What I did: Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengamearts, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations. 

MISSILE BALLOON - PORTFOLIO

This game was designed by me with the Unity Engine. This project idea and its first prototype began work on the first week of 21 March 2022 and was completed 9 days later on 30 March 2022. And was released on the app stores upon completion.

A simple 3D beat the score game designed to be a part of a Sunset Themed game jam tournament for hyper casual mobile games. 

CHALLENGES FACED

During this project, I developed/enhanced the following skills: