Mini Educational Game group, e-Learning Research Center, NTUST
Welcome to cooperate with our mini-educational game research team of National Taiwan University of Science and Technology (NTUSTMEG) to develop various kinds of scaffolding-oriented educational games and conduct various kinds of in-depth analyses together.
Promote scaffolding-oriented educational game design to the world!
For any academic cooperation, speech invitation, industry-academia cooperation, or other information, please contact
Mini Educational Game development group (NTUST MEG) was founded by the e-Learning Research Center in National Taiwan University of Science and Technology in 2011. Our research group was established for cultivating the researchers and developers in educational games, developing mini educational games (including digital educational games, board games, and gamification teaching activities), promoting game-based learning in flipped classroom and parent-children interaction, and undertaking industry-academia cooperation and international communication.
Please refer to other pages of this website for more information about our research team
Features of our research team
■ We explore research issues to solve problems in education.
■ We develop educational games and gamification teaching plans with k-12 teachers.
■ We explore learners’ cognitive process and behavioral patterns in depth.
■ We develop more valid and reliable techniques to analyze human learning behaviors from big data.
■ We have cross-disciplinary and diversified industry-academia cooperation.
■Our research topics include digital educational games, educational board games, learning behavior analysis, competence evaluation, gamification teaching, and games for parents and children and the elder.
■ We provide consultations and guidance in gamification and cognitive educational game design.
Contact and cooperation
We would like to cooperate with you, including collaborative research, international research, speech invitation, visit and communication, curriculum cooperation, events, industry-academia cooperation, and any kinds of cooperation with educational institutes or schools.