With the prisoner jobs, prisoners are allowed to perform what is called a jailbreak with the help of a Gamemaster.
You may only host a jailbreak if a prisoner makes a staff ticket for one.
Jailbreaks may not occur during someone else's event unless the other GM confirms they wish to allow it.
After a jailbreak, there is a 30-minute cooldown for another jailbreak to occur. Log the jailbreak in #side-activity after it finishes, the time that message is sent can be used to determine if someone makes a sit for another jailbreak too early. If they do, take the sit and inform them of how long is left on the cooldown.
You must not interfere or model yourself as a prisoner during a jailbreak. They are to do it themselves.
Jailbreaks end when all the prisoners have died and are in their cells.
Prisoners must advert when a jailbreak is occurring and may only use the weapons on the job or given to them by the GM.
Follow the prisoner rules in the MOTD.
If the prisoners want weapons, only give them the weapons specified below.
The weapons prisoners get is dependent on prisoner player count.
Less people on prisoner job = higher damage pistol
1 - 5 Prisoners Online
rw_sw_scoutblaster - 35 Damage
rw_sw_relbyk23 - 35 Damage
rw_sw_e11_noscope - 33 Damage
5 - 9 Prisoners Online
rw_sw_dc17 - 30 Damage
rw_sw_dh17a - 30 Damage
rw_sw_rk3 - 30 Damage
rw_sw_e11_noscope - 33 Damage
10+ Prisoners Online
rw_sw_dc17_purge - 20 Damage