Related papers:
Hou, H. T.,* Fang. Y. S. & Tang, J. T. (2023) Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability, Interactive Learning Environment. 31(7), 4346-4366. https://doi.org/10.1080/10494820.2021.1961810 (Corresponding author) (SSCI)
Ngu, P. C., Chien, C. C., Ho, Y. T., & Hou, H. T.* (2025) A generative AI educational game framework with multi-scaffolding supports workplace competency development, Computers & Education, 239, 105421 (Corresponding author) (SSCI).
Chien, C. C., Huang, S. T., & Hou, H. T.* (in press) A remote game-based learning framework with real-person non-player characters scaffolding for strategic planning training, Interactive Learning Environment. (Corresponding author) (SSCI)
Ngu, P. C., Chien, C. C., & Hou, H. T.* (2025) Design of a Situated Emergency Decision-Making Educational Game Framework Using Mobile Instant Reasoning Scaffolding, Journal of Computer Assisted Learning, 41(5), e70118. (Corresponding author) (SSCI)
Ho, Y. T., Chien, C. C., & Hou, H. T.* (in press). Designing an online game-based learning framework with three-stage scaffolding interactive mechanism for communication skills training, Education and Information Technologies. (Corresponding author) (SSCI)
Liu, S. W. & Hou, H. T.* (in press) Designing an Educational Game Framework with Multi-Scaffolding Mechanism to Facilitate Communication and Contextual Analysis Skills, Thinking Skills and Creativity (Corresponding author) (SSCI).
Wu, C. H., & Hou, H. T.,* (in press) A gamified science classroom model: Learning process analysis of a scaffolding-based gamified teaching model using card games, slides and learning sheets, Research in Science & Technological Education. (Corresponding author) (SSCI)
Wang, Y.-L*., Liu, C.-C., Kuo, C.-C., & Hou, H.-T*. (2025). Intergenerational collaborative dynamics in digital game design learning: A sequential analysis of communication patterns. Acta Psychologica, 261, 105763. (SSCI) (*Corresponding Author)(SSCI)
Liu, S. W., Chan, H. Y., & Hou, H. T.* (2025) Role-playing monument exploration: An online educational game with a role-playing mechanism and multi-dimensional scaffolding for monument tours, Educational Technology Research & Development, 73, 2333–2357. (Corresponding author) (SSCI).
Lin, Y. C. & Hou, H. T.* (2025) A Multi-Dimensional Scaffolding-Based Virtual Reality Educational Board Game Design Framework for Service Skills Training, Education and Information Technologies, 30, 11251–11278 (Corresponding author) (SSCI). (
Chien, C. C., Chan, H. Y & Hou, H. T.* (2025) Learning by playing with Generative AI: Design and Evaluation of a Role-Playing Educational Game with Generative AI as Scaffolding for Instant Feedback Interaction, Journal of Research on Technology in Education, 57(4), 894–913. https://doi.org/10.1080/15391523.2024.2338085 (Corresponding author) (SSCI)
Chang, C. H. S., Li, C. T., Chang, H. C., & Hou, H. T* (2026). Designing a board game-based learning activity with the reading pen technology and contextual scaffolding for older adults with visual impairment. Educational Technology & Society, 29(1), 112–132. (Corresponding author) (SSCI)
Wang, J. J., Kuo, C. C. & Hou, H. T* (2025). Design and Behavior Pattern Analysis of the Scaffolding-based Virtual Reality Educational Board Game Framework for Intergenerational Collaborative Learning in Taiwan, Universal Access in the Information Society,24, 3549-3567. (Corresponding author) (SSCI)
Chou, Y. S., Hou, H. T.,* Chang. K. E. (2024) Analysis of Learning Effectiveness and Behavioral Patterns of Cognitive Scaffolding and Collaborative Problem-Solving Processes in a Historical Educational Game, Education and Information Technologies, 29, 12911–12941 (Corresponding author) (SSCI)
Chang, C. H. S., Chen, C. Y.., Kuo, C. C., & Hou, H. T* (2024). A multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities. Educational Technology & Society, 27(4), 90-108.(Corresponding author) (SSCI)
Chen, Y. C. & Hou, H. T* (2024). A Mobile Contextualized Educational Game Framework with ChatGPT Interactive Scaffolding for Employee Ethics Training, Journal of Educational Computing Research, 62(7), 1737-1762 (Corresponding author) (SSCI)
Chien, C. C., Ho, Y. T & Hou, H. T.* (2024) Integrating immersive scenes and interactive contextual clue scaffolding into decision-making analysis ability training game, Journal of Educational Computing Research, 62(1), 376-405 (Corresponding author) (SSCI)
Kuo, C. C. & Hou, H. T* (2025). Game-based collaborative decision-making training: A framework and behavior analysis of a remote collaborative decision-making skill training game using multidimensional scaffolding, Universal Access in the Information Society, 24, 867-883 (Corresponding author) (SSCI)
Lin, Y. C. & Hou, H. T.* (2023) Multi-dimensional evaluation of an educational board game using real-time diagnostic procedure scaffolding: Analysis of learners' learning effectiveness, flow, anxiety, and emotion, Educational Psychology, 43(8), 874–894. (Corresponding author) (SSCI)
Lin, Y. C. & Hou, H. T.* (2024) Designing a strategic analysis and planning skills training board game using mobile technology and a dual-scaffolding mechanism, The Asia-Pacific Education Researcher, 33, 431–445 (Corresponding author) (SSCI).
Li, C. T., Hou, H. T.*, Lee, L. H. (2025) Design of a dual-hierarchy scaffolding board game-based learning activity for EFL reading comprehension, Language Teaching Research, 29(6), 2709-2737. (Corresponding author) (SSCI)
Yeoh, C. P., Li, C. T., & Hou, H. T. (2024). Game-based collaborative scientific inquiry learning using realistic context and inquiry process-based multidimensional scaffolding. International Journal of Science Education, 47(8), 961–983. (Corresponding author) (SSCI)
Chen, Y. C., Chao, C. Y., & Hou, H. T* (2023) Learning pattern recognition skills from games: Design of an online pattern recognition educational mobile game integrating algebraic reasoning scaffolding, Journal of Educational Computing Research, 61(6), 1232-1251. (Corresponding author) (SSCI)
Chen, Y. C. & Hou, H. T* (2025) Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding, The Asia-Pacific Education Researcher 34:237-251(Corresponding author) (SSCI)
Chen, Y. C., Hou, H. T*. & Wu, C. H. (2023) Design and development of a scaffolding-based mindtool for gamified learning classrooms, Journal of Educational Computing Research, 61, 1, 3-29. (Corresponding author) (SSCI)
Chen, M. F., Chen, Y. C., Zuo. P. Y., & Hou, H. T* (2023) Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning, Education and Information Technologies, 28, 13207–13233 (Corresponding author) (SSCI)
Hou, H. T.* (2023) Learning Science through Cloud Gamification: A Framework for Remote Synchronous Science Collaborative Problem Solving Gamified Teaching Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding, Information, 14(3), 165. (Corresponding author) (ESCI)
Chan, H. Y., Liu, S. W., & Hou, H. T.* (2024) Interacting with real-person non-player characters to learn history: development and playing behavior pattern analysis of a remote scaffolding-based situated educational game, Interactive Learning Environment. 32(7),3892-3912 (Corresponding author) (SSCI)
Hou, H. T.* (2022) Augmented Reality Board Game with Multidimensional Scaffolding Mechanism: A Potential New Trend for Effective Organizational Strategic Planning Training, Frontiers in Psychology. 13:932328. (Corresponding author) (SSCI)
Chang, C. H. S., Kuo, C. C., Hou, H. T*, & Koe. J. J. Y. (2022). Design and Evaluation of a Multi-Sensory Scaffolding Gamification Science Course with Mobile Technology for Learners with Total Blindness, Computers in Human Behavior, 128, 107085 (Corresponding author) (SSCI)
Lin, Y. C. & Hou, H. T.,* (2022) The evaluation of a scaffolding-based augmented reality educational board game with competition- and collaboration-oriented mechanisms: Differences analysis of learning effectiveness, motivation, flow, and anxiety, Interactive Learning Environment, 32(2), 502–521(Corresponding author) (SSCI)
Lin, P. C., Hou, H. T.* & Chang. K. E. (2022) The development of a collaborative problem solving environment that integrates a scaffolding mind tool and simulation-based learning, Interactive Learning Environment. 30, 7, 1273-1290. (Corresponding author) (SSCI)
Hou, H. T*. & Keng, S. H. (2021) Dual-scaffolding framework integrating peer-scaffolding and cognitive-scaffolding for an augmented reality-based educational board game: An analysis of learners’ collective flow state and collaborative learning behavioral patterns, Journal of Educational Computing Research. 59(3), 547-573. (Corresponding author) (SSCI)
Related paper:
Wu, C. H., & Hou, H. T.,* (in press) A gamified science classroom model: Learning process analysis of a scaffolding-based gamified teaching model using card games, slides and learning sheets, Research in Science & Technological Education. (Corresponding author) (SSCI)