Step 2 Example

STEP 2 - Understand the Opportunity 

Follow along with your assignment - this one is for IDS 117 class only
*For other classes, review your specific class assignment in the Blackboard shell*

Below is an example of the responses you will put in your assignment for Step 2.
If you have any questions along the way, please use the Blackboard Question Discussion Forum. 

At this point, there are a variety of ways that families of children under 10 with depression can get help, such as with therapy, medication, school resources, technology, and early identification and prevention. 

For example, one current way is by technology. Using mindfulness apps is a way for children to learn how to manage stress. Online therapy platforms such as Mightier can help students learn coping mechanisms through play. 

Mightier https://www.mightier.com/how-it-works/ is an online platform that you can subscribe to teaches children how to practice calming techniques to manage anxiety. The platform also has a heart rate sensor so you can measure the child's progress. It costs $28 a month. 

At this point, I am very interested in figuring out how to get more mental health solutions in the hands of children that have economic barriers. It seems that a technological solution could be an inexpensive option.  

I did a search to find online therapy platforms for depression for children. I found a great article from Forbes summarizing many of them. I did not see any that had a game like function, so I did a deeper search via Google to see if any came up. I didn't see any nonprofits or for profits offering a solution, but I did see someone wrote a blog post about what she does with children through Telehealth. 

This research then brought me to a for profit selling an online platform to provide play space virtually for therapy. Called Practice Space, this company seeks to work with providers giving therapy to kids. https://www.practicespace.health/playspace 

When I think about my particular skills, I think I am good at making websites. 

I've also identified a gap in the marketplace. While there is game play being used to help treat anxiety, there isn't game play to treat depression in children. I think this presents an opportunity I would like to pursue.