The Pathfinders
."What is a Pathfinder?".
A Pathfinder is a devoted soul that seeks the thrill of travel and danger, always ready to heed the call for adventure.
Not one easily dissuaded from exploring a forbidden cave system or someone that's terrified to try something new, Pathfinders are individuals who don't quite shine cooped up in a library. They study the world in a different fashion, preferring to have the world itself be the teacher. With the promise of potential new sights, new sounds, and exotic species with every quest, Pathfinders desire to have a hands-on experience rather than read about it. They are often the first to set out into the unknown with the goal of bringing back something worthy of cataloging, whether it be in the form of knowledge, relics, or treasures to fulfill the honorable mandate set forth by the Archive's Creed.
Alongside being committed to the path's ever-stretching road, Pathfinders are exceptional preservers of a more delicate form of knowledge. With time in constant motion and fate always striking in often unpredictable ways, they realize that there are some things worth protecting and preserving that cannot be written into scrolls. Experience is the best teacher, as it has taught veteran adventurers important lessons that stick with them. Pathfinders make it a focus to pass down their wisdom to ensure it withstands the testament of time, thus these veterans of adrenaline also serve as studious pupils or wise mentors. They are exceptional examples of the Pathfinders' Creed.
Pathfinders will be given tasks that gear towards the pursuit of making discoveries, the preservation of knowledge, and exchanging experiences with others for Fabled Prestige.
Ranks
All Pathfinders begin their studies as Apprentices before they work up to the Pathfinder title.
All adventurers begin their treks on the road before they get to the mountain top. Apprentices are recognized but not entrusted just yet with dangerous journeys. They are expected to prove they are capable by embarking on lower-leveled quests, demonstrating good character for the better of the people, and looking to the Pathfinders and Proprietors for guidance and improvement. Apprentices start with Copper rank and must work their way to Silver.
The Pathfinders are the bulk of the branch, serving as the bridge between the Apprentices and the Proprietors.
While they are experienced and have the ranks to reflect it, these individuals still have things they could master themselves. These devoted individuals are expected to aid Apprentices in their journey up the ranks, as well as look to learn from the Proprietors when they can. They are authorized to take on more difficult quests and adventures that Apprentices cannot embark on just yet. Apprentices must achieve Gold to become a Pathfinder, and they can work their way up to Adamantite.
Lastly, the Proprietors stand out for their commitment to Adventure.
These are chosen for their inspiring leadership skills and their devotion to teaching their fellow Pathfinders and Apprentices their trades and techniques, as well as upholding the Pathfinders’ Creed. They are chosen by the Guardian to assist them directly with the health and maintenance of The Archives, as well as going on the most perilous of quests that Fables has caught wind of over the years.
.PATHFINDERS CREED:.
We follow the Road where it leads; No Danger or Difficulty will Deter us;
We climb the highest Mountain, No Peak will Defy us;
We fjord the widest River, No Water will Deny us;
We explore the hidden Dungeons, No Darkness will Demoralize us;
For we are Pathfinders to Seek is our Creed.
."How can I contribute as a Pathfinder?".
There are multiple ways one can contribute to the Group and rank up Fable Prestige!
Below are writing Prompts aimed to inspire your characters to survey Sincadere, whether they aim to fight monsters, help the needy, or explore the world. There are also Prompts to meet fellow group members, visit other nations, or furthering the goals of the Fables of Fortune
The ultimate way you can contribute as a Pathfinder is to write about what best interests you, and inspire others to do the same.
."How can I rank up as a Pathfinder?".
Simple: Roleplay & Write!
The prompts below are the guidelines that Fables of Fortune want its Pathfinders to follow. There can be some variation, but ultimately all submitted works should stay within the theme of the Prompts.
The goal is to encourage adventures, exploration, and meeting your Pathfinder and Chronicler partners. You should do all three a month to stay on the right path.
."How do I submit my Writing/ Roleplay Logs?".
You have two ways to submit your work: and it'd be mighty appreciated if you do both!
Fill out a copy of this Google Document and share it with HollowDeathHeart@gmail.com. (more instructions inside)
In-world, fill out a Notecard with the required information and drop it off either at The Archives' in-world location, or share it with HollowDHeart, SincereHSoul, and/or Alex Giacobini. ( same requirements within the Doc. )
![](https://www.gstatic.com/images/icons/material/product/1x/docs_32dp.png)
Explore the World, Follow the Creed
Seek out a map of Helheim, Cabbala Amartia, The Jade Lotus, Nascentia, The Oceans, or even other realms, point at the map and see what you find there!
What are the local monsters like? If able, take detailed notes and update the Chroniclers for the Fabled Bestiary.
Are there unique trees, metals, or sources of magic in this place? Take notes and bring samples back!
Do they have a Library or a place where they preserve their history? Borrow a book, an Chronicler can return it later.
What are the people like? Aggressive or Belligerent? Will we want to send Chroniclers here?
Explore and Survey the neighboring nations!
What is the area like? Is the environment dangerous, are there traps, are there treasures to be found?
Do the locals need your help? Offer your services to them, for a fee, or for free!
Observe how the nations treat their own. How many are working? How is the upper, middle, and lower class different? Are they welcoming to Nomads and travelers?
Indulge in the people's culture and socialize! There are some things within a culture that can't be put into physical documents. And sometimes, memories are the best way to bond. See if inhabitants have a special meal they enjoy or have a special dance or song that reminds them of home or a better time.
Investigate off the beaten path.
Look out for fellow Travelers and Nomads on the roads! Share some food and have a talk, see if they've got any interesting stories to tell or heard anything interesting on their travels.
Are there any wandering merchants traveling between settlements? If so, strike up some trade! They may carry some interesting goods not native to the nations.
Are there any settlements that aren't part of a nation directly? If so- investigate them! Do they know of the nations that neighbor them? Or if they're within the territory, do they stand by the laws or have different views?
Discover a place to meditate and enjoy the world around you. Perhaps your fellow Pathfinder may appreciate a little piece of calm to enjoy the moment.
Train with or under a Pathfinder!
Assist the Chroniclers with Research
Go out on an adventure with an Chronicler!
Keep a log of the adventure!
There are moments when there isn't time to think and decide what to do, especially if time is ticking and life is in danger. Were there any moments when you or another had to intervene before it was too late?
Describe the terrain you embarked on. Try to recall things that mere words can't describe. What did the air feel like, how did the sun feel against your skin? Did the air have a flavor? What was most prominent in your mind?
Did you meet any locals on your journey, or interact with the environment beyond just navigating it? Talking to an animal or plant, or using druidic arts- however you possibly did it, what do you remember from it?
Was there a moment you could teach someone in your group a lesson? Maybe you know how to track, or perhaps you found some edible berries while hiking!
Describe your companions. Were there any roles, and who was responsible for what? Did anyone do anything inspiring or clever?
How did your team work together during your adventure? Were bonds strengthened or strained, and why?
Go out on a journey of Self-Discovery.
Record your meditation.
Sometimes when the world is weighing on one's shoulders, people forget that there's always someone willing to help lift it. Is there someone in your life currently that is that person or was?
Similarly to a single evil that can plague a nation, a single act of kindness can spark a positive revolution. Think back on your life, and wonder: have you witnessed an act of kindness or given one yourself? Or you were the recipient of such kindness? Did it inspire you, and how?
Some who traverse the roads don't have a goal set yet, uncertain of what they want to do with themselves. Sometimes they just let the road take them where it wants. Do you have an ultimate goal, and if so- how do you intend to get there? Can Fables of Fortune help you achieve it?
Why do you heed the call to adventure? Is it to experience new things, or meet new people? Perhaps discover something that will change the world?
Take time to bond with a fellow Pathfinder or an Chronicler. The journey is a long road with many moments of uncertainty, but it never has to be one traversed alone.