International journal papers
Chang, C. H. S., C. Y. Chen., Kuo, C. C., & Hou, H. T* (in press). A multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities. Educational Technology & Society. (Corresponding author) (SSCI)
Chen, Y. C. & Hou, H. T* (in press) Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding, The Asia-Pacific Education Researcher, 31, 321–332(Corresponding author) (SSCI).
Kuo, C. C. & Hou, H. T* (in press). Game-based collaborative decision-making training: A framework and behavior analysis of a remote collaborative decision-making skill training game using multidimensional scaffolding, Universal Access in the Information Society. (Corresponding author) (SSCI)
Hou, H. T., Wu, S. Y., Lin, P. C., Sung, Y. T., & Chang. K. E.* (2014). A Blended Mobile Learning Environment for Museum Learning, Educational Technology & Society, 17(2), 207-218. (SSCI)
Tsai, M. J.*, Li-Ju Huang, L. J., Hou, H. T., Hsu, C. Y., Chiou, G. L. (2016). Visual Behavior, Flow and Achievement in Game-Based Learning, Computers & Education, 98, 115-129. (SSCI)
Wu, Y. T., Hou, H. T., Hwang, F. K., Lee, M. H., Lai, C. H., Chiou, G. L., Lee, S. W. Y., Hsu, Y. C., Liang, J. C. Chen, N. S., Tsai, C. C.* (2013) A review of intervention studies on technology-assisted instruction from 2005-2010, Educational Technology & Society, 16(3), 191-203. (SSCI)
International Conference papers
Li, Z. Y., Chen, Y. C., & Hou. H. T. (2023, accepted) Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
Chien, C. C., & Hou. H. T. (2023, accepted) Design and Evaluation of an Online Workplace Promotion Decision Analysis Training Game With Provided Simulation Context, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
Yeoh, C. P., & Hou. H. T. (2023, accepted) Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
Ho, Y. T., & Hou. H. T. (2023, accepted) Design and Evaluation of an Online Educational Game for the Development of Communication and Response Skills in the Service Industry, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.
Chao, C. Y., Chen, Y. C., & Hou. H. T.* (2022) The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
Wang, J. J., Hung, M. H., Yan, J. Y., Yang, J. C., Fan, C. W., Yu, W. T., Sung, C. S., Hung, W. S., Hou. H. T.* (2022) Design of an Online Educational Board Game for Membrane Technology Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
Ho, Y. T., Kuo, C. C., Hou. H. T.* (2022) The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.
Wang, T. H., Kuo, C. C., & Hou, H. T. (2022) A Remote Collaborative Decision-Making Training Game with a Real-Person Non-Player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
Chien, C. C., Huang, S. T., & Hou, H. T. (2022) Design and Evaluation of a Contextual Distance Management Training Game With Real-person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
Chan, H. Y., Liu, S. W., & Hou, H. T. (2022) An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.
Li, C. T., Wang, C. P., & Hou, H. T*. (2022). Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.
Kuo C. C., & Hou, H. T*. (2022). Designing a library-use instruction educational board game with situated history story to enhance information literacy learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.
Li, C. T., Lee, L. H., & Hou, H. T*. (2021). Designing an augmented reality educational board game learning activity with dual-scaffolding teaching strategy to enhance EFL reading comprehension, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.
Li, C. T., Huang, Y. J., Lai, Y. R., Zheng, S. T., Wang, C. J., & Hou, H. T*. (2021). Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.
Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., & Hou, H. T*. (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.
Wang, S.M., Lin, F.J.,Wang, C.P., Zhung, H.C., Wang, H.Y., Li, C.T., & Hou, H. T.* (2017). Paper Romance©-An Educational Simulation Game for Learning Papermaking With Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.
Sun, J. C-Y.*, Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2015). Exploring anti-phishing game-based learners’ sequential behavioral patterns and flow experience, paper presented at the 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, 23rd - 24th of June, 2015. NTNU, Taipei, Taiwan.
Wu, S. Y.*, & Hou, H. T. (2014). The grouping effect of cognitive style on the problem solving-based online instructional discussion activity. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.
Hsu, H. Y., & Chou, Y. S., & Hou, H. T.*, (2013). The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. The 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.
Hsieh, Y. H., Lin, Y. C., Hou, H. T.*, Chou, Y. S., Wu, H. S., & Lee, H. J. (2013). Exploring learners’ flow and cognitive load in an educational match game, poster presented at AECT International Conference on the Frontier in e-Learning Research 2013 (AECT-ICFER 2013), Taiwan.
Lin, P. C., Hou, H. T.*, & Wu, Y. S. (2013). Exploring college students’ learning process of computer network setting skills with the application of a simulation-based game “Cisco Aspire Game”, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
Wu, S. Y.*, & Hou, H. T. (2013). A case study of gender differences of behavioral patterns in the concept mapping-assisted online discussion learning activity, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.
Hou, H. T.*, & Chou, Y. S. (2012). Exploring the technology acceptance and flow state of a chamber escape game-Escape The Lab© for learning electromagnet concept. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Li, M. C.*, Hou, H. T., Wu, Y. S., Chen, H., & Chou, Y. S. (2012). Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. Paper will be presented at the 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Wu, Y. X., Hou, H. T.*, & Chang, K. E. (2012). Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Li, C. Y., Hou, H. T.*, & Chang, K. E. (2012). Evaluation of pre-service teachers’ technology acceptance of a mobile social networking App for teachers’ professional development. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Wang, S. M.*, & Hou, H. T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity– A preliminary investigation. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.
Chou, Y. S., Hou, H. T.*, Yu, M. C., Lee, H. J., Wu, H. S., Yang, Y. T., & Liao, Y. J. (2012). Running Tommy ©:Developing a digital adventure game based on situated learning to promote learners’ concepts of earthquake escape, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
Chen, H., Hou, H. T.*, Chou, Y. S., Lai, S. N., & Wu, Y. S. (2012). Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.
Zhang, J.*, Hou, H. T., & Chang, K. E. (2012). Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2012), September 20-22, 2012, Fukuoka, Japan.
Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2012). Applying Facebook and role-playing instructional strategy to enhance learners’ writing skills in an English as a foreign Language course, paper presented at the 4th annual International Conference on Education and New Learning Technologies (EDULEARN12), Barcelona , Spain, July 2-4, 2012.
Wu, S. Y.*, Hou, H. T., Chen, S. Y., Liu, E. Z. F., & Hwang, W. Y. (2012). Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance, 12th IEEE International Conference on Advanced Learning Technologies. (ICALT 2012), Jul 4-6, 2012, Rome, Italy.
Lin, Y. H.*, Hou, H. T., & Tsai, D. H. (2012). Utilizing a Scenario-based Digital Game to Improve Young Children’s Mathematics and Zoology Knowledge: A Case Study, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
Wu, Y. S.*, Hou, H. T., Chou, Y. S., Hsu, H. Y., Lai, S. N., & Wang, F. M. (2012). Exploring the Learning Process of a Situated Chemical Problem-solving Instructional Game with the Application of Simulation Manipulation Mechanism: Take a Learning Unit of Electrolyte Mix for Example, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.
Hou, H. T.*, & Chou, Y. S. (2011). Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hou, H. T.*, & Lin, J. C. (2011). Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Lin, P. C., Hou, H. T.*, Chang. K. E., & Wang, S. M. (2011). Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hou, H. T.* (2011). Learning English with online game: a preliminary analysis of the status of learners’ learning, playing and interaction, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
Shih , Y. H., Hou, H. T.*, & Wu, Y. T. (2011). A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.
Li, M. C.*, Hou, H. T., Kuo, Y. E., Yu, K. H., & Yang, C. H. (2011). Save the forests: A pilot study of a role-playing game for environmental education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Lin, Y. C.*, Hsieh, Y. H., Hou, H. T., Yen Y. S., Chou, Y. S., & Chen, H. (2011). Designing a web-based drill game to improve learners resources classification abilities A case study, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Chang, S. P., Hou, H. T., Chang K. E., & Sung, Y. T. (2011). The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers’ e-Learning Capacity, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hsu, C. Y.*, & Hou, H. T. (2011). Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.
Hsu, C. Y.*, Hou, H. T., Tsai, M. J., & Tsai, C. C. (2011). Examining students' online searching strategies and searching patterns in terms of different scientific epistemological beliefs, paper presented at NARST 2011 Annual International Conference, Orlando, FL.
Wu, S. Y.*, Hou, H. T., Hwang, W. Y., & Liu, Z. F. (2011). A Case Study of Seamless Online Learning Integrated Discussion, paper will be presented at The 15th GCCCE (GCCCE 2011), Hangzhou, May 29-31, China.
Li, M. C.,* Hou, H. T., & Wu, S. Y. (2010). How Blog is Used In Online Problem-Solving Tasks: an Exploratory Case Study, paper presented at International Conference of Web 2.0 and Education (ICWE 2010), Jhongli, Taiwan. (NSC-98-2511-S-011-006) (優秀論文獎)
Hou, H. T.* (2010). Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games, IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning) (DIGITEL 2010), April 12-16, Kaohsiung, Taiwan.
Hsu, C. Y.*, & Hou, H. T (2010). Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, paper presented at International Conference on Computers in Education, ICCE2010, Putrajaya, Malaysia.
Hou, H. T.* (2010). Designing a Blog based Interactive Instructional Model using Problem Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2010). A Comparison of Online Discussion Learning Behavioral Patterns in Collaborative Virtual Learning: Peer-Assessment Strategy and Problem-Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Detecting Users’ Online Knowledge Sharing Behavioral Patterns in a Knowledge Management System: Using Sequential Analysis to Explore Online Knowledge Construction process of an online teacher community, paper presented at The 2009 International Conference on Knowledge Discovery (ICKD 2009), June 6-8, Manila, Philippines. (EI)
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2007). Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning, Paper presented at ICALT 2007, Nigatta, Japan. (EI)
Hou, H. T.* (2009). Preparing technology-savvy Chinese teachers for the new era -- An analysis of patterns of applying blogs as CSL virtual classrooms and teacher development tool. ACTFL 2009, November 20-22, 2009, San Diego, California.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). A Sequential Behavioral Detection and Process Analysis of Knowledge Construction of a Collaborate Learning Instructional Discussion Activity in an Online Learning Community, paper presented at GCCCE2009, Taipei, Taiwan.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Analyzing the differences of the online discussion behaviors of knowledge construction and problem solving between high and low achieving learners, paper presented at The 2009 International Conference on e-Commerce, e-Administration, e-Society, and e-Education (e-CASE 2009), January 8-10, Singapore.
Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2008). Applying sequential analysis to explore online teaching preparation behavioral patterns, paper presented at International Conference on Computers in Education, ICCE2008, 2008/10/27-31, Taipei, Taiwan.
Hou, H. T.* (2008). Exploring Learners’ Attitudes of Online Project Based Learning Knowledge Sharing Activities, paper presented at the International Conference on Digital Content (ICDC 2008), 2008/12/26, Chungli, Taiwan.
Sung, Y. T.*, Chang, K. E., Hou, H. T., & Lee, Y. H. (2008). Proposing a Human-Computer-Context-Interaction Framework for Learning Engagement in a Museum of History, 2008 Annual Meeting of the American Educational Research Association, AERA2008, March 24–28, 2008, New York.
Chen, Y. L.*, Sung, Y. T., Hou, H. T., & Chang, K. E. (2006). Learning Electronics through Discovery Learning Activities with Computer Simulations, GCCCE2006, Beijing, China.
Chang, K. E., Hou, H. T.*, Sung, Y. T., Chen, G. D., & Chen, W. H. (2003). Using Web-based instructor Supporting Environment to implement online problem based learning GCCCE2003, 289~293, Nanjing, China.
Sung, Y. T.*, Chiou, S. K., Hou, H. T., & Chang, K. E. (2003). Web-SPA: A Web-Based Self/Peer Assessment System with Multiple Functions and Friendly Interface for Teachers, SITE 2003, Albuquerque, NM, March 24-29.
Sung, Y. T., Hou, H. T., & Chang, K. E.* (2001). The Design of Web-based Instructional Design Environment and the Examination of its Effects, Paper presented at International Conference on Computers in Education, ICCE2001, Nov 12-15, Seoul, Korea.
Hou, H. T. & Ryan, C. S. (Ed.) (2018). Behavior Analysis. United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
Hou, H. T. (2018). The Research Trend and Applications in Behavior Analysis, Behavior Analysis(pp. 3-6). United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)
Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Models and Methods. Austria: InTech Education and Publishing. (ISBN 978-953-51-0190-1) (Book Editor)
Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Applications and Lesson Learned. Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7) (Book Editor)
Hou, H. T.* (2012). (Ed.), New Research on Knowledge Management Technology, (ISBN 978-953-51-0074-4), Austria: InTech Education and Publishing. (Book Editor)
Hou, H. T.* (2012). "Applying Multiple Behavioral Pattern Analyses to Online Knowledge Management Environments for Teachers’ Professional Development", In Hou, H. T. (Ed), New Research on Knowledge Management Applications and Lesson Learned, Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7)
Hou, H. T.* (2009). "A Framework of Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments", In Raquel, H. N. (Eds), Advanced Learning, (pp275-286). Austria: InTech Education and Publishing. (ISBN:978-953-307-010-0)
Hou, H. T.* (2008). Exploring Behavioral Patterns of and Effective Strategies for Online Knowledge Sharing Discussion: Cases of Teacher and Learner Communities. Unpublished PhD dissertation, National Taiwan Normal University, Taipei, Taiwan.
Proposal Reviewer, Swiss National Science Foundation (SNSF)
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Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2013)
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Workshop Organizer, Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2012
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Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2011)
Editorial Board, Turkish Online Journal of Educational Technology (SSCI)
Advisory Board, International Educational Technology Conference 2011(IETC 2011, 2012)
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Invited speaker, The International Conference on Computers in Education (ICCE 2015)
Track Program Chairs, Virtual Worlds in Education and Training (VWET@ICALT2015), IEEE International Conference on Advanced Learning Technologies (ICALT2015)
Local Organization Chair, The 6th International Conference on E-learning and Games (Edutainment 2011)
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Workshop Organizer, Workshop on The Trend, Development and Learning process of Educational Mini Games affiliated to the Edutainment 2011
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