After embarking on this accelerated journey to really understand and identify specific ways to use Augmented Reality in our professional practice, we've collected some final advice to leave you with:
Don't be afraid to download and play/experiment with AR applications before you know how you might implement it in your class. Augmented Reality is meant to be experienced out in the world and as you play with it "out there", we think you'll be surprised how you will begin to think of innovative ways that it could be useful to your situation. It's also important to try the apps yourself because some can be frustratingly glitchy and counter-intuitive, and IT'S NOT JUST YOU! Feel free to uninstall those ones and keep looking.
As technology evolves, so too does the way in which we learn. The days of the teacher as the primary source of information are nearing their end and in their place emerges a variety of new learning strategies which complement our advancing technology. The emphasis on learning has been gradually shifting away from rigid and restrictive learning to a more creative and open process. It is in this realm that Augmented Reality can have its biggest impact. Giving students the tools to demonstrate their knowledge in a way that encourages creative engagement and collaboration will have lasting effects on their educational development. With technologies such as AR at our disposal, students can jump into the driver's seat and take control of their own learning.
Every AR experience doesn't have to be a big-complex task, sometimes the simplest approach is best. Consider taking an exploratory approach with your students and learn the pros/cons together.
Although not universal we found that using AR for too long can become tedious and exhausting. It lends itself neatly to repeated or chained 'micro' activities. If students are linking the activity to "place" it also has massive potential for personalization of learning.
Some risks we encountered in our research include examples where AR has triggered motion sickness/vertigo during use. Also, whenever using mobile technology 'out in the world' there is a risk of becoming unaware of your surroundings.
It's important that you discuss these risks with learners and plan to use the technology in a way that mitigates risks. For example, you may want to limit certain app use to specific areas and require a 'buddy' system. You may also offer alternatives to using the app to meet the learning outcomes for the day/assignment since some students may not be able to use the app effectively without experiencing adverse reactions.
An additional risk is that because we are working with technology the app might not work. If you are using an app in a workplace or an operation, a contingency plan should be implemented. The contingency plan might include showing patients pictures of the menu items. As a result, the level of service is still maintained and patients are able to see a visual of their menu options.
Please return to our ETEC 523 Discussion to answer (at least 2 of) the final, reflective questions related to this OER:
Remember the Word Cloud from the beginning? Have your top-3 words changed now that you’ve reviewed this OER? If yes, what has changed in your perception? If no, why has your impression stayed the same?
Are you inspired to introduce or rework AR into your current practice? How do you think it will add value?
We didn’t explore the future of AR much in this resource but if you implement some basic AR apps and strategies today, how do you think you might be using it in 5 or 10 years' time?
AR is still a relatively unexplored and rapidly evolving tool to facilitate learning and foster engagement. Part of our challenge with this OER was finding effective AR tools that would complement our respective roles. We would like to encourage you to share any AR applications you have found and share a link to them in the course discussion.