ENT 3607
Innovation by Design
Innovation by Design
In this class you will explore design as a way of working - an approach that is inventive and resourceful and most of all, seeks to serve the needs of others.
There are many ways to problem solve and identify challenges. Design can give you new tools and skills to tackle your projects from a different perspective.
In the first module, you will learn the design thinking process in theory and with guided practice.
Design thinking is the mindset that aims to improve the situation of people through the experiences they have. If you’re interested in solving problems for people, then you can practice design thinking.
After that you will reinforce and apply those skills as you work with a team to design, prototype, and present a service and a product to solve a problem.
Throughout, you will learn to speak confidently and knowledgeably with engineers or other stakeholders who can help launch the product.
This course teaches students about the process of developing new products. The development of an idea to a new product is enhanced by design thinking, but also made possible by completing specific steps: creating specifications and design requirements, sourcing parts and materials, working with manufacturing firms, filing for patent protection, designing product sell sheets, and more. The course will cover design and development issues for both physical and digital products and services. Students will learn to speak confidently and knowledgeably with engineers or other stakeholders who can help launch the product.
The class will focus on the following topics:
1) Design Thinking
2) The development of a service prototype
3) The development of an application prototype
4) The development of a product prototype
5) Customer Discovery
6) Incremental Innovation Theory
The class will review the following topics:
7) The Design Thinking Process
8) The Value Proposition Canvas
9) Modeling design software (such as Fusion360)
10) App design software (such as MarvelApp, Figma, or Adobe XD)
11) Web design software (such as Google Sites)
Intuit Design for Delight Innovator Certification
Entrepreneurship in Small Business Certification v2 exam objectives Production and Distribution
Stanford d.school Design Thinking Bootcamp
Quality Matters
The Federal Regulation and FGCU Policy 2.013 definition of a credit hour is "one hour of classroom or direct faculty instruction and a minimum of two hours of out of class student work each week for approximately fifteen weeks for one semester, or the equivalent amount of work over a different amount of time".
For 15 week full semester traditional (face to face) classes...
Two lessons per week
Expect to spend 3 hours per week in live class lessons and 6 hours per week outside of class on coursework.
For 8 week mini semester hybrid classes...
Four lessons per week (for 7 weeks, then two lessons during final week), with half of instruction online for hybrid classes
Expect to spend 3 hours per week in live class lessons, 3 hours per week in remote instruction, and 12 hours per week outside of class on coursework.
For 6 week mini semester traditional (face to face) classes...
Five lessons per week, with half of instruction online for hybrid classes
Expect to spend 7 hours per week in live class lessons and 14 hours per week outside of class on coursework.
For 10 week Summer C term online asynchronous...
Three lessons per week
Expect to spend 4.5 hours per week doing online lessons and 9 hours per week doing other coursework.
For this class, the outside of class work, in general, will breakdown like this:
Learning how to make prototypes such as with Figma, Fusion360, and maker space equipment
Applying design thinking concepts to designing your life through book reading, activities, and discussion posts
Applying design thinking concepts to real clients
More information about Time Management