While on the bridge of any Ground Base, any Naval Enlisted not manning the turbolasers during combat should be at another console checking essential base system's such as Shield's, Base Integrity, LSS (Life Support System's), Engine System's, or initiating a tractor beam after locking onto a target, during non-combat situations one can check the Fuel System, and Coolant system. Here are relevant ways to check these:
Walk up to the tractor beam console and press E. Once in you will see all ships in airspace (including GL turbo lasers, ignore these), you will choose which ship you would like to click grab onto, once you decide you will see a yellow blip pop onto the console, once you see that move the white line to where the blip is, activating the tractor beam and stopping the ship.
Look at and hit E on the Tractor Beam Console.
Select the respective target (Ignore GL Turbo).
Using Left & Right Arrow buttons, move orange line into centre of orange circle.
Select the number '1', if you fail repeat step 3 & 4.
If you successfully lock onto the target but the resistance is too high, repeat step 3 & 4 however select the next number in the line.
If you successfully lock onto the target, the target will cease movement.
There are two consoles located on the right side of the GCC. A console is used by pressing E while facing it, once pressed a menu will appear where you have an option to select what to do based on what console you access.
Our main weapons are Turbolasers. They use a two-stage system with powerful laser cannons. A small laser creates an energy beam that combines with blaster gas inside the main turbolaser. This creates a strong blast. These lasers are very destructive, with galven coils focusing their range to be two or three times longer than regular lasers. They shoot superheated, supercharged particles. A precise hit can quickly cause large-scale pressure loss in an area, depending on factors like the ship's armor, accuracy of the shot, and distance. While these weapons can be used against shields, they aren't as effective as Ion weapons
CONTAR - Targeting/Firing Console -
When on the console you will have the ability to select a ship to target and a place on the ship to hit. The strength of the guns you fire depends on the charge selected by another naval trooper on the right console. Before being able to damage a ship you must first take out its shields. Once the shields are down you are able to damage other parts of the ship.
Ensure the charging console is set to the correct level.
Look at and press E on the Targeting/Cannon Console.
Select The sub systems on the ship and click on the desired cannon 1-4, text will turn orange.
Find the target ship and select one of the targets.
Shields
Engines
Cannons
Hit 'Fire' on the desired cannon.
Repeat steps 1-5.
CONPWR - Power System - We can distribute power to systems/functions as we please, shut down systems, activate systems, and customize the power of certain systems to our needs. We could increase shield power if we were in an asteroid field and needed it. Or we could increase weapons power if we desired that extra kick. The CONPWR system certainly has many options.
All systems have a base energy amount of 20%, with a total reserve energy amount of 100%. In order to increase power to one system, power must be decreased from another system. The Tractor Beam should always be the first system that you divert power from.
Look at and hit E on the Power System Console.
Select one of the 5 options.
Engines
Shields
Hyperdrive
Tactical (Turbolasers)
Tractor Beam
Decrease power from unessential systems (Tractor > Hyperdrive > Engines > Tactical > Shields) and hit Submit.
Increase power to essential systems and hit submit.
CONREP - Diagnose/Repair Console - We are able to diagnose any damage to the hull or to essential systems on the Ground Base from this console. If we do find any damage we are able to send repair droids to repair the damage or send for someone to reset a system manually on a console. There is only 1 team of repair droids on any Ground-base currently.
Look at and hit E on the Repair Console.
Select the desired damage you want to repair.
Disregard Shield Damage as it is currently not working.
Select Dispatch Repair Droids who will respond to the location and fix the damage.
CONSHD - Shields: You are given the command to check shield integrity, while at a console you will do /me check's shields, then perform a /roll, after getting the roll, relay the information to the deck command while also doing /act Shield Integrity is at [%]
If the shields are damaged and are shown in CONREP as needing repair then you will need to send someone to Turbolasers to repair them. The repair console will only spawn once the
Go to turbolasers.
Look at and hit E on console directly in front of TL Catwalk.
Reset the Shield systems, ensure that they are fully repaired.
Hull Integrity: You are given the command to check hull integrity, while at a console you will do /me check's hull integrity, then perform a /roll, after getting the roll, relay the information to the deck command while also doing /act Hull Integrity is at [%]
75%-100% is the best area to be in terms of Hull and Shield Integrity
50%-75% Get the system repaired/charged to above a 75% when you are able to
25%-50% activate repair droids and let repair crew's know the hull integrity is low, or charge the shields to a minimum of 75%
0%-25% this is a critical level, get repair crews and droids onto the hull to repair the ship, and get shields back online!
CONLSS - LSS: You are given the command to check Life Support Systems, while at a console you will do /me check's LSS, then perform a /roll, after getting the roll, relay the information to the deck command while also doing /act LSS is at [%]
CONSCA - Scanning Systems - You may recall the CONSRS and CONLRS - this system is used harmoniously with those systems. While they can detect the objects' locations - the CONSCA system can’t. It relies on the Sensor systems for that data. After Sensors pick up a ship/object/planet/etc. - the Scanning systems can be employed to get a closer look at an object. They can find out how many life forms are present, what systems of a ship may be engaged, how fast they’re going, any chemicals/objects aboard - anything like that. It is incredibly useful in running checks on ships before they board and can be used to find weaknesses in our enemies. One weakness this system has is it can NOT penetrate other ships' shields. However, it can scan the other ships' shields to find their integrity. The other ship must lower its shield to scan. If they are unwilling to do so, you may take them down using turbo lasers.
Long Range Sensors - This is a detection system used to detect objects - such as ships exiting hyperspace, asteroids, any ships in the system, etc. This specific system is used for long-range sensor scans. This system cannot gather many details; it is largely useful for determining speed, location, and the general size of an object. Many factors play a role in if the LRS can determine what an object is. Examples: Asteroid fields, Distance, # of objects (including other smaller ships) around it, etc.
/act Conducting long-range sensor scan. [00%]
Short Range Sensors - This is a detection system with similar functions to the CONLRS system, but the key difference is that it is meant purely for short-range sensor scans, and it is most useful in situations when you require a short-range sensor scan of the ship or the immediate area around your ship/fleet. It is useful for determining an object's size, location, speed, what an object is, what type of ship, etc.
/act Conducting short-range sensor scan. [00%]
Maintenance Console's
CONFUEL - Fuel System: While at any console on bridge and given the order to do so, you will do /me checks the fuel supply, after that you will do a /roll, and when given the number you will relay the information as well as do /advert Fuel Supply is at [%]
CONCOL - Coolant System: While at any console on bridge and given the order to do so, you will do /me checks the Coolant System, after that you will do a /roll, and when given the number you will relay the information as well as do /act Coolant System is at [%]
If the coolant supply is low please inform a maintenance crew by doing /comms [Naval-Maintenance Crew] We need more Coolant for the ISD/Lothal Base. This is only an RP comms, it will have no real use since there isn't a working coolant system at the moment.
PWR - Power System - We can distribute power to systems/functions as we please, shut down systems, activate systems, and customize the power of certain systems to our needs. We could increase shield power if we were in an asteroid field and needed it. Or we could increase weapons power if we desired that extra kick. The CONPWR system certainly has many options.
All systems have a base energy amount of 20%, with a total reserve energy amount of 100%. In order to increase power to one system, power must be decreased from another system. The Tractor Beam should always be the first system that you divert power from.
Go to a console.
Enter / Login to the system
Select one of the following options, to divert power from.
/act Diverts [00%] power from 1-5 to 1-5.
Select one of the 5 options.
Engines
Base Shields
Tactical (Cannons)
Life Support
Reserves
REP - Diagnose/Repair Console - We are able to diagnose any damage to the hull or to essential systems on the Ground Base from this console. If we do find any damage we are able to send repair droids to repair the damage or send for someone to reset a system manually on a console. There is only 1 team of repair droids on any Ground-base currently.
First, Select a console to work with.
Login into the console.
Scan the ship for any damages.
/act Scans ship for any damages. [30%]
Select one of the 9 options.
1 - 25 - Hangerbay Doors
25 - 35 - Engines
35 - 45 - Shields
45 - 55 - Starboard Side Hull
55 - 65 - Portside Hull
65 -75 - Tractor Beam
75 - 85 - Starboard Side Cannons
85 - 90 - Portside Cannons
90 - 100 - Bridge
5. /act Sends repair droids to Location
SHD - Shields: You are given the command to check shield integrity, while at a console you will do /me check's shields, then perform a /roll, after getting the roll, relay the information to the deck command while also doing /act Shield Integrity is at [%]
If the shields are damaged and are shown in CONREP as needing repair then you will need to send someone to Turbolasers to repair them. Request for an engineer to go and fix them.
Hull Integrity: You are given the command to check hull integrity, while at a console you will do /me check's hull integrity, then perform a /roll, after getting the roll, relay the information to the deck command while also doing /act Hull Integrity is at [%]
75%-100% is the best area to be in terms of Hull and Shield Integrity
50%-75% Get the system repaired/charged to above a 75% when you are able to
25%-50% activate repair droids and let repair crew's know the hull integrity is low, or charge the shields to a minimum of 75%
0%-25% this is a critical level, get repair crews and droids onto the hull to repair the ship, and get shields back online!
CONLSS - LSS: You are given the command to check Life Support Systems, while at a console you will do /me check's LSS, then perform a /roll, after getting the roll, relay the information to the deck command while also doing /act LSS is at [%]
CONSCA - Scanning Systems - You may recall the CONSRS and CONLRS - this system is used harmoniously with those systems. While they can detect the objects' locations - the CONSCA system can’t. It relies on the Sensor systems for that data. After Sensors pick up a ship/object/planet/etc. - the Scanning systems can be employed to get a closer look at an object. They can find out how many life forms are present, what systems of a ship may be engaged, how fast they’re going, any chemicals/objects aboard - anything like that. It is incredibly useful in running checks on ships before they board and can be used to find weaknesses in our enemies. One weakness this system has is it can NOT penetrate other ships' shields. However, it can scan the other ships' shields to find their integrity. The other ship must lower its shield to scan. If they are unwilling to do so, you may take them down using turbo lasers.
Long Range Sensors - This is a detection system used to detect objects - such as ships exiting hyperspace, asteroids, any ships in the system, etc. This specific system is used for long-range sensor scans. This system cannot gather many details; it is largely useful for determining speed, location, and the general size of an object. Many factors play a role in if the LRS can determine what an object is. Examples: Asteroid fields, Distance, # of objects (including other smaller ships) around it, etc.
/act Conducting long-range sensor scan. [00%]
Short Range Sensors - This is a detection system with similar functions to the CONLRS system, but the key difference is that it is meant purely for short-range sensor scans, and it is most useful in situations when you require a short-range sensor scan of the ship or the immediate area around your ship/fleet. It is useful for determining an object's size, location, speed, what an object is, what type of ship, etc.
/act Conducting short-range sensor scan. [00%]
Maintenance Console's
CONFUEL - Fuel System: While at any console on bridge and given the order to do so, you will do /me checks the fuel supply, after that you will do a /roll, and when given the number you will relay the information as well as do /advert Fuel Supply is at [%]
CONCOL - Coolant System: While at any console on bridge and given the order to do so, you will do /me checks the Coolant System, after that you will do a /roll, and when given the number you will relay the information as well as do /act Coolant System is at [%]
If the coolant supply is low please inform a maintenance crew by doing /comms [Naval-Maintenance Crew] We need more Coolant for the ISD/Lothal Base. This is only an RP comms, it will have no real use since there isn't a working coolant system at the moment.