Download the "Coding Camp" map to your device by clicking here..
Remember you need to download it to your device first; it can't be run from Google Drive.
Note: These problems mirror the coding challenges in the Rocks & Minerals world directly. The skills you'll need to support your students are primarily in the Maze Challenge and the Berry Field challenge. You can skip over the others if needed.
For more coding PD, try Begin block coding in Minecraft: Education Edition, the self-directed course for teachers on Microsoft Learn!
Scroll down for solutions to all of the problems in the Coding Camp world.
Practice your coding skills alongside fellow educators in this recording of the first Teacher Coding Camp workshop!
If you have never played Minecraft before, you may wish to take a look at the tutorial worlds on the New to Minecraft page first.
0:53 - Program start
2:35 - How to summon your agent
8:42 - How to move your agent through a maze
20:29 - How to get your agent to build a bridge
31:42 - How to get your agent to bore through a tree
41:22 - How to get your agent to clear a berry field
51:10 - How to use code for building structures fast
1:03:09 - Setting up a student helpdesk
1:03:51 - Helpful tutorial worlds
1:09:06 - Allowing visitors to your world to code
The agent summon command is the first key part of every code.
Make sure you go into the "position" blocks and change the relational coordinates (~0 ~0 ~0) to world coordinates.
Count out the blocks in the hedge maze to map out the problem before starting.
This code will work with moving forward, left, right, etc., OR by moving forward and turning in the appropriate direction.
Either of the above methods is correct if they achieve the end goal (getting your agent from the red carpet to the blue carpet).
The key to this code is figuring out how to use repeat loops effectively.
Break the challenge into smaller pieces to simplify it.
How do you get the agent to put down one row of blocks across the bridge?
How do you turn the agent around into position to return?
Can you repeat your first chunk of code to bring the agent back?
How do you get your agent into position for the next run?
Can you repeat everything you've done so far to complete the bridge?
The key to this code is figuring out how to get the agent to code a tunnel three blocks high, and then return to its original position, a bit like a vertical typewriter.
It helps a lot that you get to debug the code from the sister problem on the ROM Minecraft world. Click on the link to get the code, recreate it, and figure out what's missing to complete the tunnel.
Horses need openings that are 2 blocks wide to pass through.
The trick to this code is that the agent can only cross over and return twice (eg. over and back, over and back).
The agent has to start one row in from the wall.
The agent needs to destroy bushes forward and to either side before moving (concurrent).
The agent is essentially "mowing" three rows of bushes at once as it moves across the berry patch.
The turn is tricky because it has to move into position to be in the middle of the three-bush span on the return.
The remaining puzzles have no singular solution as they are more choice-driven, but you can watch that section of the video for an idea of how the coding might work.