EXBOTS REVOLUTION
EXBOTS REVOLUTION
An action packed run and gun platformer in which you guide a former military hitman to bring down his former bosses. Available for PC and Mobile
An action packed run and gun platformer in which you guide a former military hitman to bring down his former bosses. Available for PC and Mobile
What I did
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.
BATTLESHIPS COLLIDE
BATTLESHIPS COLLIDE
A 3D Action Spaceship shooter mobile game in which you play a returning hero who saves the remaining civilization from an evil intergalactic government regime.
A 3D Action Spaceship shooter mobile game in which you play a returning hero who saves the remaining civilization from an evil intergalactic government regime.
What I did
What I did
Built and shipped the game completely from scratch. Created some of the assets including some UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.
Built and shipped the game completely from scratch. Created some of the assets including some UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.
ASSASSIN 3D
ASSASSIN 3D
A casual game in which you play the lead character with the goal of assassinating enemies or escaping without being spotted by the enemies or surveillance cameras.
A casual game in which you play the lead character with the goal of assassinating enemies or escaping without being spotted by the enemies or surveillance cameras.
What I did
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
SPEEDSTER 3D
SPEEDSTER 3D
A casual game in which you play a speedster whose goal is to reach the exit through whatever means necessary by either dodging incoming projectiles or eliminating enemies that fired them.
A casual game in which you play a speedster whose goal is to reach the exit through whatever means necessary by either dodging incoming projectiles or eliminating enemies that fired them.
What I did
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
MISSILE BALOON
MISSILE BALOON
A casual game in which you guide a homing missile to as far into the world as you can.
A casual game in which you guide a homing missile to as far into the world as you can.
What I did
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.