Resources

You are not alone in the universe! Here is a collection of useful assets and learning resources which make our research go smoothly.

Writing

Assets

Imagery

3D Models

Vectors

  • Undraw -> Open-source illustrations

Shaders

Extras

  • Adobe Color -> Web-app to find out colors that go well with each other

Development Frameworks

Node based

  • Gratin -> A programmable node-based system for GPU-friendly applications [ paper ]


DCC application based

  • MNPR -> A Non-Photorealistic Rendering framework developed in Autodesk Maya using the Maya API, Python and GLSL/HLSL.


Debuggers

  • RenderDoc -> stand-alone graphics debugger (Win, Linux)


Domain Specific Languages

  • Halide -> DSL for image processing and computational photography
  • Opt -> DSL for Non-linear Least Squares Optimization in Graphics and Imaging [ paper ]

Documentation

Learning Resources

Art Materials

trueart.info - based on excerpts of ART HARDWARE: The Definitive Guide to Artists’ Materials (1987) by Steven Saitzyk

Graphics API

General Topics

Implementation