刊。51-1,31-62 (TSSCI)。
侯惠澤 (2003)。 由教學設計觀點看企業級e-Learning--資訊科技切合教學實務, 資訊與電腦, 279, 68-71。
劉書瑋,倪紳煬,侯惠澤* (2024)。結合動態情節互動鷹架之行政倫理數位敘事教育遊戲之設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2024),2024/06/1-5,重慶,中國。
簡志忠,吳培菁,侯惠澤* (2024)。結合三維擬真互動情境式腳本鷹架之職場壓力調適能力培訓教育遊戲。The 24th Global Chinese Conference on Computer Education (GCCCE, 2024),2024/06/1-5,重慶,中國。
王瑞蓉、郭芝辰、侯惠澤* (2024) 結合聊天機器人及實境解謎之代間教育方案遊戲活動初探。台灣數位學習發展研討會, 2024/03/7-8,TWELF 2024,台中。
吳培菁、簡志忠、何嬿婷、余浩安、黃詩容、鍾雅婷、洪維松、侯惠澤* (2023) 結合棋盤組合機制與認知鷹架機制的「薄膜結構」科普桌遊的設計與評估。第39屆科學教育國際研討會,2023/12/8-9。台北,台灣。
郭芝辰、侯惠澤* (2023) 整合情境線索之虛擬實境遊戲式文化資產保存教學活動初探,台灣數位學習發展研討會, 2023/03/9-10,TWELF 2023,墾丁。
陳昱錡、侯惠澤* (2023) 整合情境線索的線上遊戲式愛情成癮症類型教學活動之初探,台灣數位學習發展研討會, 2023/03/9-10,TWELF 2023,墾丁。
房潁桑、林于正、侯惠澤* (2020)。結合擴增實境技術與桌遊的空間與邏輯實境教育遊戲的設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
李侑運、 陳昱錡、侯惠澤* (2020)。結合角色扮演與擴增實境鷹架的博物館實境卡片解謎遊戲之設計與評估。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
郭芝辰、 許皓雲、侯惠澤* (2020)。設計結合鷹架及情境學習機制之擴增實境桌上數學教育遊戲。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
朱志明*、侯惠澤、陳智慧 (2020)。跨域共授課程之群組討論行為模型分析。The 24th Global Chinese Conference on Computer Education (GCCCE, 2020),2020/09/12-16,蘭州,中國。
巫昶昕、林芙蓉、王品翔、王舒民、侯惠澤* (2019)。利用教育桌遊對高中化學計量單位進行遊戲化教學活動之設計與評估。第10屆全球華人探究學習創新應用大會, The 10th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2019),2019/07/20-22,北京,中國。
陳梅芬、王舒民、李承泰、侯惠澤* (2019)。運用「卡簡單」遊戲化教學與Nearpod學習平台輔助國中數學等差級數學習。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
林欣達、姚述瑜、賴佳禧、王舒民、侯惠澤* (2019)。運用卡簡單遊戲化教學模式於高中物理原子結構課程教學活動設計與評估。第10屆全球華人探究學習創新應用大會, The 10th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2019),2019/07/20-22,北京,中國。
王嘉萍、王舒民、沈秀君、林芙蓉、李承泰、侯惠澤* (2019)。應用卡片遊戲結合行動科技解題任務之化學科微翻轉教學活動。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
黃思敏、李承泰、王舒民、侯惠澤* (2019)。運用卡片遊戲與QR線索的情境式遊戲化國文科教學活動之行動研究。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
陳俊穎、李承泰、侯惠澤* (2019)。結合協作學習、鷹架策略與Google Form技術之高中生物科遊戲化教學活動。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國。
陳秋雯、李承泰、侯惠澤* (2019)。以行動檢索任務搭配卡片遊戲、簡報與學習單之國中地球科學遊戲化教學 活動設計與評估。全球華人計算機教育應用大會,The 23rd Global Chinese Conference on Computer Education (GCCCE, 2019),2019/05/22-27,武漢,中國
沈秀君、李承泰、王舒民、侯惠澤*(2018)。運用整合卡片遊戲、簡報 運用整合卡片遊戲、簡報 運用整合卡片遊戲、簡報 科技 與學習單之 與學習單之與學習單之 「卡簡單 」遊戲化教學活動輔助高中化學科教之行動研究輔助高中化學科教之行動研究。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018),2017/05/25-29,廣州,中國。
陳鈺郿、李承泰、侯惠澤*(2018)。結合情境學習與多元鷹架之電腦輔助遊戲化教學活動輔助國中地理科教學:學習成效、心流與態度分析。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018),2017/05/25-29,廣州,中國。
黃玉如、李承泰、侯惠澤*(2018)。以卡片遊戲、簡報與學習單搭配學生行動檢索任務之國中英文遊戲化教學活動。全球華人計算機教育應用大會,The 22st Global Chinese Conference on Computer Education (GCCCE, 2018) ,2017/05/25-29,廣州,中國。
房潁桑、侯惠澤*、李明娟、陳怡婷 (2018)。運用線索推論認知設計之地理科解謎桌上遊戲的設計與成效分析。第9届全球华人探究学习创新应用大会, The 9th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL, 2018),201/07/20-22,蘭州,中國。
郭芝辰、侯惠澤*、李明娟、林上瑜、黃玉如 (2018)。結合情境脈絡分析機制的素養導向英文教育桌上遊戲的設計與評估。第9届全球华人探究学习创新应用大会,The 9th Global Chinese Conference on Inquiry Learning : Innovations and Applications (GCCIL,2018), 201/07/20-22,蘭州,中國。
林上瑜、李承泰、侯惠澤*、李明娟(2017)。運用街景遊戲編輯器設計情境式教學遊戲輔助高中英文科教學:心流與學習成效分析。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE,2017),2017/06/03-06,北京,中國。
李明霞、王嘉萍、王舒民、李承泰、李明娟、侯惠澤*(2017)。「微翻轉遊戲式學習教學模式」之行動研究: 應用密室逃脫數位教育遊戲輔助小學翻轉教學。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE, 2017),2017/06/03-06,北京,中國。
巫昶昕、李承泰、侯惠澤*、李明娟 (2017)。結合配對機制與精熟學習策略之數位教育桌遊於高中化學沉澱教學之設計與評估。全球華人計算機教育應用大會,The 21st Global Chinese Conference on Computer Education (GCCCE,2017) ,2017/06/03-06,北京,中國。
呂彥承、侯惠澤*、王嘉萍(2017)。搶救矣修斯© -設計密室逃脫遊戲輔助化學 酸鹼滴定之現象解釋與實驗操弄學習。第十二屆台灣數位學習發展研討會, 2017/03/16-17,TWELF 2017,桃園。
侯惠澤*、林韋伸、李明娟、王嘉萍、沈秀君 (2016)。化學領域教育型桌上遊戲「化學事」之設計與遊戲評估: 學習成效、心流投入與性別差異之分析。 Global Chinese Conference on Innovation & Applications in Inquiry Learning 2016,深圳,中國
Hou, H. T.*, Li, W. X., & Su, C, L. (2016) Development and preliminary evaluation of the NTUST MEG “Finding a Way” Map-based Educational Game Maker© using Google Map Street View technology as an authoring tool for situated learning-based games- a case study of a game-based collaborative problem-solving learning activity for high school history course, 第十一屆數位教學暨資訊實務研討會(EITS 2016),台南,台灣。
侯惠澤*、劉力君 (2015) 。桌上遊戲輔助歷史教學: 結合認知鷹架之桌遊「走過。台灣」於中學歷史科教學之學習者心流、接受度與學習成效分析。Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015,2015/7/10-12,無錫,中國。
陳昊暐、李明娟、王嘉萍、余采芳、侯惠澤* (2015)。銅病相連 ©-運用密室逃脫遊戲輔助化學氧還原概念習。Global Chinese Conference on Innovation & Applications in Inquiry Learning 2015,2015/7/10-12,無錫,中國。
侯惠澤*、周逸璇、陳昊暐 (2014)。運用迷你解謎遊戲於翻轉教室: “微翻 轉遊戲式學習活動”之模式與教育遊戲編輯環境XML-based ER Game Maker© 之建置。2014台灣數位學習發展研討會,2014/11/13-14,TWELF 2014,台北。
李玟熹、侯惠澤*、陳素芬 (2013)。整合認知鷹架與角色扮演策略之高中數學教學遊戲之發展與心流及學習成效評估。第九屆數位內容國際研討會(ICDC2013),2013/12/19-20,宜蘭,台灣。
吳聲毅*、侯惠澤 (2013)。將線上離題討論導回學習主題之策略:運用認知工具輔助之初步探究。2013第二屆數位合作學習與個人化學習研討會,3/29-30,台北,台灣。
吳聲毅*、侯惠澤、劉旨峰、黃武元 (2012)。比較問題解決與專題製作在無接縫線上討論環境之知識建構與作品品質差異。2012數位合作學習與個人化學習研討會。(CSCLAIED 2012),4/13-14,桃園,台灣。
侯惠澤*、張隆君 (2011)。線上問題解決討論活動中之高影響力成員之行為特徵分析:一個社會網絡分析。第七屆台灣數位學習發展研討會,2011/11/4-5,TWELF 2011,台北。
侯惠澤*、陳姵婷、張國恩 (2011)。結合問題解決教學策略之混成式部落格教學活動設計-國小自然科昆蟲飼養教學之案例研究。第七屆台灣數位學習發展研討會,2011/11/4-5,TWELF 2011,台北。
侯惠澤*(2009)。運用序列分析討論行為模式偵測機制之線上討論教學系統之實作。第五屆台灣數位學習發展研討會,2009/9/25-26,TWELF 2009,台南。
侯惠澤*(2008)。線上合作解題討論教學之知識建構行為模式探究。2008電腦與網路科技在教育上的應用研討會,2008/10/30-31,CNTE 2008,新竹。
侯惠澤*, 張國恩, 宋曜廷(2008)。數位學習環境下教師運用部落格之互動分析。2008數位科技與創新管理研討會,2008/6/28,DTIM2008,台北。
侯惠澤*, 張國恩, 宋曜廷 (2008)。整合式教師教學設計知識管理環境之架構、實作與知識分享互動評估。第四屆台灣數位學習發展研討會,2008/516-17,TWELF 2008,台中。
侯惠澤*, 宋曜廷, 陳平福, 張國恩 (2006)。結合問題解決情境之博物館行動學習導覽系統的開發與運用。TWELF 2006,台南。
張國恩*, 宋曜廷, 吳正偉, 陳平福, 侯惠澤 (2004)。國外行動學習案例探討。行動學習之數位內容建置及運用技術研究研討會,台北。
侯惠澤、李承泰、何嬿婷、簡志忠 (2024)。Gather Town遠距情境式解謎遊戲設計,台科大:台北。
侯惠澤 (2018)。寓教於樂 知識主題桌上遊戲設計,台科大:台北。(曾獲博客來網路書店課程教學法類書籍暢銷前10名!)
侯惠澤 (2018)。量化內容分析在數位學習的應用。載於宋曜廷(主編)。進階數位學習研究法(p.63-91),台灣高等教育出版社:台北。
侯惠澤 (2016)。遊戲式學習.親子天下:台北。
(該專書為侯老師提出之微翻轉遊戲式學習模式的重要概念參考書與工具書,曾獲博客來網路書店課程教學法類書籍單日暢銷第二名!)
侯惠澤*, 張國恩, 宋曜廷等(2005)。您的數位學習融入教學工具書-教育部自然科學數位內容融入教學推廣計畫成果手冊,台北:國立台灣師範大學教育學院數位學習研究團隊。
侯惠澤(科技部一般型研究計畫):整合雲端共創互動工具集與三維鷹架之遠距同步科學協作問題解決遊戲化教學活動環境架構模版設計與學習歷程評估(111-2410-H-011 -004 -MY3),三年期(2022/08/01 ~ 2025/07/31),計畫主持人。
侯惠澤(科技部一般型研究計畫):多維鷹架機制之情境式擴增實境策略規劃教育桌遊之發展與評估:運用於組織協作策略規劃能力之教學(110-2511-H-011 -004 -MY3),三年期(2021/08/01 ~ 2024/07/31),計畫主持人。
侯惠澤(科技部一般型研究計畫):結合心流促發策略、心智工具與課室遊戲化的情境式科學探究解題教學活動模組之設計與評估(108-2511-H-011 -003 -MY3),三年期(108/08/01~111/07/31),計畫主持人。
侯惠澤(科技部一般型研究計畫):整合形成性診斷與認知鷹架引導之多維互動情境遊戲式學習-結合行動軟體、卡片桌遊與實體任務之科學教學遊戲編輯環境與學習行為模式分析(107-2511-H-011 -003 -MY3),三年期(107/08/01~110/07/31),計畫主持人。
侯惠澤(科技部一般型研究計畫):促進科學問題解決與反思歷程之擴增實境桌上遊戲環境設計與學習者心流及行為模式分析(105-2511-S-011 -006 -MY3),三年期 (105/08/01 ~ 108/07/31),計畫主持人。
侯惠澤(科技部一般型研究計畫):結合擴增實境錨定線索與虛擬實境實驗操弄之科學探究解題遊戲之設計與行為模式評估(104-2511-S-011 -003 -MY3) ,三年期(104/08/01 ~ 107/07/31),計畫主持人。
侯惠澤 (國科會新進人員個別型計劃): 整合問題解決策略之部落格教學模式之設計與多維度學習行為分析(98/08/01 ~ 99/07/31,計畫編號:NSC 98-2511-S-011-006)
侯惠澤 (國科會新進人員個別型計劃): 運用序列分析回饋機制的線上知識分享討論系統之建置及行為模式分析, 新制三年期 (97/08/01 ~ 100/07/31,計畫編號:NSC 97-2511-S-011-004-MY3)
侯惠澤 (國科會整合型計畫): 網路科學學習互動性研究--結合互動式論證教學策略之部落格心智工具模組集之建置及學習行為分析(NSC-99-2511-S-011-007-MY3),三年期(99/08/01-102/07/31),計畫主持人。(本計畫獲99年國科會吳大猷先生紀念獎)
侯惠澤 (國科會優秀年輕學者計畫): 促進學習者科學問題解決之線上角色扮演遊戲Authoring環境之建置與學習行為分析(NSC-100-2628-S-011-001-MY4),四年期(100/08/01-104/07/31),計畫主持人
侯惠澤: 整合自動化學習行為模式偵測機制與多維鷹架回饋之合作解題模擬科學教育遊戲之發展與實徵評估(NSC-102-2511-S-011-001-MY3),三年期 (102/08/01-105/07/31),計畫主持人。
侯教授曾以所研發的理論進行超過40個產學合作暨技術轉移案,多案並發展運用於實務界的教育遊戲產品,申請人為台灣教育領域同時具備學術成效與產學合作績效的重要教育遊戲領域學者之一,申請者歷年來產學合作的各類教育遊戲商品化產品已經銷售超過三萬份,多款為長銷作品,也多為學校單位所採用於教學與教師研習多年,間接影響師生估計應近數十萬人次。
侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-6,2022年產學合作計畫,研發產字10078,計畫主持人。
侯惠澤:交通部觀光局北海岸及觀音山國家風景區管理處桌遊規劃諮詢,2022年產學合作計畫,研發產字9941,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之平台兒童權利教材遊戲化諮詢,2022年產學合作計畫,研發產字9936,計畫主持人。
侯惠澤:整合認知與互動教學機制之客戶關係管理遊戲化工作坊設計計畫,2021年產學合作計畫,研發產字9795,計畫主持人。
侯惠澤:國立臺灣圖書館圖書利用教育暨臺灣學教材具規劃諮詢,2021年產學合作計畫,研發產字9632,計畫主持人。
侯惠澤:符合遊戲化教學與認知理論之課程規劃諮詢與證書授予-2,2021年產學合作計畫,研發產字9521,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-5,2021年產學合作計畫,研發產字9448,計畫主持人。
侯惠澤:整合認知與互動教學機制之思覺失調遊戲腳本架構設計計畫,2020年產學合作計畫,研發產字9214,計畫主持人。
侯惠澤:遊戲化訓練輔助學習者之協作決策:方法評量、學習者行為/心流模式及認知設之設計,2020年產學合作計畫,研發產字9209,計畫主持人。
侯惠澤:整合認知與互動教學機制之思覺失調遊戲諮詢計畫,2020年產學合作計畫,研發產字9161,計畫主持人。
侯惠澤:國立故宮博物院歷史情境認知學習教材教具規劃諮詢,2020年產學合作計畫,研發產字8975,計畫主持人。
侯惠澤:符合遊戲化教學與認知理論之課程規劃諮詢與證書授予,2020年產學合作計畫,研發產字8974,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童STEM遊戲化課程內容規劃諮詢-2,2020年產學合作計畫,研發產字8939,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-4,2020年產學合作計畫,研發產字8806,計畫主持人。
侯惠澤:整合認知與互動教學機制micro:bit程式及科普課程設計計,2020年產學合作計畫,研發產字8791,計畫主持人。
侯惠澤:合辦國際教育遊戲設計大賽含評審機制規劃諮詢,2019年產學合作計畫,研發產字8605,計畫主持人。
侯惠澤:可搭配認知與互動教學機制的教學遊戲化創想卡片包之設計,2019年產學合作計畫,研發產字8465,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童STEM遊戲化課程內容規劃諮詢,2019年產學合作計畫,研發產字8428,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-3,2019年產學合作計畫,研發產字8295,計畫主持人。
侯惠澤:遊戲化課程培訓證書授予,2019年產學合作計畫,研發產字8290,計畫主持人。
侯惠澤:符合遊戲化教學與認知理論之課程規劃諮詢與學習成效大數據分析,2019年產學合作計畫,研發產字8247,計畫主持人。
侯惠澤:整合認知與互動教學機制的化學領域學習型數位互動桌上教育遊戲機制之設計,2018年產學合作計畫,研發產字8318,計畫主持人。
侯惠澤:整合認知與互動教學機制的兒童版化學科領域學習型桌遊之設計,2018年產學合作計畫,研發產字8180,計畫主持人。
侯惠澤:整合認知與互動教學機制的國文閱讀理解領域學習型桌遊之設計,2018年產學合作計畫,研發產字8059,計畫主持人。
侯惠澤:教科書與教具之素養導向遊戲化教學設計諮詢,2018年產學合作計畫,研發產字7856,計畫主持人。
侯惠澤:整合認知互動機制的壽險業人才培育擴增實境遊戲設計-2,2018年產學合作計畫,研發產字7694,計畫主持人。
侯惠澤:整合認知互動機制的壽險業經營桌遊遊戲設計,2018年產學合作計畫,研發產字7666,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢-2,2018年產學合作計畫,研發產字7606,計畫主持人。
侯惠澤:十二年國教課綱導向遊戲式學習創新教學模式教案設計,2017年產學合作計畫,研發產字7549,計畫主持人。
侯惠澤:模擬國會法案運作之教育桌遊設計,2017年產學合作計畫,研發產字7407,計畫主持人。
侯惠澤:知識型桌遊設計輕課程教科書與教具包開發,2017年產學合作計畫,研發產字7302,計畫主持人。
侯惠澤:整合認知互動機制的壽險業人才培育擴增實境遊戲,2017年產學合作計畫,研發產字6957,計畫主持人。
侯惠澤:整合認知與互動教學機制的英語領域學習型桌遊之設計,2017年產學合作計畫,研發產字6987,計畫主持人。
侯惠澤:整合遊戲理論與認知機制之兒童遊戲化課程規劃諮詢,2017年產學合作計畫,研發產字6923,計畫主持人。
侯惠澤:浮空投影學習型桌上遊戲的認知分析與遊戲機制設計,2016年產學合作計畫,研發產字6636,計畫主持人。
侯惠澤:整合認知與互動教學機制的地理科學習型桌遊之設計,2016年產學合作計畫,研發產字6563,計畫主持人。
侯惠澤:整合認知分析與角色扮演策略的跨領域人才培育桌遊設計(第二階段),2016年產學合作計畫,研發產字6431,計畫主持人。
侯惠澤:整合認知互動機制的壽險業人才培育主題桌遊之設計,2016年產學合作計畫,研發產字6258,計畫主持人。
侯惠澤:整合認知分析與角色扮演策略的跨領域人才培育桌遊設計,2015年產學合作計畫,研發產字6063,計畫主持人。
侯惠澤:Designing a Chinese as Second Language Learning Board Game with Cognitive Process and Interaction An,2015年產學合作計畫,研發產字5789,計畫主持人。
侯惠澤:整合認知歷程分析之台灣黑熊保育主題桌遊設計,2015年產學合作計畫,研發產字5699,計畫主持人。
侯惠澤:整合認知與互動教學機制的化學領域學習型桌遊之設計,2015年產學合作計畫,研發產字5640,計畫主持人。
侯惠澤:企業組織行為職能訓練遊戲式學習模組設計諮詢與評估,2014年產學合作計畫,研發產字5363,計畫主持人。
侯惠澤:迷你數位教育遊戲課程規劃與遊戲式測驗APP產品開發計劃,2014年產學合作計畫,研發產字5093。
侯惠澤:整合認知歷程與同儕學習理論的台灣歷史教學教具型桌遊之設計,2014年產學合作計畫,研發產字5058。
(擔任國際計畫審查委員、期刊編輯、 客座編輯、以及超過25個SSCI期刊審查委員)
Proposal Reviewer, Swiss National Science Foundation (SNSF)
Associate Editor, Frontiers in Psychology (SSCI)
Associate Editor, Frontiers in Education
Section Editor, International Journal of Serious Games (ESCI)
Article Editor, SAGE Open (SSCI)
Guest Editor, Special issue: Game-Based Learning and Gamification for Education, Educational Sciences (ESCI)
Reviewer, Learning and Instruction (SSCI)
Reviewer, Educational Research Review (SSCI)
Reviewer, International Journal of Science Education (SSCI)
Reviewer, Computers and Education (SSCI, SCI)
Reviewer, Interactive Learning Environments (SSCI)
Reviewer, Journal of Computer Assisted Learning (SSCI)
Reviewer, Computers in Human Behavior (SSCI)
Reviewer, Children and Youth Services Review (SSCI)
Reviewer, Innovations in Education and Teaching International (SSCI)
Reviewer Panel, British Journal of Educational Technology (SSCI)
Reviewer, Bolema: Boletim de Educação Matemática (SSCI)
Reviewer, Entertainment Computing (SCIE)
Reviewer, The Journal of Chemical Education
Reviewer, Behaviour & Information Technology (SSCI)
Reviewer, Educational Technology & Society(SSCI)
Reviewer, Thinking Skills and Creativity (SSCI)
Reviewer, SAGE Open (SSCI)
Reviewer, Cyberpsychology, Behavior, and Social Networking (SSCI)
Reviewer, The Asia-Pacific Education Researcher(SSCI)
Reviewer, IEEE’s Transactions on Learning Technologies (SSCI)
Reviewer, Asia Pacific Education Review (SSCI)
Reviewer, Turkish Online Journal of Educational Technology (SSCI)
Reviewer, International Journal of Science and Mathematics Education (SSCI)
Reviewer, Universal Access in the Information Society (SSCI)
Reviewer, ACM Transactions on Multimedia Computing, Communications and Applications (TOMM) (SCI)
Reviewer, International Journal of Engineering Education (SCI)
Reviewer, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL) (EI)
Reviewer, International Journal of Online Pedagogy and Course Design
Reviewer, Studies in Higher Education (SSCI)
Reviewer, The Internet and Higher Education (SSCI)
Reviewer, Teaching and Teacher Education (SSCI)
Reviewer, Computer Assisted Language Learning (SSCI)
Reviewer, Journal Research and Practice in Technology Enhanced Learning (RPTEL)
Reviewer, Engineering Science and Technology
Reviewer, International Journal of Peace and Development Studies
Reviewer, Global Chinese Journal for Computers in Education (GCJCE)
Reviewer, Journal of Education and Learning
Reviewer, MERLOT Journal of Learning and Teaching
Reviewer, Advances in Education
Reviewer, Education Journal (Hong Kong)
華人探究學習學會(Chinese Society for Inquiry Learning, CSIL)理事
Guest Editor, Technology for Education and Learning
Book Editor, InTech Education and Publishing, Austria
Editorial Board, Journal of Education and Learning
Editorial Board, The Journal of Educational Technology Development and Exchange (JETDE) (2011)
Editorial Board, The Online Journal Distance Education and e-Learning (TOJDEL)
Workshop Organizer, The 3rd Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2019
Workshop Organizer, The 2nd Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2018
Special Session Organizer, Game-based Learning and Gamication, IEEE International Conference on Consumer Electronics (IEEE ICCETW 2019)
Workshop Organizer, 數位遊戲式學習(Game-based Learning)與遊戲化(Gamification)教學策略運用於中小學教育現場工作坊, GCCCE2018
Workshop Organizer, 數位遊戲式學習(Game-based Learning)與遊戲化(Gamification)教學策略運用於中小學教育現場工作坊, GCCCE2017
Workshop Organizer, The 1st Workshop on Digital Game-Based Learning and Gamification Instructional Strategies for K-12 Schools affiliated to the ICCE2017
Workshop Organizer, The Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2013.
Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2013)
Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2012)
Workshop Organizer, Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2012
GCCCE, (Global Chinese Conference on Computers in Education) 2014子會議 Joyful Learning and Society議程副主席
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2014)
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2013)
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2012)
Program Committee Member, The sixth International Conference on E-Learning and Games. (Edutainment 2011)
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2011)
撰稿委員,2012年行政院國科會科教處科學教育研究發展白皮書
TELDAP2010 數位典藏與數位學習國際會議,出版審查委員會委員
Reviewer, International Conference on Digital Content (ICDC 2010)
Session Chair, International Conference of Web 2.0 and Education (ICWE 2010)
Session Chair, Global Chinese Conference on Computers in Education 2010
GCCCE2011之Educational Games and Informal Learning子會議審查委員
Reviewer, 教育科學研究期刊(原師大學報:教育類) (TSSCI)
Reviewer, 課程與教學季刊 (TSSCI)
Editorial Board, Turkish Online Journal of Educational Technology (SSCI)
Advisory Board, International Educational Technology Conference 2011(IETC 2011, 2012)
Reviewer, Computer Supported Collaborative Learning Conference 2013 (CSCL2013)
Invited speaker, The International Conference on Computers in Education (ICCE 2015)
Track Program Chairs, Virtual Worlds in Education and Training (VWET@ICALT2015), IEEE International Conference on Advanced Learning Technologies (ICALT2015)
Local Organization Chair, The 6th International Conference on E-learning and Games (Edutainment 2011)
Workshop Organizer, Workshop on The Trends, Design, and Evaluation of Science Educational Game affiliated to the ICCE 2011.
Workshop Organizer, Workshop on The Trend, Development and Learning process of Educational Mini Games affiliated to the Edutainment 2011
Workshop Organizer, Workshop on The Design, Implementation and Evaluation of Game and Toy Enhanced Learning affiliated to the ICCE 2010
Program Committee Member, The IEEE International Conference on Advanced Learning Technologies (ICALT 2011)
Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2010)
Program Committee Member, Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010)
Program Committee Member, International Conference on Joyful E-Learning (JEL2011)
Reviewer, International Conference on Computers in Education (ICCE2009)
Reviewer, 2008 The International Conference of Web 2.0 and Education
Reviewer, TANET 2008, 2009 Conference
Session Chair, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
Keynote speaker, The 2008 International Conference of Web 2.0 and Education (2008/11/30)
Senior Member, the International Association of Computer Science and Information Technology (IACSIT)
Member, The Chinese Language Teachers Association (CLTA)
Affiliated Member, the Game and Toy Enhanced Learning and Society' (GTEL&S) Special Interest Group (SIG) Committee of APSCE
2006年文建會文化藝術數位內容示範教學計畫專案講師
教育部數位學習認證中心數位學習教材與課程認證數位審查委員
數位學習國家型計畫數位學習品質服務中心數位教材評審委員
2007年教育部自然科學數位內容融入教學推廣計畫專案講師
國科會科教處資訊教育學門「創新學習軟體設計」主題研究群委員
全球華人數位學習主題研究群(SIG) 「創新工具與平台」主題研究群委員
教育部數位訓練規劃師培訓課程講師, 2008/11
其他受邀至各大專院校、中小學或其他機構進行融入教學、數位學習、網路學習、教學科技相關之專題演講多場次
109年度指導台科大迷你教育遊戲團隊以產學合作之經營管理教育桌遊 WinWin Insurance Plus-榮獲歐洲國際遊戲式學習年會 ECGBL2020 第8屆國際教育遊戲大賽 (The 8th International Educational Games Competition) 不插電教育遊戲組銀獎!
UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. 技術,於 2014 八月份 IEEE Technically Co-Sponsored Science and Information Conference 2014, London UK 得到 Best poster Award,該項技術可以突破原本 AR 用於行動載具學習的虛實整 合的效能盲點並提出相對應的教學模式。
100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加全球華人最重要且具最影響力的電玩交流平台之一的巴哈姆特電玩資訊站所舉辦之[2012巴哈姆特ACG創作大賽]榮獲遊戲組佳作!
100年度指導台科大網路學習研究中心迷你教育遊戲團隊以作品[BOOM ROOM炸彈密室]參加於中國北京大學舉辦之2011 年數碼遊戲化學習國際學術會議獲優秀教育遊戲作品提名獎!
100年度行政院國家科學委員會優秀年輕學者計畫四年期補助
100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加全球華人最重要且具最影響力的電玩交流平台之一的巴哈姆特電玩資訊站所舉辦之[2011巴哈姆特第二屆創意遊戲設計大賽]榮獲入圍,並勇奪第四名之佳績!
100年度指導台科大網路學習研究中心迷你教育遊戲團隊組隊[NTUST MEG]參加由全國R界各個重要論壇及網站主辦之2011 RPG Maker第二屆遊戲製作大賽,勇奪最高人氣獎。