Foveated Real-Time Ray Tracing for Head-Mounted Displays — Sep 24, 2019 3:17:14 AM
THE IMPORTANCE OF EYE TRACKING IN AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) — Sep 20, 2019 6:20:53 AM
게시물-제목없음 — Sep 20, 2019 6:09:16 AM
Ultra-Low Power Gaze Tracking for Virtual Reality — Sep 20, 2019 4:42:10 AM
IS NOW THE TIME TO BUY A VR HEADSET WITH BUILT-IN EYE-TRACKING? — Sep 20, 2019 4:33:28 AM
Continuous Authentication Using Eye Movement — Sep 20, 2019 4:02:50 AM
A software-only eye sensing approach for smartphone-based VR — Sep 20, 2019 3:12:27 AM
Factors affecting ETFR (Eye Tracked Foveated Rendering) — Sep 20, 2019 2:23:18 AM
Seven Reasons Why Eye-tracking Will Fundamentally Change VR — Sep 20, 2019 1:51:10 AM
The effect of latency for foveated rendering in VR applications — Sep 20, 2019 1:45:46 AM
This is why eye-tracking in VR is about more than foveated rendering — Sep 20, 2019 1:30:21 AM