What I did: Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengamearts, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations. 

SPEEDSTER 3D - PORTFOLIO

This game was designed by me with the Unity Engine. This project idea and its first prototype began work on the first week of February 2022 and was completed on later on the same month. And was released on the app stores. 

CHALLENGES FACED

The key to this game is to think fast and decide upon the direction to guide your character into.

During this project, I developed the following skills: