This was our only jam that took place between semesters, when most students are off campus, thus it was also our smallest yet! But we were happy to still welcome 2 students, 1 alumni, and 1 community member just the same, and we still jammed our hearts out. Most of our participants were returning from previous years experience, excited to make the out-of-semester trip to participate in the jam. But, we had two new participants as well, one of which programmed her entire game on Scratch. As always, participants worked together, took advantage of the weekend to learn, and created some fun and interesting games, each playable for our Sunday presentation.

4 Jammers. 3 Games.

Theme: Home

Photos from the Event

GAMES

Alex needs your help to get home. But neither of you can see! Alex is legally blind and has not yet gotten a service dog to help him get around. Help Alex navigate his hometown using only the sounds you and Alex can hear. You will be asked to identify a series of sounds. Type your answer into the text box in order to make your way around town. You will be given three chances to correctly guess each sound. Gook Luck!


Bryant Parker lost his partner in a car accident, but decides to create a robot companion to help him cope. The thing is, the companion is an exact copy of his partner making it more difficult to move on. Does Bryant try to relive his past or does he find the strength to move on. Built For Love is a choose your own adventure story that explores losing loved ones and trying to move on from the past.

A young woman traverses a mysterious, post-apocalyptic world, only to find that her home is destroyed. What happened, and more, where is she?


How were these games made?

The game "Disconnected" was developed on Unity where it explored the sense of home as it being from your own perspective and body and what happens when that is disconnected. It made creative use of this theme through dialogue and an interesting platform-based world.

"Built for Love", a story-based game built on Twine, explored the idea of another person being your home. In this touching, funny, yet heart-wrenching story, players must decide to try and replace their loved one with an android, or move on.

Finally in "Audio City," the player helps a blind character navigate their way home from an unfamiliar place via sound recognition, exploring the sounds we associate with our neighborhood or home.