A stealth game in which your skill as an assassin is tested. In this game, you're required to bend the environment to your will. Take cover on walls, avoid surveillance camera, and stay out of the enemy's field of vision.
During this project, I developed the following skills:
Path-finding skills as this game has to measure up against a hyper casual's famous one handed mobile gaming by integrating a tap to move mechanics.
Reward strategy: The need for player satisfaction when an objective is met is seen here as the players work to earn coins that will be spent on character upgrades to make levels easier.
Designing and implementing UI for a top down tap to move casual game, working with C# script and Unity.
Ragdoll physics simulations upon key frame NPC damage events.
F2P monetization with in-game ads and in-game purchases.
Level based procedural generation
WebGL (HTML5) distribution module
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The feature I'm the most proud of is the core engaging stealth fighting design. When the player character comes in behind the unsuspecting enemy, he knocks the enemy out with one swift move. If he is detected by a surveillance camera, he has to decide on an instant if to hide behind walls or take on the incoming hoard of enemies. However, if he is detected by just one enemy, he must fight that enemy or flee the area.