For new and advanced learning environments including technologies such as Virtual Reality (VR), Augmented Reality (AR), and 3D printing I feel there is a multitude of potential for their uses in today’s classrooms. In traditional classrooms, these innovative technologies allow for students to get a more “hands on” experience when looking at different situations. For example, when students need to learn about different organs and parts of the body, with the help of VR and 3D printing students can become more familiar with each part rather than looking at a picture. These technologies allow for students to see a more in-depth version of what they are learning, allowing not just for a better understanding of the curriculum but also creating a more interactive learning environment which fosters more complete understanding. These tools and technologies are extremely valuable additions to each classroom they are in. Whether it is for traditional classrooms, classrooms for students with disabilities, or in higher level educational settings, these additions to the classrooms can only add to the educational and learning experience.
Personally, I would see myself as an educator in my classroom utilizing these technologies. I would like to work with students with disabilities and these technologies are very useful in this application. According to, “The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits” it was found that VR and AR are very useful when working with students with disabilities, specifically those with attention deficit disorders. It is thought that with a more interactive environment for students to use for their learning space, they will participate more effectively allowing for better concentration. These technologies allow for a broad use for students with disabilities, allowing for each student to have an environment in which they can be the most successful they can be when learning the curriculum.
When looking at these technologies I see very few negatives. One more obvious downside is that these technologies rely on an external power source, so if the students and teachers become dependent on these means of teaching and learning and the power goes out, they cannot be used.
Rizzo, A., Buckwalter, J., Bowerly, T., Zaag, C. V., Humphrey, L., Neumann, U., . . . Sisemore, D. (2000). The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits. CyberPsychology & Behavior,3(3), 483-499. doi:10.1089/10949310050078940