An action packed run and gun platformer in which you guide a former military hitman to bring down his former bosses. Available for PC and Mobile
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store andopengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.
A 3D Action Spaceship shooter mobile game in which you play a returning hero who saves the remaining civilization from an evil intergalactic government regime.
What I did
Built and shipped the game completely from scratch. Created some of the assets including some UI, some models, some textures, some shaders, and imported the rest from the unity asset store andopengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.
A casual game in which you play the lead character with the goal of assassinating enemies or escaping without being spotted by the enemies or surveillance cameras.
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store andopengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
A casual game in which you play a speedster whose goal is to reach the exit through whatever means necessary by either dodging incoming projectiles or eliminating enemies that fired them.
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store andopengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.
A casual game in which you guide a homing missile to as far into the world as you can.
What I did
Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store andopengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.