Head Gamemaster: Plays as Director (or Director Orson Krennic), should push for changes within GM and lead the GM team. Sets the time of and who gets accepted for the GM team via interviews or applications.
Pins:
B1 - 1, C1 - 1, D1 - 1, E1 - 1, F1 - 1, B2 - 2, C2 - 2, D2 - 2, E2 - 2, F2 - 2
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Senior Gamemaster: Plays as Deputy Director, helps the HGMs with implementing change in GM. Should be good at planning and performing events and should manage the GM team. With this, SGMs can strike other GMs.
Pins:
C1 - 1, D1 - 1, E1 - 1, F1 - 1, C2 - 2, D2 - 2, E2 - 2, F2 - 2
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Gamemaster V+ may train other Gamemasters, and mostly focus on this and doing Mega events. They can also do Defcon 1 events. If 3+ GMV+ agree, they may strike another Gamemaster.
Gamemaster X: Plays as General.
Pins: A1 - 2, B1 - 2, C1 - 2, D1 - 2, E1 - 2, F1 - 2
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Gamemaster IX: Plays as Lieutenant General.
Pins: A1 - 1, B1 - 2, C1 - 2, D1 - 2, E1 - 2, F1 - 2
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Gamemaster VIII: Plays as Major General.
Pins: A1 - 1, B1 - 1, C1 - 2, C1 - 2, D1 - 1, E1 - 2, F1 - 2
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Gamemaster VII: Plays as Brigadier General.
Pins: A1 - 1, B1 - 1, C1 - 1, D1 - 2, E1 - 2, F1 - 2
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Gamemaster VI: Plays as Colonel.
Pins: A1 - 1, B1 -1, C1 - 1, D1 - 1, E1 - 2, F1 - 2
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Gamemaster V: Plays as Lieutenant Colonel.
Pins: B1 -1, C1 - 1, D1 - 1, E1 - 2, F1 - 2
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Gamemaster III+ can do off-map (where the server changes map) events after they have been trained to do so by a GMV+. They may also host Mega events with permission from SGM+ and a GMV+ Co Hosting.
Gamemaster IV: Plays as Major.
Pins: C1 - 1, D1 - 1, E1 - 2, F1 - 2
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Gamemaster III: Plays as Captain.
Pins: C1 - 1, D1 -2, E1 - 2, F1 - 2
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After being trained for Combat by a GMV+, Gamemaster 0+ can do Combat events where the Imperial Troops are pitted against various types of enemies, from Rebels to CIS to Combine. These events can be as creative as you want so long as it makes sense to the players and fits in serious RP! The Combat training also allows GM0+ to host Combat SIMs.
Gamemaster II: Plays as Lieutenant.
Pins: E1 - 2, F1 - 2
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Gamemaster I: Plays as Second Lieutenant.
Pins: E1 - 1, F1 - 2
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Gamemaster 0: Plays as Second Lieutenant.
Pins: E1 - 1, F1 - 2
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TGMs should only use 25 props max and cannot use skybox props. If a TGM goes inactive for 2 weeks, they will be automatically removed from the Game Master Team with a 1 month {DNT}.
Trial Gamemaster: Plays as Enlisted.
Pins: F1 - 3
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ALL ISB ARE EXPECTED TO USE BOTH CODE CYLINDERS IN BODY GROUPS!