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Hanhoon Park
Intro.
Publications
Research
Augmented Reality
Augmented Reality on Concentric Semicircles
Invisible Marker
Model-Based Camera Tracking
Plane-Based Camera Tracking
Virtual Pet
Deep Learning Approaches to Camera Tracking
Etc.
Super-Resolution
Dehazing
Comprehensive survey on haze removal techniques
Not working
Paper (ICIP 2019) - Convolutional Autoencoder For Single Image Dehazing
Paper (JEI) - Single Image Dehazing using a Multi-Layer Perceptron
Paper (MTAP) - DeeptransMap: a considerably deep transmission estimation network for single image dehazing
Edge-Based Blur Estimation
Semantic Segmentation
Basics of Deep Learning
Anti-Spoofing
Camera Calibration
HCI
Gaze + Hand
How to provide users with gaze information
Little difference of the gaze and hand pointer
HMD + HHD
A solution using the combination of HMD and HHD
Collaborative 3D manipulation using mobile phones
Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments
Dual-MR: interaction with mixed reality using smartphones
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment
Interaction techniques for HMD-HHD hybrid AR systems
Laser pointer interactions and scaling in virtual reality
Using a HHD with a HMD for mobile AR interaction
Using a mobile device as an interface tool for HMD-based AR applications
Image-Based Rendering
Image-Based Relighting of Moving Objects with Specular Reflection
Specular Component Separation
Paper - General Improvement Method of Specular Component Separation Using High-Emphasis Filter and Similarity Function
SIHR: a MATLAB/GNU Octave toolbox for single image highlight removal
Recognition
Dance Emotion Recognition
Facial Expression Recognition
Gait Recognition
Tracking
Gaze Tracking
A software-only eye sensing approach for smartphone-based VR
Continuous Authentication Using Eye Movement
Factors affecting ETFR (Eye Tracked Foveated Rendering)
Foveated Real-Time Ray Tracing for Head-Mounted Displays
IS NOW THE TIME TO BUY A VR HEADSET WITH BUILT-IN EYE-TRACKING?
Seven Reasons Why Eye-tracking Will Fundamentally Change VR
The effect of latency for foveated rendering in VR applications
THE IMPORTANCE OF EYE TRACKING IN AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR)
This is why eye-tracking in VR is about more than foveated rendering
Ultra-Low Power Gaze Tracking for Virtual Reality
게시물-제목없음
Lip and Tongue Movement
Video Projection
All-Focused Projection
Geometrically and Radiometrically Undistorted Projection onto Nonplanar Surfaces
Nonintrusive Video Projection
Specularity-Free Projection
Useful Links
Research Projects @ PKNU
Hanhoon Park
Intro.
Publications
Research
Augmented Reality
Augmented Reality on Concentric Semicircles
Invisible Marker
Model-Based Camera Tracking
Plane-Based Camera Tracking
Virtual Pet
Deep Learning Approaches to Camera Tracking
Etc.
Super-Resolution
Dehazing
Comprehensive survey on haze removal techniques
Not working
Paper (ICIP 2019) - Convolutional Autoencoder For Single Image Dehazing
Paper (JEI) - Single Image Dehazing using a Multi-Layer Perceptron
Paper (MTAP) - DeeptransMap: a considerably deep transmission estimation network for single image dehazing
Edge-Based Blur Estimation
Semantic Segmentation
Basics of Deep Learning
Anti-Spoofing
Camera Calibration
HCI
Gaze + Hand
How to provide users with gaze information
Little difference of the gaze and hand pointer
HMD + HHD
A solution using the combination of HMD and HHD
Collaborative 3D manipulation using mobile phones
Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments
Dual-MR: interaction with mixed reality using smartphones
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment
Interaction techniques for HMD-HHD hybrid AR systems
Laser pointer interactions and scaling in virtual reality
Using a HHD with a HMD for mobile AR interaction
Using a mobile device as an interface tool for HMD-based AR applications
Image-Based Rendering
Image-Based Relighting of Moving Objects with Specular Reflection
Specular Component Separation
Paper - General Improvement Method of Specular Component Separation Using High-Emphasis Filter and Similarity Function
SIHR: a MATLAB/GNU Octave toolbox for single image highlight removal
Recognition
Dance Emotion Recognition
Facial Expression Recognition
Gait Recognition
Tracking
Gaze Tracking
A software-only eye sensing approach for smartphone-based VR
Continuous Authentication Using Eye Movement
Factors affecting ETFR (Eye Tracked Foveated Rendering)
Foveated Real-Time Ray Tracing for Head-Mounted Displays
IS NOW THE TIME TO BUY A VR HEADSET WITH BUILT-IN EYE-TRACKING?
Seven Reasons Why Eye-tracking Will Fundamentally Change VR
The effect of latency for foveated rendering in VR applications
THE IMPORTANCE OF EYE TRACKING IN AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR)
This is why eye-tracking in VR is about more than foveated rendering
Ultra-Low Power Gaze Tracking for Virtual Reality
게시물-제목없음
Lip and Tongue Movement
Video Projection
All-Focused Projection
Geometrically and Radiometrically Undistorted Projection onto Nonplanar Surfaces
Nonintrusive Video Projection
Specularity-Free Projection
Useful Links
Research Projects @ PKNU
More
Intro.
Publications
Research
Augmented Reality
Augmented Reality on Concentric Semicircles
Invisible Marker
Model-Based Camera Tracking
Plane-Based Camera Tracking
Virtual Pet
Deep Learning Approaches to Camera Tracking
Etc.
Super-Resolution
Dehazing
Comprehensive survey on haze removal techniques
Not working
Paper (ICIP 2019) - Convolutional Autoencoder For Single Image Dehazing
Paper (JEI) - Single Image Dehazing using a Multi-Layer Perceptron
Paper (MTAP) - DeeptransMap: a considerably deep transmission estimation network for single image dehazing
Edge-Based Blur Estimation
Semantic Segmentation
Basics of Deep Learning
Anti-Spoofing
Camera Calibration
HCI
Gaze + Hand
How to provide users with gaze information
Little difference of the gaze and hand pointer
HMD + HHD
A solution using the combination of HMD and HHD
Collaborative 3D manipulation using mobile phones
Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments
Dual-MR: interaction with mixed reality using smartphones
Geometry-Aware Interactive AR Authoring Using a Smartphone in a Wearable AR Environment
Interaction techniques for HMD-HHD hybrid AR systems
Laser pointer interactions and scaling in virtual reality
Using a HHD with a HMD for mobile AR interaction
Using a mobile device as an interface tool for HMD-based AR applications
Image-Based Rendering
Image-Based Relighting of Moving Objects with Specular Reflection
Specular Component Separation
Paper - General Improvement Method of Specular Component Separation Using High-Emphasis Filter and Similarity Function
SIHR: a MATLAB/GNU Octave toolbox for single image highlight removal
Recognition
Dance Emotion Recognition
Facial Expression Recognition
Gait Recognition
Tracking
Gaze Tracking
A software-only eye sensing approach for smartphone-based VR
Continuous Authentication Using Eye Movement
Factors affecting ETFR (Eye Tracked Foveated Rendering)
Foveated Real-Time Ray Tracing for Head-Mounted Displays
IS NOW THE TIME TO BUY A VR HEADSET WITH BUILT-IN EYE-TRACKING?
Seven Reasons Why Eye-tracking Will Fundamentally Change VR
The effect of latency for foveated rendering in VR applications
THE IMPORTANCE OF EYE TRACKING IN AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR)
This is why eye-tracking in VR is about more than foveated rendering
Ultra-Low Power Gaze Tracking for Virtual Reality
게시물-제목없음
Lip and Tongue Movement
Video Projection
All-Focused Projection
Geometrically and Radiometrically Undistorted Projection onto Nonplanar Surfaces
Nonintrusive Video Projection
Specularity-Free Projection
Useful Links
Research Projects @ PKNU
A software-only eye sensing approach for smartphone-based VR
Post date: Sep 20, 2019 3:12:27 AM
Four sensing modalities
Detecting when the VR head set is worn
Detecting blinks
Recognizing the wearer’s identity
Coarse gaze tracking
http://smashlab.io/pdfs/eyespyvr.pdf
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