Augmented Reality

Augmented reality (AR) is a promising educational technology, defined as ‘a means with which to supplement the real world with digital information through a visual interface’ (Czerkawski and Berti, 2021). Its emphasis on experiential and immersive learning has led to its adoption across various disciplines and increased focus in university labs and centers (Czerkawski and Berti, 2021). 

AR is a prime example of good experience design in education, offering immersive, interactive, and personalized learning environments. It enhances understanding by overlaying digital information onto the real world, allowing students to visualize complex concepts in 3D. AR promotes active learning through hands-on activities and caters to various learning styles and needs, making education more accessible and engaging. 

Below, you will find a variety of AR tools that work for students and educators and how the applications have taken UX into consideration when creating these AR tools. Scroll to the bottom of the page and you will find YouTube videos with a more in-depth description of each application. 

Quiver 

Website : https://quivervision.com/

Best for... Elementary students and educators 

Quiver combines physical coloring with AR. Students color in printouts, and using the Quiver app, they can see their creations come to life in 3D. This application is excellent for younger students and subjects such as art, science, and geography. Can you imagine having this experience as a kid? How cool! 

Quiver considers UX through immersive learning opportunities, interactivity and engagement: 

Merge Cube

Website : https://mergeedu.com/cube

Best for... Elementary and Secondary Students and Educators 

Merge Cube is a physical cube that students can hold and interact with. Using the Merge Explorer app, students can see 3D objects appear on the cube, such as planets, cells, or historical artifacts. This is particularly useful for subjects like science and history.

Merge Cube considers UX through immersive learning opportunities, interactivity and personalization

4D Anatomy

Website : https://www.4danatomy.com/students

Best for... Secondary and post-secondary students and educators 

4D Anatomy allows students to explore the human body in detail. By pointing their device at printed targets, they can view and interact with 3D models of human anatomy, which can be rotated and explored in depth. This is highly beneficial for biology and health education classes.

4D Anatomy considers UX through immersive learning opportunities, interactivity and accessibility


Quiver

Merge Cube

4D Anatomy