Rebels

Exiles

Forced away from those you love to try and live a life away from anymore harm.

Work with the Rebel Smuggler to gain as many supporters as you can to enact a full scale rebellion, or live a life that's slightly harder because of your oppressive rulers who exiled you in the first place...

The Rebel Leader

    • HP: 100

    • DEF: 200

    • PERK: Can Claim Reign.

    • LIVES: 1 Life.

    • LIMIT: 1

    • MOVE-SPEED: Normal

    • WEAPON: Pistol, Crowbar.

Rebel Smuggler

    • HP: 150

    • DEF: -1

    • PERK: Can sell very cheap weapons and disguise as other players to recruit players to Rebels.

    • LIMIT: 1

    • MOVE-SPEED: Normal

    • WEAPON: Crowbar, Vortessence.

Exiled Priest

    • HP: 100

    • DEF: 30

    • PERK: Can use magic.

    • LIMIT: 1

    • MOVE-SPEED: Normal

    • WEAPON: Healing Magic.

Hobo

    • HP: 100

    • DEF: -1

    • PERK: Takes 2x damage.

    • LIMIT: None.

    • MOVE-SPEED: Below Normal

    • WEAPON: Fists, 'Poop'.

- The Rebels -

A tallented group of Rebels from The Seven Hour War who traveled far to help you liberate this city.

Defending your Rebel Leader is of the utmost importance, you play as a lockdown role which means you have only one chance to change the world.

Rebel Soldier

    • HP: 100

    • DEF: 200

    • PERK: Can build fortifications.

    • LIMIT: 1

    • MOVE-SPEED: Above Normal

    • WEAPON: Assault Rifle, Pistol.

Rebel Tank

    • HP: 100

    • DEF: 850

    • PERK: Takes less bullet damage.

    • LIMIT: 1

    • MOVE-SPEED: Slow

    • WEAPON: LMG, Fortification Builder.

Rebel Medic

    • HP: 100

    • DEF: 120

    • PERK: Can revive and heal players, slight health regen.

    • LIMIT: 1

    • MOVE-SPEED: Fast

    • WEAPON: Pistol.

Rebel Scout

    • HP: 100

    • DEF: 120

    • PERK: Very Fast

    • LIMIT: 1

    • MOVE-SPEED: Very Fast

    • WEAPON: Sniper.

- The Free Republic -

After liberating the city and taking it for yourselves, will your freedom last forever?

Control the city and keep criminal activity to a minimum, use your Republic Officers to police people and deal with any issue while The President creates the peaceful society that the rebellion fought so hard to achieve.

The President

    • HP: 100

    • DEF: 250

    • PERK: Creates laws, rules city.

    • CONDITION: Limited to Rebel Reign.

    • LIVES: 1 Life.

    • LIMIT: 1

    • MOVE-SPEED: Normal

    • WEAPON: SMG, Pistol, Crowbar.

Republic Senator

    • HP: 100

    • DEF: 300

    • PERK: Takes much less bullet damage.

    • CONDITION: Limited to Rebel Reign.

    • LIMIT: 1

    • MOVE-SPEED: Above Normal

    • WEAPON: SMG, Pistol, Crowbar.

Republic Agent

    • HP: 100

    • DEF: 600

    • PERK: Can disguise as a Citizen.

    • CONDITION: Limited to Lockdowns during Rebel Reign.

    • LIVES: Infinite, until President dies.

    • LIMIT: 2

    • MOVE-SPEED: Normal

    • WEAPON: Assault Rifle, SMG, Pistol, Utility Grenades, Riot Shield.

Republic Officer

    • HP: 100

    • DEF: 150

    • PERK: Can make arrests.

    • CONDITION: Limited to Rebel Reign.

    • LIMIT: 2 - 5

    • MOVE-SPEED: Above Normal

    • WEAPON: Pistol, Crowbar.