CHIAGOZIE OGBONNA

My name is Chiagozie, and I am a unity game designer/developer with the indie alias of Gozcorp Games. As a technical game designer, my skills includes gameplay design, level design, scripting design, mobile design and UX design. Essentially, I come up with ideas for a game, I create a prototype with specific game mechanics,  pass it around other departments of the game development field for their feedback, integrate monetization and user interface then pass it on to the publishing/marketing team.

Creating a whole universe filled with fictional characters and stories then giving real world players a chance to be a part of it is my passion.

 

RELEASED PROJECTS

EXBOTS REVOLUTION

Game Description: An action packed run and gun platformer in which you guide a former military hitman to bring down his former bosses.

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Platform released: PC, mobile, others coming soon

Duration: 7 Months(from prototype to production on mobile), 8 Months (from Concept to production on mobile), 5 weeks(for the upgrade to PC).

Tools: Unity, Visual Studio, Adobe Suite, Blender, FL Studio

What I did: Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue.

Major Challenge: Designing and implementing challenging enemy AI behavior. In order to solve this challenge, I had to define different enemy types with unique behaviors and movement patterns. Technically using state machines to control enemy AI while considering factors such as enemy detection, pathfinding, attacking... Balance the difficulty curve to provide a challenging yet fair experience.


See the portfolio page for this game for more details and check out the development guide to see the game's history, inspiration, thought process and the development of the game.

BATTLESHIPS COLLIDE

Game Description: A 3D Action Spaceship shooter mobile game in which you play a returning hero who saves the remaining civilization from an evil intergalactic government regime.

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Platform released: PC, Mobile, others coming soon

Duration: Version 1 (14 months, from concept to production), Version 2 (7 weeks, from concept to production).

Tools: Unity, Visual Studio, Adobe Suite, Blender, FL Studio

What I did: Built and shipped the game completely from scratch. Created some of the assets including some UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations, and wrote dialogue. Partnered with an amazing publisher to distribute the game to other platforms

Major Challenge: Creating a seamless and immersive 3D space environment with believable physics. To solve this challenge, I utilized unity's physics system and rigidbody components to simulate realistic movement and collisions for the spaceships. Implement smooth camera controls and dynamic lighting to enhance the visual experience. Utilize sound effects and particle effects for explosions and other audio and visual feedback.


See the portfolio page for this game for more details and check out the development guide to see the game's history, inspiration, thought process and the development of the game.

ASSASSIN 3D

Game Description: A hyper casual game in which you play the lead character with the goal of assassinating enemies or escaping without being spotted by the enemies or surveillance cameras.

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Platform released: WebGL, Mobile

Duration: 6 Weeks (from Concept to production)

Tools: Unity, Visual Studio, Adobe Suite, Blender, FL Studio

What I did: Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations. 

Major Challenge: Implementing effective enemy and camera detection systems for the stealth gameplay mechanics. To solve this challenge, I developed AI routines for enemies to detect the player based on visibility, noise, and line of sight by implementing a field of view detection system for enemies. Using raycasts to check for line of sight. Implement a camera detection system to simulate surveillance cameras and their cone of vision. 


See the portfolio page for this game for more details.

SPEEDSTER 3D

Game Description: A hyper casual game in which you play a speedster whose goal is to reach the exit through whatever means necessary by either dodging incoming projectiles or eliminating enemies that fired them.

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Platform released: Mobile

Duration: A Month (from Concept to production)

Tools: Unity, Visual Studio, Adobe Suite, FL Studio

What I did: Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.

Major Challenge: Implementing smooth and dynamic movement mechanics for the speedster character. In order to solve this challenge, I utilized unity's physics system to create a smooth and responsive movement system by adjusting rigidbody velocities based on player input to achieve the desired speed and movement. I also considered implementing roll and slow motion movement mechanics to enhance gameplay. 


See the portfolio page for this game for more details.

MISSILE BALLOON

Game Description: A hyper casual game in which you guide a homing missile to as far into the world as you can.

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Platform released: Mobile

Duration: 9 Days (from Concept to production)

Tools: Unity, Visual Studio, Adobe Suite, FL Studio

What I did: Built and shipped the game completely from scratch. Created some of the assets including some sound effects, UI, some models, some textures, some shaders, and imported the rest from the unity asset store and opengameart, designed levels, progressions, and tuned major systems like game mechanics and monetization, hardware optimizations.

Major Challenge: Implementing accurate and responsive controls for guiding the homing missile. To solve this, I used touch controls to allow players to guide the missile accurately. Implement smooth interpolation and damping to provide responsive and fluid movement. Test the controls extensively to ensure they feel intuitive and enjoyable.


See the portfolio page for this game for more details.

APPCAKE - IT COMPANY

Studio: AppCake (former employee)

Team Size: My team(10), Company size(varies)

Platform released: iOS, Android

Tools: Unity, Xcode, Visual Studio, Jetbrains Rider, Jira, Slack, Zoom, Application Time Doctor 2, Photoshop, GitLab, Sourcetree, GitHub for desktop 3rd party SDKs and company applications.

What I did:

Additional Skills Learned:


See the portfolio page of the company for more details.

UNRELEASED PROJECTS

UNTITLED PROJECT 1 (COMING SOON)

Game Description: A single and multiplayer co-op game involving adventure, strategy, action, parkour and gory contents. Tells a tale of 2 adventurers who uses their skills to go around and find clues that lead to finding a mystic item with unforetold wisdom and wealth.

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Platforms targeted: PC, mobile, others coming soon

Duration: In progress and unannounced

Tools: Unity, Visual Studio, Adobe Suite, Blender, FL Studio

Misc: An RPG dubbed "The greatest game I ever made". This game is intended to challenge myself and see how great and big I could single-handedly make a game. I have the documentation and project map and workflow ready.

It would feature medieval and fantasy creatures as part of an adventure and strategy based story-line. Using unity and its gaming services, this game is planned to feature co-op and multiplayer, procedural and static animations, mobile VR services, realistic movement mechanics, magic, parkour, physics based ragdoll. I intend to use a new technique of optimization using unity's job system and burst compiler from the Data Oriented Technology Stack to ensure performance and stability no matter the platform this game may run in. This game is inspired by Brothers - A tale of two sons and Assassin's Creed Black Flag. More details will be made after a fully fleshed prototype is ready.

UNTITLED PROJECT 2 (COMING SOON)

Game Description: A 3D single player inspired by african fiction tells the adventures of a warrior chief who leads a small army through an evil and enchanted forest in an effort to rescue the soul of a deceased princess, the king's daughter, from the hands of the king's own flesh and blood.

Studio: Gozcorp Games (owner)

Team Size: 2, Chiagozie Ogbonna and Chiedozie Marshal Okegbo

Platforms targeted: Mobile, others coming soon

Duration: In progress and unannounced

Tools: Unity, Visual Studio, Adobe Suite, Blender, FL Studio

 

PERSONAL PROJECTS

RPG SERIES WITH UNREAL ENGINE 5 (COMING SOON)

Goals:

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Link: GitHub Repository

Platforms targeted: PC and mobile

Duration: In progress

Tools: Unreal Engine 4, Unreal Engine 5.2, Visual Studio, Adobe Suite, Blender, FL Studio

INJECTION SIM

Goals:

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Link: GitHub Repository

Platforms targeted: PC and mobile

Duration: Completed

Tools: Unity 2022LTS, Visual Studio 2022, Blender 3.5 LTS

ICE CREAM SIM

Goals:

Studio: Gozcorp Games (owner)

Team Size: Solo developer

Link: GitHub Repository

Platforms targeted: PC and mobile

Duration: In progress

Tools: Unity 2022LTS, Visual Studio 2022, Blender 3.5 LTS

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