Excited to play? Join our discord!
This is a roleplaying game and the mechanics of the game should be seen as tools to tell a story. Playing optimized or meta gaming is not okay, if you play too strong you might get a debuff to stabilize game health, but if you deliberately optimize your playstyle and it does not fit your RP narrative, then it is a rulebreak.
Remember this is a multiplayer game and we value community health very high. Rivalries between players, bullying, bleeding or personal attacks are not tolerated. Memeing about other players or their nations are not okay unless they consent to it. Your nations RP should be aimed at their nations RP, not the players.
If you feel treated unfairly please contact a game controller immediately.
No exploiting of the loan system/bankruptcies.
War declarations in player vs. player have to follow the guidelines of EU4 War Declarations .
AI wars with the intention to demand any land from a player allied to the war target is considered a PvP war and needs to follow the rules for PvP declarations.
Condottieri:
Using condottieri in player wars must be agreed upon during the debate of the War Declarations. It should be written whenever they are allowed in the statement. If both sides agrees to them, then condottieri are allowed and with no limits. We demand a high standard of the roleplay use of condottieri. Jumping around the alliance rule by having some players of your alliance block simply join in as condottieri is not acceptable.
Disinherit & Re-Electing:
Disinheriting requires a roleplaying statement explaining what is going on inside your nation since this heir decides / was forced to leave the line of succession. Exploiting disinheriting is a major rulebreak.
Re-election of the same ruler occurred historically a lot. But re-electing the same ruler again and again requires a major RP path in your narrative and should be statements.
Alliances (Player Wars only):
Each player has 4 player slots on both sides.
Great Powers count as 2 player slots.
Ways to increase player slots (+1 each):
National ideas & idea groups that increases diplomatic relations.
Being Holy Roman Emperor or the Papal States.
Increased diplomatic relations from great projects, government reforms, events, missions ex does not increase player slots.
No Blobbing
No Meta Gaming or Exploiting
No Meta abuse of mages
No exploiting of the loan system/bankruptcies
Expansion Rules explains how we view expansion and how our expansion limits function
Be reasonable with your peace deals
Scorched Earth can only be used in your OWNED provinces
No bullying, bleeding or trying to hurt other players personally
Use common sense and prioritize role play narrative over winning
If you feel treated unfairly please contact your Game Controller
War declarations in player vs. player have to follow the guidelines of EU4 War Declarations
Honorable Duel is a special war justification for RP duels between two nations. And has additional rules: Honorable Duel Rules
When declaring war against someone who is already engaged in a player war you need GC approval.
To be able to declare a war like this you need to "punch up", meaning your war target needs to be stronger than you
Respectively declaring an additional war against someone that is considered weaker or equal to your strength (punching down or even) is not allowed
Your RP reasons to go to war must differ from the war your target is already fighting (no splitting up of what in RP should be one war party)
AI wars with the intention to demand any land from a player allied to the war target is considered a PvP war and needs to follow the rules for PvP declarations
If either side wants to have more than 15k on their side, you will have to discuss the number of condos as part of the war declaration.
You can not have more colonies then you have colonists (you can finish started ones)
Military idea groups can't make up more than 1/3 of your total current idea groups (rounded down, 1-3 ideas = 1 mil, 4-6 ideas = 2 mil, etc.).
You can only conquer land from free cities if they are co-belligerated.
Undead Army, or allying with undead army nation, can only be done with GC approval.
Lichdom behind GC approval.
Nations with “Dwarovar Claimer” modifier can’t go over 10 FL in player wars.
Mainland Sarhal nations can not pick idea group with colonizer before tech 7.
You can only dev institutions if you have an RP reason and post for it.
Alliances (Player Wars only)
Each conflict has 5 player slots on each side
GP's (rank 8 and above) count as 2 player slots
Super GP's count as 3 player slots
Ways to increase alliance slots (+1 each)
National ideas & idea groups that increases diplomatic relations
Emperor of Anbennar
Owns Anbenncost
Permanent Mission Rewards
Great Projects
Permanent Province Modifiers
Defensively calling in the emperor, defender of faith, the Raja or any combination of these
Defensively calling in your overlord as a Satrapy or Medasi
Sources with +X relations only give +1 alliance slot
For coalition wars other coalition members do not count as alliance slots, but you can not call in allies not in the coalition without GC approval
Remember that you can always make exceptions to these rules if all participating and affected players agree. Be advised that in this case GCs can only provide limited moderation.
No Fanatic Purifiers, Exterminators, Devouring Swarms Or Terravores.
Try to keep your empire unique, and not a clone of a well known trope or fictional empire.
In War, Unless consented to by both sides entirely, do NOT take more than 25% of pops and land.
Aim to Vassalize, Not Destroy.
Leaders, Solar Systems, Planets and empires should never be named inappropriately
When declaring War, You Must Give a warning 5+ years before the war actually begins, and that warning MUST Be done over text, not voice chat.
Federations Should be a large commitment with visible rp before their formation; it's a massive commitment!
You MUST have an in context reason for your actions, especially if your empire would not know of the reward for those actions before finishing them (E.g. don't rush the leviathans just for the bonuses)
Keep yourself in check! Good RP requires you to take a step back sometimes, so if you are visibly above the rest of the galaxy in all areas, step back and take a breath.
Certain Origins will be restricted behind a tier. When a Stellaris game is announced, there will be a list of the origins with these requirements. If you are unsure, contact the community manager!
If somebody is making a serious effort to improve or damage relations, don't ignore them! This game only works if we are all playing Together!
Follow the universal commandments!
For every 4 planets you own, you are allowed to construct 1 Protoworld or Elysium ring. Completed protoworlds and megastructures do NOT count towards this total!
Weapons carried by Titan class ships and World "Crackers" (assuming your opponent agrees to their use in a war) of any kind (shield, Holy, Big smashy smash) cannot use jump-drive technology; flinging all those volitile weapons half way across the galaxy is a recipe for disaster. This is extended even further for World Crackers, who are unable to use gateways either. Shockingly, folding space and Jamming enough physics melting engines to decimate a planet inside tends not to go well for anybody involved.
No bullying, bleeding or trying to hurt other players personally
Use common sense and prioritize role play narrative over winning
If you feel treated unfairly please contact your Game Controller
Do not take decisions based solely on raising development, and do not abuse or exploit development
Take your character's traits into account when possible, and do not take decisions that are contrary to your character's traits
Do not arrange marriages or betrothals with lowborns unless you have some very good RP around that decision
When arranging mariages and betrothals, take RP in consideration rather than stats or hereditary traits
When calling an ally in a war, use common sense. As the AI will accept any war request, you have to consider whether they should realistically join your war
You are allowed to divorce your wife only if you have a valid reason, like her being a criminal, or excommunicated. If there is a Pope player, you have to ask them in RP
You are not allowed to break betrothals while at war. As this can lead to exploiting, it will be severely punished.
You need to ask for a player's permission before starting a hostile scheme or an elope scheme against them or one of their close kin. It is important that you ask every time you want to start a new scheme, because there can be misunderstandings if you don't
You need to ask for a player's permission before using a hook to imprison, force a marriage with or revoke a title from them or their close kin
Before attacking a player in an offensive war, you need to RP the build up to the war with at least one post in the six months period before the war. It is not mandatory to do so with AIs, but it is highly recommended
Disinheriting should not be used as a way to regulate succession, but instead as a way to punish a son or a daughter in rare cases
Before expanding outside of the game area, please ask your GC. If you are not sure how big the game area is, also ask your GC
When raising rank (from count to duke for example), you should have a valid RP reason, and if you are under a liege, you have to ask them first
TBD
TBD
TBD