Publications

International journal papers

Hou, H. T.,* Fang. Y. S. & Tang, J. T. (in press) Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability, Interactive Learning Environment. (Corresponding author) (SSCI)

Chien, C. C., Chan, H. Y & Hou, H. T.* (in press) Learning by playing with Generative AI: Design and Evaluation of a Role-Playing Educational Game with Generative AI as Scaffolding for Instant Feedback Interaction,  Journal of Research on Technology in Education (Corresponding author) (SSCI)

Chou, Y. S., Hou, H. T.,* Chang. K. E. (in press) Analysis of Learning Effectiveness and Behavioral Patterns of Cognitive Scaffolding and Collaborative Problem-Solving Processes in a Historical Educational Game, Education and Information Technologies. (Corresponding author) (SSCI)

Chang, C. H. S., C. Y. Chen., Kuo, C. C., & Hou, H. T* (in press). A multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities. Educational Technology & Society. (Corresponding author) (SSCI)

Chen, Y. C. & Hou, H. T* (in press) Design of a Digital Gamified Learning Activity for Relationship Education with Conceptual Scaffolding and Reflective Scaffolding, The Asia-Pacific Education Researcher,  31, 321–332(Corresponding author) (SSCI).

Kuo, C. C. & Hou, H. T* (in press). Game-based collaborative decision-making training: A framework and behavior analysis of a remote collaborative decision-making skill training game using multidimensional scaffolding, Universal Access in the Information Society. (Corresponding author) (SSCI)

Lin, Y. C. & Hou, H. T.* (in press) Designing a strategic analysis and planning skills training board game using mobile technology and a dual-scaffolding mechanism, The Asia-Pacific Education Researcher (Corresponding author) (SSCI).

Li, C. T., Hou, H. T.*, Lee, L. H. (in press) Design of a dual-hierarchy scaffolding board game-based learning activity for EFL reading comprehension, Language Teaching Research (Corresponding author) (SSCI)

Li, C. T., Hou, H. T.,* & Lin, W. S. (in press) Chemistry Educational Board Game Based on a Cognitive Mechanism: Multi-Dimensional Evaluation of Learners' Knowledge Acquisition, Flow, and Playing Experience of Board Game Materials, Research in Science & Technological Education. (Corresponding author) (SSCI)

Chen, Y. C., Hou, H. T*. & Wu, C. H. (2023) Design and development of a scaffolding-based mindtool for gamified learning classrooms, Journal of Educational Computing Research, 61, 1, 3-29. (Corresponding author) (SSCI)

Chen, M. F., Chen, Y. C., Zuo. P. Y., & Hou, H. T* (in press) Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning, Education and Information Technologies. (Corresponding author) (SSCI)

Chang, C. H. S., Kuo, C. C., Hou, H. T*, & Koe. J. J. Y. (2022). Design and Evaluation of a Multi-Sensory Scaffolding Gamification Science Course with Mobile Technology for Learners with Total Blindness, Computers in Human Behavior, 128, 107085 (Corresponding author) (SSCI)

Hou, H. T*., Yu, T. F., Chiang, F. D., Lin, Y. H., Chang, K. E., & Kuo, C. C. (2020). Development and Evaluation of a Mind tool-based Blog Learning Environment for promoting learners higher order Cognitive thinking in online Discussion activities: Analysis of Learning Effects and Cognitive Process, Journal of Educational Computing Research, 58 (2), 343–363. (Corresponding author) (SSCI)

Chou, Y. S., Hou, H. T.,* Chang. K. E. & Su, C. L. (2021) Designing a cognitive-based game mechanism for mobile educational games to promote cognitive thinking: an analysis of flow state and game-based learning behavioural patterns, Interactive Learning Environment. (Corresponding author) (SSCI)

Li, C. T., Hou, H. T.*, Li, M. C., & Kuo, C. C. (2022). Comparison of a mini-game-based flipped classroom and a video-based flipped classroom: an analysis of learning performance, flow and concentration on discussion. The Asia-Pacific Education Researcher,  31, 321–332(Corresponding author) (SSCI).

Wang, Y. L., Hou, H. T., & Tsai, C. C. (2020) A systematic literature review of the impacts of digital games designed for older adultsEducational Gerontology, 46, 1, 1-17 (Corresponding author) (SSCI)

Lin, Y. C., Hsieh, Y. H.,  Hou, H. T* & Wang, S. M. (2019). Exploring students’ learning and gaming performance as well as attention through a drill-based gaming experience for environmental education, Journal of Computers in Education. (Corresponding author)

Wang, S. M., Wu, C. H., & Hou, H. T. (2019, in press) Integrating Broad Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course, International Journal of Learning Technology and Learning Environment.

Hou, H. T., Yu, T. F., Wu, Y. X., Sung, Y. T., & Chang, K. E*. (2016). Development and Evaluation of a Web Map Mind-Tool Environment with the Theory of Spatial Thinking and Project-based Learning Strategy, British Journal of Educational Technology, 47(2), 390-402. (SSCI)

Sun, J. C. Y*., Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2017). Exploring learners' sequential behavioral patterns, flow experience, and learning performance in an anti-phishing educational game. Journal of Educational Technology & Society, 20(1), 45. (SSCI)

Lin, Y. C., Hsieh, Y. H., & Hou, H. T* (2015). Developing a Self-Report-Based Sequential Analysis Method for Educational Technology Systems: A Process-Based Usability Evaluation, Journal of Educational Computing Research, 53(1), 95-123. (Corresponding author). (SSCI)

Lin, Y. T., Chang, C. H., Hou, H. T., & Wu, K. C. (2016). Exploring the effects of employing Google Docs in collaborative concept mapping on achievement, concept representation, and attitudes. Interactive Learning Environments, 24(7), 1552-1573. (SSCI).

Wu, S. Y. & Hou, H. T*. (2015). How cognitive styles affect the learning behaviors of online problem-solving-based discussion activity: A lag sequential analysis. Journal of Educational Computing Research, 52(2), 277-298. (Corresponding author) (SSCI)

Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2015) Males are not active online for discussion: Gender differences in perceived discussion strategies in face-to-face and online asynchronous learning contexts, Australasian Journal of Educational Technology, 31(3), 263-277. (SSCI)

Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2015). Exploring Elementary School Students’ Engagement Patterns in a Game-based Learning Environment, Educational Technology & Society, 18(2), 336-348. (Corresponding author) (SSCI)

Wu, S. Y.*, Chen, S. Y. & Hou, H. T. (2015). A Study of Users' Reactions to a Mixed Online Discussion Model: A Lag Sequential Analysis Approach, International Journal of Human-Computer Interaction (SSCI)

Chang, Y. L., Hou, H. T., Pan, C. Y., Sung, Y. T., & Chang, K. E*. (2015). Apply an augmented reality in a mobile guidance to increase sense of place for heritage places, Educational Technology & Society, 18(2), 166-178. (SSCI)

Chang, S. P., Hou, H. T., & Chang, R. C. (2015).Development and Application of Game-Based Learning Software Combining Role-Playing with Problem-Solving Strategies. Advances in Social Sciences Research Journal, 2(6), 83-89.

Chang, S. P.*, Hou, H. T., Sung, Y. T., Chang, K. E., & Chen, Y. H. (2014). Applying sequential analysis to teaching methods: Case study of a CSL classroom. International Journal of Research in Social Sciences, 4(1), 1-16.

Zhang, J., Sung, Y. T., Hou, H. T., & Chang, K. E. (2014). The Development and Evaluation of an Augmented Reality-Based Armillary Sphere for Astronomical Observation Instruction, Computers and Education, 73, 178-188. (SSCI)

Lin, P. C., Hou, H. T.* Wu, S. Y., & Chang. K. E. (2014). Exploring College Students' Cognitive Processing Patterns during a Collaborative Problem-solving Teaching Activity Integrating Facebook Discussion and Simulation Tools, The Internet and Higher Education, 22, 51-56. (SSCI)

Hou, H. T.* (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG), Computers and Education, 58, 4, 1225-1233. (Corresponding author) (SSCI)

Hou, H. T.* (2012). Analyzing the Learning Process of an Online Role-Playing Discussion Activity, Educational Technology & Society, 15(1), 211–222. (SSCI)

Hou, H. T., Wu, S. Y., Lin, P. C., Sung, Y. T., & Chang. K. E.* (2014). A Blended Mobile Learning Environment for Museum Learning, Educational Technology & Society, 17(2), 207-218. (SSCI)

Hou, H. T.* & Li, M. C. (2014). Evaluating Multiple Aspects of a Digital Educational Problem-solving-based Adventure Game, Computers in Human Behavior, 30, 29-38. (Corresponding author) (SSCI)

Hou, H. T., Wang, S. M., Lin, P. C., & Chang. K. E.* (2015). Exploring the Learner’s Knowledge Construction and Cognitive Patterns of Different Asynchronous Platforms: Comparison of an Online Discussion Forum and Facebook, Innovations in Education and Teaching International, 17(2), 207-218. (SSCI)

Tsai, M. J.*, Li-Ju Huang, L. J., Hou, H. T., Hsu, C. Y., Chiou, G. L. (2016). Visual Behavior, Flow and Achievement in Game-Based Learning, Computers & Education, 98, 115-129. (SSCI)

Hsieh, Y. H., Lin, Y. C., & Hou, H. T* (2016). Exploring the role of flow experience, learning performance and potential behavior clusters in elementary students’ game-based learning, Interactive Learning Environment, 24(1), 178-193. (Corresponding author) (SSCI)

Hsu, C.-Y., Tsai, M.-J., Hou, H.-T., & Tsai, C.-C. (2014). Epistemic beliefs, online search strategies and behavioral patterns while exploring socioscientific issues. Journal of Science Education and Technology, 23(3), 471-480. (SSCI)

Chang, K. E., Chang, C. T., Hou, H. T., Sung, Y. T., Chao, H. L., & Lee, C. M. (2014). Development and Behavioral Pattern Analysis of a Mobile Guide System with Augmented Reality for Painting Appreciation Instruction in an Art Museum, Computers and Education, 71, 185-197. (SSCI)

Yen, Y. C., Hou, H. T., & Chang, K. E. (2017). Exploring the effect of VoIP tools as a foreign language instruction on learners' English speaking errors. International Journal of Continuing Engineering Education and Life Long Learning, 27(4), 339-357.

Liu, E. Z. F., Lin, C. H., Liou, P. Y., Feng, H. C., & Hou, H. T. (2013). An analysis of teacher-student interaction patterns in a robotics course for kindergarten children: a pilot study, The Turkish Online Journal of Educational Technology, 12(1), 9-18.

Chang, S. P.*, Hou, H. T., Chang, K. E., Sung, Y. T. & Chen, Y. H. (2012). The Implementation and Evaluation of Training Course for Chinese as Second Language E-Teacher, Computer Technology and Application, 3, 10, 706-711.

Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. (2012). Exploring Students’ Cognitive Dimensions and Behavioral Patterns during a Synchronous Peer Assessment Discussion Activity Using Instant Messaging. The Asia-Pacific Education Researcher, 21(3), 442-453. (Corresponding author) (SSCI).

Wu, Y. T., Hou, H. T., Hwang, F. K., Lee, M. H., Lai, C. H., Chiou, G. L., Lee, S. W. Y., Hsu, Y. C., Liang, J. C. Chen, N. S., Tsai, C. C.* (2013) A review of intervention studies on technology-assisted instruction from 2005-2010, Educational Technology & Society, 16(3), 191-203. (SSCI)

Wu, S. Y., Hou, H. T.*, (2014). Exploring the process of planning and implementation phases in an online project-based discussion activity integrating a collaborative concept mapping tool. The Asia-Pacific Education Researcher, 23(1), 135-141. (Corresponding author) (SSCI).

Cheng, K. H. & Hou, H. T.* (2015). Exploring students’ behavioral patterns during online peer assessment from the affective, cognitive, and metacognitive perspectives: a progressive sequential analysis, Technology, Pedagogy and Education, 24(2), 171-188. (Corresponding author) (SSCI)

Wu, S. Y., Hou, H. T.*, & Hwang, W. Y. & Z. F. Liu (2013). Analysis of Learning Behavior in Problem Solving-based and Project-based Discussion Activities within the Seamless Online Learning Integrated Discussion (SOLID) System. Journal of Educational Computing Research, 49(1), 61-82. (Corresponding author) (SSCI).

Lin, P. C., Hou, H. T.*, Wang, S. M., & Chang. K. E. (2013). Analyzing Knowledge Dimensions and Cognitive Process of a Project-Based Online Discussion Instructional Activity Using Facebook in an Adult and Continuing Education Course, Computers and Education, 60(1), 110-121. (SSCI) (Corresponding author)

Hou, H. T.*, & Cheng, K. H. (2012). Analyzing the Latent Emotional Transfer Pattern (LETP) of a Learning Community in an Online Peer-assessment Activity, British Journal of Educational Technology, 43(4), E113-116. (SSCI)

Tsai, M. J.*, Liang, J. C, Hou, H. T., & Tsai, C. C. (2012). University students’ online information searching strategies in different search contexts. Australasian Journal of Educational Technology, 28(5), 881-895. (SSCI)

Cheng, K. H., Hou, H. T.*, & Wu, S. Y. (2014). Exploring students' emotional responses and participation in an online peer assessment activity: A case study. Interactive Learning Environments, 22(3), 271-287. (Corresponding author) (SSCI)

Tsai, M. J.*, Hou, H. T., Lai, M. L., Liu, W. Y., & Yang, F. Y. (2012). Visual attention for solving multiple-choice science problem: An eye-tracking analysis, Computers & Education, 58, 375-385. (SSCI)

Hou, H. T.,* & Ho, C. C. (2011). Applying time series analysis to forecast learners’ participation patterns in blog instructional activities: A preliminary study. British Journal of Educational Technology, 42, 5, e91-93. (SSCI)

Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). A longitudinal analysis of the behavioral patterns in teachers using blogs for knowledge interactions. British Journal of Educational Technology, 42, 2, e34-36. (Corresponding author) (SSCI)

Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2011). Exploring Knowledge Sharing Discussion Behavioral Patterns in e-Learning Communities: A Comparison of Peer-Assessment and Problem-Solving Strategy, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL), 21, 1, 25-41. (Corresponding author) (EI)

Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). “What kinds of knowledge do teachers share on blogs”? -A quantitative content analysis of teachers’ knowledge-sharing on blogs. British Journal of Educational Technology, 41, 6, 963-967. (SSCI)

Sung, Y. T., Chang K. E., Hou, H. T., & Chen, P. F. (2010). Designing an Electronic Guidebook for Learning Engagement in a Museum of History. Computers in Human Behavior, 26, 1, 74-83. (SSCI)

Sung, Y. T., Hou, H. T., & Liu, C. K., Chang K. E., (2010). Mobile Guide System using Problem-solving Strategy for Museum Learning: A Sequential Learning Behavioral Pattern Analysis. Journal of Computer Assisted Learning, 26, 2, 106-115. (SSCI)

Lee. C. L., Lu, H. P., Yang, C., & Hou, H. T.* (2010). A Process-based knowledge management system for schools: a case study in Taiwan, Turkish Online Journal of Educational Technology, 9, 4, 10-21. (Corresponding author) (SSCI)

Hou, H. T.,* Chang, K. E., & Sung, Y. T. (2010). Applying lag sequential analysis to detect visual behavioral patterns of online learning activities. British Journal of Educational Technology, 41, 2, e25-27. (NSC 97-2511-S-011 -004 -MY3) (Corresponding author) (SSCI)

Hou, H. T., Sung, Y. T., & Chang, K. E. (2009). Exploring the behavioral patterns of an online knowledge sharing discussion activity among teachers with problem-solving strategy. Teaching and Teacher Education, 25, 1, 101-108. (SSCI)

Hou, H. T., Chang, K. E., & Sung, Y. T.* (2009). Using Blogs as a Professional Development Tool for Teachers: Analysis of Interaction Behavioral Patterns, Interactive Learning Environments, 17, 4, 325-340. (SSCI)

Hou, H. T., Chang, K. E., & Sung, Y. T. (2008). Analysis of Problem-Solving Based Online Asynchronous Discussion Pattern. Educational Technology & Society, 11(1), 17-28. (SSCI)

Hou, H. T., Chang, K. E., & Sung, Y. T. (2007). An Analysis of Peer Assessment Online Discussions within a Course that uses Project-Based Learning. Interactive Learning Environments, 15(3), 237-251. (SSCI)

Chang, K. E., Sung, Y. T., & Hou, H. T. (2006). Web-based Tools for Designing and Developing Teaching Materials for Integration of Information Technology into Instruction. Educational Technology & Society, 9 (4), 139-149. (SSCI)

Sung, Y. T., Chang, K. E., Chiou, S. K., & Hou, H. T. (2005). The design and application of a Web-based self- and peer-assessment system. Computers and Education, 45(2), 187-202. (SSCI, SCI)

Tsai, D. M., Hou. H. T., & Su, H. J. (1999). Boundary-based corner detection using eigenvalues of covariance matrices, Pattern Recognition Letters, 20, 31-40. (SCI)

 

International  Conference papers

Li, Z. Y., Chen, Y. C., & Hou. H. T. (2023, accepted) Design and Evaluation of an Online Interactive Story Game for Learning the Theory of Love Attachment Style, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.

Chien, C. C., & Hou. H. T. (2023, accepted) Design and Evaluation of an Online Workplace Promotion Decision Analysis Training Game With Provided Simulation Context, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.

Yeoh, C. P., & Hou. H. T. (2023, accepted) Design an Online Escape Game on Gather Town to Foster Electrical Troubleshooting Skills, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.

Ho, Y. T., & Hou. H. T. (2023, accepted) Design and Evaluation of an Online Educational Game for the Development of Communication and Response Skills in the Service Industry, paper presented at the The Southeast Asian Conference on Education (SEACE2023), February 10-13, 2023, Singapore.

Chao, C. Y., Chen, Y. C., & Hou. H. T.* (2022) The Development and Preliminary Evaluation of a Mobile Game for Pattern Recognition Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.

Wang, J. J., Hung, M. H., Yan, J. Y., Yang, J. C., Fan, C. W., Yu, W. T., Sung, C. S., Hung, W. S., Hou. H. T.* (2022) Design of an Online Educational Board Game for Membrane Technology Learning, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace. 

Ho, Y. T., Kuo, C. C., Hou. H. T.* (2022) The Development and Preliminary Evaluation of an Educational Game for Online Flight Reservation Services That Involves Real Person-NPCs, paper presented at the International Conference on Computers in Education (ICCE2022), November 28– December 2, 2022, Cyberspace.  

Wang, T. H., Kuo, C. C., & Hou, H. T. (2022) A Remote Collaborative Decision-Making Training Game with a Real-Person Non-Player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.

Chien, C. C., Huang, S. T., & Hou, H. T. (2022) Design and Evaluation of a Contextual Distance Management Training Game With Real-person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.

Chan, H. Y., Liu, S. W., & Hou, H. T. (2022) An Analysis of the Acceptance and Anxiety of a Historical Strategic Planning Game by Combining Real Person Non-player Character Mechanism, paper presented at the 14th Asian Conference on Education (ACE2022), Japan, 11/28-12/1, 2022, Tokyo, Japan.

Li, C. T., Wang, C. P., & Hou, H. T*. (2022). Applying an escape room game in synchronous online learning activity: A preliminary analysis of learners’ learning achievement, flow and technology acceptance, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.

Kuo C. C., & Hou, H. T*. (2022). Designing a library-use instruction educational board game with situated history story to enhance information literacy learning, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2022), July 2- 7, 2022, Online, Japan.

Hou, H. T.*, Kuo C. C., & Wang, T. S. (2021) The Development and Preliminary Evaluation Learner’s Flow State of an Online Decision-making Detective Game, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.

Chen, W. L., Ngu, P. C., & Hou, H. T.* (2021) The Development and Evaluation of an Online Educational Game with Virtual Emergency Room Using Gather Town for Nursing Education, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.

Lee, P. C., Wang, Z. X., & Hou, H. T.* (2021) Designing an Online Simulation Board Game With Realistic Patients and Dynamic Electrocardiogram Situations for Learning First Aid Abilities, paper presented at the 13th Asian Conference on Education (ACE2021), Japan, November 25–28, 2021, Tokyo, Japan.

Liu, S. W., Chan, H. Y., & Hou, H. T.* (2021) The Development and Evaluation of an Online Educational Game Integrated with Real Person-NPC mechanism for History Learning, paper presented at the International Conference on Computers in Education (ICCE2021), 22-26 November 2021, Cyberspace.

Ji, J. I., Chen, Y. C., Kuo C. C., & Hou, H. T.* (2021) Designing an Educational Board Game-“Story of Court” for training Chinese reading comprehension: Analysis of learning effects, flow, acceptance and anxiety, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)

Zuo P. Y., Fang, Y. S., Kuo C. C., & Hou, H. T.* (2021) Development and Evaluation of an Educational Board Game-“118 Job Bank" for Human Resource Training Courses, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)

Kuo C. C., Fang, Y. S., & Hou, H. T.* (2021) The development and preliminary Evaluation of a Chinese painting and calligraphy board game with situated learning and clue exploration mechanism, paper presented at the 15th European Conference on Games Based Learning (ECGBL2021), 23th – 24th September 2021, Brighton, UK. (online)

Li, C. T., Lee, L. H., & Hou, H. T*. (2021). Designing an augmented reality educational board game learning activity with dual-scaffolding teaching strategy to enhance EFL reading comprehension, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.

Li, C. T., Huang, Y. J., Lai, Y. R., Zheng, S. T., Wang, C. J., & Hou, H. T*. (2021). Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2021), July 11th-16th, Online, Japan.

Chen, Y. C.,  &  Hou, H. T*.(2020) Development and Evaluation of a Computer Supported Collaborative Learning Tool for Teaching Activities Using Educational Board Games, paper presented at the International Conference on Computers in Education (ICCE2020), 23-27 November 2020 (online)

Wang, S. M., Chen, Y. C., Hou, H. T*., Hsu, H. Y., & Li, C. T. (2020) Exploring the Effects of Card Game-Based Gamification Instructional Activity on Learners’ Flow Experience, Learning Anxiety, and Performance– A Preliminary Study, paper presented at the International Conference on Computers in Education (ICCE2020), 23-27 November 2020 (online)

Li, C. T.,  Huang, Y. J., Yeh, C. M.,  Chen, W. L., Chen, G. Y., Cai, H. X.,  Xu, W. Q., & Hou, H. T.* (2020) Designing an Escape Room Educational Game for Cardiopulmonary Resuscitation Training: The Evaluation of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2020), September 1-15, 2020, Online Congress, Japan.

Kuo C. C., Fang, Y. S., Wang, S. M., Li, Y. Y., & Hou, H. T.* (2020) A Preliminary Study of A Business-Management/Strategic-Planning Board Game with Situated Learning Mechanisms, paper presented at the 14th European Conference on Games Based Learning (ECGBL2020), 24th – 25th September 2020, Brighton, UK.

Chou, Y. S., Hou, H. T*., Su, C. L., & Chang, K. E.(2019) Designing and evaluating a mobile educational game “Void Broken 2.0” for history instruction, paper presented at the International Conference on Computers in Education (ICCE2019), Dec 2nd to 6th, 2019, Kenting, Taiwan.

Lien, Y. H., Wang, C. P., Wang, S. M., Li, C. T., & Hou, H. T*. (2019). Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.

Wang, C. P., Li, C. T., Hou, H. T.*, Lee, M. H., Lien, Y. H, & Huang, Y. J. (2019). A Real Escape Gamification Teaching Activity Integrated with Situated Learning and Multidimensional Scaffolding for Elementary School Social Studies Course, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019), July 7th-12th, Toyama, Japan.

Hsiao, S. W., Wang, S. M., & Hou, H. T.* (2019). Magic Cube: Development of a Mobile Educational Game for Training Learners’ Spatial Reasoning Ability, paper presented at IIAI International Congress on Advanced Applied Informatics (IIAI LTLE 2019). Toyama, Japan.

Wang, P. Y., Lin, H. T., Wang, S. M., & Hou, H. T.* (2019). The Development and Evaluation of an Educational Board Game with Augmented Reality Integrating Contextual Clues as Multi-Level Scaffolding for Learning Ecosystem Concepts, paper presented at IEEE International Conference on Consumer Electronics (ICCETW 2019), May 20th-22th, Yilan, Taiwan.

Huang, C. Y., Lin, H. T., Wang, S. M., & Hou, H. T.* (2019). Designing a Gamified Activity with Visual Representaion-Based Scenario and Technology-Based Scaffoldings for Learning Electric Potential, paper presented at IEEE International Conference on Consumer Electronics (ICCETW 2019), May 20th-22th, Yilan, Taiwan.

Kuo, C. C., Wang, S. M., Hao, K. C., Wu, C. H., Hou, H. T.* (2018). The Development and Preliminary Evaluation of a Chemistry Educational Virtual Reality Game with Authentic Manipulation and Situated Learning, paper presented at ICCE International Conference on Computers in Education (ICCE2018), Nov 26-30, 2018, Manila, the Philippines.

Li, C.T., Keng, S. H., Li, Y. Y., Fang, Y. S., Hou, H. T.* (2018). The Development and Evaluation of an Educational Board Game Integrated with Augmented Reality, Role-Playing, and Situated Cases for Anti-Drug Education, paper presented at ICCE International Conference on Computers in Education (ICCE2018), Nov 26-30, 2018, Manila, the Philippines. 

Wu, C. H., Chen, C. C., Wang, S. M., & Hou, H.T.* (2018). The Design and Evaluation of a GamificationTeaching Activity using Board Game and QRCode for Organic Chemical Structure and Functional Groups Learning, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2018), July 8-12 & 13, 2018, Yonago, Tottori, Japan.

Wang, S. M., Chen, K. T., Hou, H. T.*, & Li, C. T. (2017). A science history educational board game with augmented reality integrating collaborative problem solving and scaffolding strategies, paper presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.

Li, C. T., Wang, P. Y., Chen, K. T., Kuo, C. C., & Hou, H. T.* (2017). An Augmented Reality Educational Board Game with Situated Learning and Scaffolding Teaching Strategy for Environmental Protection Issue, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.

Wang, S. M., Hsu, H. Y., Keng, S. H., Hou, H. T.*, & Li, C. T. (2017). The Development and Preliminary Evaluation of a Street View-based Educational Game - “Guarding Ka-lah-a©”, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.

Li, C. T., Yen, J. W., &  Hou, H. T.* (2017). Designing a 3D Educational Game Integrated with Suited Learning and Multiple Scaffolding for Organic Chemistry, Poster presented the 25th International Conference on Computers in Education(ICCE2017), December 4-December 8, Christchurch, New Zealand.

Wang, S.M., Lin, F.J.,Wang, C.P., Zhung, H.C., Wang, H.Y., Li, C.T., & Hou, H. T.* (2017). Paper Romance©-An Educational Simulation Game for Learning Papermaking With Contextual Scaffoldings for Elementary Students: The Evaluation of Learning Performance and Flow State, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.

Hou, H. T., & Lin, Y.C. (2017). The Development and Evaluation of an Educational Game Integrated with Augmented Reality and Virtual Laboratory for Chemistry Experiment Learning, paper presented at IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2017), July 9-13, 2017, Hamamatsu, Japan.

Lin, Y. H., & Hou, H. T. (2016). The design of an ecosystem-education board game integrating role-play and peer-learning mechanism and its evaluation of learning effectiveness and flow. Poster Presented at the Asian Conference on Education 2016 (ACE2016), Japan, October 20-23, 2016, Kobe, Japan.

Hou, H. T., Chen, K. T., & Lu, Y. C. (2016). The Development and Evaluation of a Dual Play Online Virtual Reality Game That Incorporates Collaborative Problem-Solving Mechanism for Physics Education, Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.

Hou, H. T., Lu, Y. C., & Chen, K. T. (2016). Aboriginal Adventure© -the development and evaluation of an educational game that integrates cognitive-scaffolding and escape-room game mechanism for aboriginal culture teaching. Poster Presented at the Asian Conference on Society, Education & Technology 2016 (ACSET2016), Japan, October 20-23, 2016, Kobe, Japan.

Wang S. M., Li, M. C., Hou, H. T.*, Wang, C. P., & Yeh, R. Y. (2016) Developing an educational game for teaching chemical experiment using a Escape-Room Game Maker with real world photos: analysis of flow and learning performance, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2016), HongKong, China.

Hou, H. T.*, & Lin, Y. H. (2015). The Game-based Learning Activity Integrating Board Game and Mobile Online Searching Tasks for History Learning, poster presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou,China, 11/30-12/4, 2015.

Wang, S. M., Hou, H. T.*, & Chang, S, P. (2015). A Preliminary Creative Process Exploration of Learners’ Behavioral Patterns in a Collaborative Green Building Design Learning Activity Using Minecraft©, paper presented at the 23th International Conference on Computers in Education (ICCE2015), Hangzhou, China, 11/30-12/4, 2015.

Hou, H. T.*, Li, M. C., & Wang, C. P. (2015). Applying a simulation game to high school chemistry instruction: A case study of the “Mini-Flipped Game-Based Instruction Model”, paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2015), Taipei, Taiwan.

Hou, H. T., & Wang, S. M.* (2015). Analyzing Students' Cognitive Processing Patterns of A Socioscientific Issue Learning Activity with Online Discussion – A Preliminary Result of Lag Sequential Analysis, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.

Yu, H. H., Yang, J. K., Chen, H. W., Yu, T. F., & Hou, H. T.* (2015). Jingnan Campaign© - Using Game-Based Assessment with the Mechanism of Strategy Games for History Teaching: System Development and Learning Evaluation, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.

Lin, Y. C., Yan, J. W., Yu, H. H., Li, M. C., Wang, C. P., Yu, T. F., & Hou, H. T.* (2015). Valence Bond©-Integrating scientific visualization mechanism in a tower defense game for chemical bond concept learning in high school, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2015), July 12-16, 2015, Okayama, Japan.

Sun, J. C-Y.*, Kuo, C. Y., Hou, H. T., & Lin, Y. Y. (2015). Exploring anti-phishing game-based learners’ sequential behavioral patterns and flow experience, paper presented at the 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, 23rd - 24th of June, 2015. NTNU, Taipei, Taiwan.

Hou, H. T.*, Wang, S. M., Yu, S. H., & Liu, S. H. (2014). The Development and Evaluation of an Educational Game- Shimmer© with Computer Visualization for Optics Learning, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.

Hu, C. M., Cheng, C. S., Wang, L. J., Hou, H. T., Kuo, Y. C., Yao, C. T., & Wu, Y. T. (2014). Development and preliminary evaluation of a knowledge management-based online teacher community platform for science fair instruction: A cluster analysis, paper presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.

Chen., H, W., Hou, H. T.*, & Chou, Y. S. (2014). Code Book© - The development of an adventure action game for history instruction and the evaluation of flow state, learning performance and gender difference, poster presented at the 22th International Conference on Computers in Education (ICCE2014), Nara, Japan, 11/30-12/4, 2014.

Zhang, J., Hou, H. T.*, & Chang, K. E. (2014). UARE:Using Reality-Virtually-Reality (RVR) Models to Construct Ubiquitous AR Environment for e-Learning Context. Paper presented at the IEEE Technically Co-Sponsored Science and Information Conference 2014, August 27-29, 2014, London UK.

Wang, S. M.*, & Hou, H. T. (2014). Exploring Learners’ Cognitive Processing Behavioral Patterns of A Collaborative Creativity Project Using Facebook to Support the Online Discussion. Paper presented at the 14th IEEE International Conference on Advanced Learning Technologies (ICALT 2014), July 7-9, 2014, Athens, Greece.

Hou, H. T.*, Wu, Y. S., & Chou, Y. S. (2014). How technology acceptance affects flow antecedent and flow experience in a simulation-based science education game: A preliminary path analysis. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.

Wu, S. Y.*, & Hou, H. T. (2014). The grouping effect of cognitive style on the problem solving-based online instructional discussion activity. Paper presented at the Global Chinese Conference on Computers in Education (GCCCE 2014), May 26-30, 2014, Shanghai, China.

Hou, H. T.*, Wang, S. M., & Tsai, D. S. (2013). The Development and Evaluation of a 3D Simulation Game for Chemistry Learning: Exploration of Learners Flow, Acceptance, and Sense of Directions. Paper presented at the 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.

Hsu, H. Y., & Chou, Y. S., & Hou, H. T.*, (2013). The development of a role-playing game for history instruction and the evaluation of flow state and learning performance. The 21th International Conference on Computers in Education (ICCE2013), Bali, Indonesia, November 18-22, 2013.

Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2013). Applying Skype in English as a foreign language instruction: effect on students' speaking errors, paper presented at the 12th International Conference on Web-based Learning (ICWL 2013), October 6-9 2013, Kenting, Taiwan.

Chou, Y. S., & Hou, H. T.*, (2013). Exploring the Relationship Between Learners’ Gaming Experience, Prerequisite Skills and Flow in Electromagnet Knowledge Learning with the Application of A Simulation-based Game, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.

Hsieh, Y. H., Lin, Y. C., Hou, H. T.*, Chou, Y. S., Wu, H. S., & Lee, H. J. (2013). Exploring learners’ flow and cognitive load in an educational match game, poster presented at AECT International Conference on the Frontier in e-Learning Research 2013 (AECT-ICFER 2013), Taiwan.

Lin, P. C., Hou, H. T.*, & Wu, Y. S. (2013). Exploring college students’ learning process of computer network setting skills with the application of a simulation-based game “Cisco Aspire Game”, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.

Wu, S. Y.*, & Hou, H. T. (2013). A case study of gender differences of behavioral patterns in the concept mapping-assisted online discussion learning activity, The Global Chinese Conference on Computers in Education (GCCCE 2013), Beijing, China.

Hou, H. T.*, & Chou, Y. S. (2012). Exploring the technology acceptance and flow state of a chamber escape game-Escape The Lab© for learning electromagnet concept. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.

Li, M. C.*, Hou, H. T., Wu, Y. S., Chen, H., & Chou, Y. S. (2012). Exploring Learners’ Problem-Solving Behaviors in an Educational Game for Computer Assembly Instruction: A Preliminary Study. Paper will be presented at the 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.

Wu, Y. X., Hou, H. T.*, & Chang, K. E. (2012). Developing an Online Map Mind-tool to Help College Students Learn Socio-Scientific Issues: An Example of Disaster Prevention Knowledge. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.

Li, C. Y., Hou, H. T.*, & Chang, K. E. (2012). Evaluation of pre-service teachers’ technology acceptance of a mobile social networking App for teachers’ professional development. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.

Wang, S. M.*, & Hou, H. T. (2012). Exploring the effect of incorporating Facebook with project based learning activity on learners’ creativity– A preliminary investigation. The 20th International Conference on Computers in Education (ICCE2012), Singapore, November 26-30, 2012.

Chou, Y. S., Hou, H. T.*, Yu, M. C., Lee, H. J., Wu, H. S., Yang, Y. T., & Liao, Y. J. (2012). Running Tommy ©:Developing a digital adventure game based on situated learning to promote learners’ concepts of earthquake escape, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.

Chen, H., Hou, H. T.*, Chou, Y. S., Lai, S. N., & Wu, Y. S. (2012). Perfect PAPA©: Designing and Evaluating Digital Instructional Game Combining Situated Learning and Role-playing Strategies for Life Skill Training, poster presented at 2012 Fourth IEEE International Conference On Digital Game And Intelligent Toy Enhanced Learning (DIGITEL 2012), 27-30 March 2012, Takamatsu, Kagawa, Japan.

Zhang, J.*, Hou, H. T., & Chang, K. E. (2012). Designing a Streamlined Viewport Strategy System to Enhance Performance in Context Awareness in Mobile Learning Environments, paper presented at the 1st IIAI International Conference on Learning Technologies and Learning Environments (IIAI LTLE 2012), September 20-22, 2012, Fukuoka, Japan.

Yen, Y. C.*, Hou, H. T., & Chang, K. E. (2012). Applying Facebook and role-playing instructional strategy to enhance learners’ writing skills in an English as a foreign Language course, paper presented at the 4th annual International Conference on Education and New Learning Technologies (EDULEARN12), Barcelona , Spain, July 2-4, 2012.

Wu, S. Y.*, Hou, H. T., Chen, S. Y., Liu, E. Z. F., & Hwang, W. Y. (2012). Discussion Models in Seamless Online Learning Integrated Discussion (SOLID) Environment: Selection vs. Performance, 12th IEEE International Conference on Advanced Learning Technologies. (ICALT 2012), Jul 4-6, 2012, Rome, Italy.

Lin, Y. H.*, Hou, H. T., & Tsai, D. H. (2012). Utilizing a Scenario-based Digital Game to Improve Young Children’s Mathematics and Zoology Knowledge: A Case Study, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.

Wu, Y. S.*, Hou, H. T., Chou, Y. S., Hsu, H. Y., Lai, S. N., & Wang, F. M. (2012). Exploring the Learning Process of a Situated Chemical Problem-solving Instructional Game with the Application of Simulation Manipulation Mechanism: Take a Learning Unit of Electrolyte Mix for Example, paper presented at Global Chinese Conference on Computers in Education (GCCCE 2012), May 28-30, Ping Tung, Taiwan.

Hou, H. T.*, & Chou, Y. S. (2011). Designing a Digital Adventure Game Integrating Instant Feedbacks with Simulation Manipulation to Promote Learners’ Knowledge of Computer Hardware, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Hou, H. T.*, & Lin, J. C. (2011). Analyzing the Dimensions of Social Knowledge Construction of a Socio-scientific Issue Instructional Activity under an Online Collaborative Discussion Environment: A Preliminary Quantitative Content Analysis, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Lin, P. C., Hou, H. T.*, Chang. K. E., & Wang, S. M. (2011). Analyzing Knowledge Construction Behavior of a Project Based Online Discussion Instructional Activity Using Facebook – An Example of Art Course of Adult and Continuing Education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Hou, H. T.* (2011). Learning English with online game: a preliminary analysis of the status of learners’ learning, playing and interaction, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.

Shih , Y. H., Hou, H. T.*, & Wu, Y. T. (2011). A Review on the Concepts and Instructional Methods of Mini Digital Physics Games of PHYSICSGAMES.NET, paper presented at the Sixth International Conference on E-Learning and Games (Edutainment 2011), September 7-9, 2011, Taipei, Taiwan.

Li, M. C.*, Hou, H. T., Kuo, Y. E., Yu, K. H., & Yang, C. H. (2011). Save the forests: A pilot study of a role-playing game for environmental education, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Lin, Y. C.*, Hsieh, Y. H., Hou, H. T., Yen Y. S., Chou, Y. S., & Chen, H. (2011). Designing a web-based drill game to improve learners resources classification abilities A case study, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Chang, S. P., Hou, H. T., Chang K. E., & Sung, Y. T. (2011). The Implementation and Evaluation of Training Course for Chinese as Second Language Teachers’ e-Learning Capacity, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Hsu, C. Y.*, & Hou, H. T. (2011). Investigating 3rd Graders’ Behavioral Patterns of Playing an Educational Game for Learning Light and Shadow, paper presented at the 19th International Conference on Computers in Education (ICCE2011), November 28 to December 2, 2011 Chiang Mai, Thailand.

Hsu, C. Y.*, Hou, H. T., Tsai, M. J., & Tsai, C. C. (2011). Examining students' online searching strategies and searching patterns in terms of different scientific epistemological beliefs, paper presented at NARST 2011 Annual International Conference, Orlando, FL.

Wu, S. Y.*, Hou, H. T., Hwang, W. Y., & Liu, Z. F. (2011). A Case Study of Seamless Online Learning Integrated Discussion, paper will be presented at The 15th GCCCE (GCCCE 2011), Hangzhou, May 29-31, China.

Li, M. C.,* Hou, H. T., & Wu, S. Y. (2010). How Blog is Used In Online Problem-Solving Tasks: an Exploratory Case Study, paper presented at International Conference of Web 2.0 and Education (ICWE 2010), Jhongli, Taiwan. (NSC-98-2511-S-011-006) (優秀論文獎)

Hou, H. T.* (2010). Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games, IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning) (DIGITEL 2010), April 12-16, Kaohsiung, Taiwan.

Hsu, C. Y.*, & Hou, H. T (2010). Applying a Three-Dimensional Computer Game to Facilitate Learners’ Using a Compass to Solve Orientation Problems: a Case Study, paper presented at International Conference on Computers in Education, ICCE2010, Putrajaya, Malaysia.

Hou, H. T.* (2010). Designing a Blog based Interactive Instructional Model using Problem Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.

Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2010). A Comparison of Online Discussion Learning Behavioral Patterns in Collaborative Virtual Learning: Peer-Assessment Strategy and Problem-Solving Strategy, paper presented at GCCCE2010, June 1-4, Singapore.

Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Detecting Users’ Online Knowledge Sharing Behavioral Patterns in a Knowledge Management System: Using Sequential Analysis to Explore Online Knowledge Construction process of an online teacher community, paper presented at The 2009 International Conference on Knowledge Discovery (ICKD 2009), June 6-8, Manila, Philippines. (EI)

Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2007). Analysis of Time-Management Pattern of Interactive Behaviors during Online Project-Based Learning, Paper presented at ICALT 2007, Nigatta, Japan. (EI)

Hou, H. T.* (2009). Preparing technology-savvy Chinese teachers for the new era -- An analysis of patterns of applying blogs as CSL virtual classrooms and teacher development tool. ACTFL 2009, November 20-22, 2009, San Diego, California.

Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). A Sequential Behavioral Detection and Process Analysis of Knowledge Construction of a Collaborate Learning Instructional Discussion Activity in an Online Learning Community, paper presented at GCCCE2009, Taipei, Taiwan.

Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2009). Analyzing the differences of the online discussion behaviors of knowledge construction and problem solving between high and low achieving learners, paper presented at The 2009 International Conference on e-Commerce, e-Administration, e-Society, and e-Education (e-CASE 2009), January 8-10, Singapore.

Hou, H. T.*, Chang, K. E., & Sung, Y. T. (2008). Applying sequential analysis to explore online teaching preparation behavioral patterns, paper presented at International Conference on Computers in Education, ICCE2008, 2008/10/27-31, Taipei, Taiwan.

Hou, H. T.* (2008). Exploring Learners’ Attitudes of Online Project Based Learning Knowledge Sharing Activities, paper presented at the International Conference on Digital Content (ICDC 2008), 2008/12/26, Chungli, Taiwan.

Sung, Y. T.*, Chang, K. E., Hou, H. T., & Lee, Y. H. (2008). Proposing a Human-Computer-Context-Interaction Framework for Learning Engagement in a Museum of History, 2008 Annual Meeting of the American Educational Research Association, AERA2008, March 24–28, 2008, New York.

Chen, Y. L.*, Sung, Y. T., Hou, H. T., & Chang, K. E. (2006). Learning Electronics through Discovery Learning Activities with Computer Simulations, GCCCE2006, Beijing, China.

Chang, K. E., Hou, H. T.*, Sung, Y. T., Chen, G. D., & Chen, W. H. (2003). Using Web-based instructor Supporting Environment to implement online problem based learning GCCCE2003, 289~293, Nanjing, China.

Sung, Y. T.*, Chiou, S. K., Hou, H. T., & Chang, K. E. (2003). Web-SPA: A Web-Based Self/Peer Assessment System with Multiple Functions and Friendly Interface for Teachers, SITE 2003, Albuquerque, NM, March 24-29.

Sung, Y. T., Hou, H. T., & Chang, K. E.* (2001). The Design of Web-based Instructional Design Environment and the Examination of its Effects, Paper presented at International Conference on Computers in Education, ICCE2001, Nov 12-15, Seoul, Korea.

Books & Book Chapters

Hou, H. T. (Ed.) (2023). Game-Based Learning and Gamification for Education, MDPI: Basel, Switzerland. 

Hou, H. T. & Ryan, C. S. (Ed.) (2018). Behavior Analysis. United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)

Hou, H. T. (2018). The Research Trend and Applications in Behavior Analysis, Behavior Analysis(pp. 3-6). United Kingdom: IntechOpen Limited (ISBN 978-1-78923-240-0) (Book Editor)

Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Models and Methods. Austria: InTech Education and Publishing. (ISBN 978-953-51-0190-1) (Book Editor)

Hou, H. T.* (Ed.). (2012). New Research on Knowledge Management Applications and Lesson Learned. Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7) (Book Editor)

Hou, H. T.* (2012). (Ed.), New Research on Knowledge Management Technology, (ISBN 978-953-51-0074-4), Austria: InTech Education and Publishing. (Book Editor)

Hou, H. T.* (2012). "Applying Multiple Behavioral Pattern Analyses to Online Knowledge Management Environments for Teachers’ Professional Development", In Hou, H. T. (Ed), New Research on Knowledge Management Applications and Lesson Learned, Austria: InTech Education and Publishing. (ISBN 978-953-51-0073-7)

Hou, H. T.* (2009). "A Framework of Dynamic Sequential Behavioral Pattern Detecting and Automatic Feedback/Guidance Designing for Online Discussion Learning Environments", In Raquel, H. N. (Eds), Advanced Learning, (pp275-286). Austria: InTech Education and Publishing. (ISBN:978-953-307-010-0)

Hou, H. T.* (2008). Exploring Behavioral Patterns of and Effective Strategies for Online Knowledge Sharing Discussion: Cases of Teacher and Learner Communities. Unpublished PhD dissertation, National Taiwan Normal University, Taipei, Taiwan.

 

 Academic service

Proposal Reviewer, Swiss National Science Foundation (SNSF)

Associate Editor, Frontiers in Psychology (SSCI)

Associate Editor, Frontiers in Education

Section Editor, International Journal of Serious Games (ESCI)

Reviewer, Learning and Instruction (SSCI)

Reviewer, International Journal of Science Education (SSCI)

Reviewer, Computers and Education (SSCI, SCI)

Reviewer, Interactive Learning Environments (SSCI)

Reviewer, Journal of Computer Assisted Learning (SSCI)

Reviewer, Computers in Human Behavior (SSCI)

Reviewer, Innovations in Education and Teaching International (SSCI)

Reviewer Panel, British Journal of Educational Technology (SSCI)

Reviewer, Entertainment Computing (SCIE)

Reviewer, The Journal of Chemical Education 

Reviewer, Behaviour & Information Technology (SSCI)

Reviewer, Educational Technology & Society(SSCI)

Reviewer, Cyberpsychology, Behavior, and Social Networking (SSCI)

Reviewer, The Asia-Pacific Education Researcher(SSCI)

Reviewer, IEEE’s Transactions on Learning Technologies (SSCI)

Reviewer, Asia Pacific Education Review (SSCI)

Reviewer, Turkish Online Journal of Educational Technology (SSCI)

Reviewer, International Journal of Science and Mathematics Education (SSCI)

Reviewer, Universal Access in the Information Society (SSCI)

Reviewer, ACM Transactions on Multimedia Computing, Communications and Applications (TOMM) (SCI)

Reviewer, International Journal of Engineering Education (SCI)

Reviewer, International Journal on Continuous Engineering Education and Life-Long Learning (IJCEELL) (EI)

Reviewer, International Journal of Online Pedagogy and Course Design

Reviewer, Studies in Higher Education (SSCI)

Reviewer, The Internet and Higher Education (SSCI)

Reviewer, Teaching and Teacher Education (SSCI)

Reviewer, Computer Assisted Language Learning (SSCI)

Reviewer, Journal Research and Practice in Technology Enhanced Learning (RPTEL)

Reviewer, Program

Reviewer, Engineering Science and Technology

Reviewer, International Journal of Peace and Development Studies

Reviewer, Global Chinese Journal for Computers in Education (GCJCE)

Reviewer, Journal of Education and Learning

Reviewer, MERLOT Journal of Learning and Teaching

Reviewer, Advances in Education

Reviewer, Education Journal (Hong Kong)

Guest Editor, Technology for Education and Learning

Book Editor, InTech Education and Publishing, Austria

Editorial Board, Journal of Education and Learning

Editorial Board, The Journal of Educational Technology Development and Exchange (JETDE) (2011)

Editorial Board, The Online Journal Distance Education and e-Learning (TOJDEL)

Workshop Organizer, The Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2013.

Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2013)

Workshop Organizer, Workshop on The Digital Game on STEM Education affiliated to the Global Chinese Conference on Computers in Education (GCCCE 2012)

Workshop Organizer, Workshop on The Workshop on the application of innovative educational technologies in STEM education affiliated to the ICCE 2012

Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2014)

Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2013)

Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2012)

Program Committee Member, The sixth International Conference on E-Learning and Games. (Edutainment 2011)

Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2011)

Editorial Board, Turkish Online Journal of Educational Technology (SSCI)

Advisory Board, International Educational Technology Conference 2011(IETC 2011, 2012)

Reviewer, Computer Supported Collaborative Learning Conference 2013 (CSCL2013)

Invited speaker, The International Conference on Computers in Education (ICCE 2015)

Track Program Chairs, Virtual Worlds in Education and Training (VWET@ICALT2015), IEEE International Conference on Advanced Learning Technologies (ICALT2015)

Local Organization Chair, The 6th International Conference on E-learning and Games (Edutainment 2011)

Workshop Organizer, Workshop on The Trends, Design, and Evaluation of Science Educational Game affiliated to the ICCE 2011.

Workshop Organizer, Workshop on The Trend, Development and Learning process of Educational Mini Games affiliated to the Edutainment 2011

Workshop Organizer, Workshop on The Design, Implementation and Evaluation of Game and Toy Enhanced Learning affiliated to the ICCE 2010

Program Committee Member, The IEEE International Conference on Advanced Learning Technologies (ICALT 2011)

Program Committee Member, IADIS International Conference Cognition and Exploratory Learning in Digital Age (CELDA 2010)

Program Committee Member, Asia-Pacific Conference on Technology Enhanced Learning 2010 (APTEL 2010)

Program Committee Member, International Conference on Joyful E-Learning (JEL2011)

Reviewer, International Conference on Computers in Education (ICCE2009)

Reviewer, 2008 The International Conference of Web 2.0 and Education

Reviewer, TANET 2008, 2009 Conference

Session Chair, The 2008 International Conference of Web 2.0 and Education (2008/11/30)

Keynote speaker, The 2008 International Conference of Web 2.0 and Education (2008/11/30)

Senior Member, the International Association of Computer Science and Information Technology (IACSIT)

Member, The Chinese Language Teachers Association (CLTA)

Affiliated Member, the Game and Toy Enhanced Learning and Society' (GTEL&S) Special Interest Group (SIG) Committee of APSCE