Itch.io
Role - Gameplay Programmer
9
4 Weeks
Engine - Unreal Engine
About
Lymbo, a plane between Life and the Afterlife; the only way out is to have one's last wish fulfilled. Enter Frank Walking, who's last wish is that he could have been more helpful towards people in his life. Meeting the Angel in charge, he is tasked to help other's fulfill their last wishes and get them to the Afterlife in order to get there himself. Itch.io
Contribution
Pick up and drop system
Rainbow canon mini-game
Character movement
worked on main and pause menu
Pick Up and Drop System
The main thing I worked on was the Pick Up and Drop System which consists of picking up quest items, placing them down in sockets and customized logic happening depending on the item in the socket.
This system is designed to be as generic a possible, when the player places a quest item down into a socket, an event is triggered that checks whether the socket contains the required quest item. To make it easy accessible for designers, these functions call be called through a subsystem in both c++ and blueprint.
Rainbow Canon Mini-game
Inspired by the fishing mini-game in the game Stardew Valley, this feature is a small part of the game where the player must balance Peeter as he urinates a rainbow into a canon.
the things I worked on include the input handling, the mini-game UI and Peeter(the quest character) walking to designated positions
This mini-game is intended to be a short, fun experience where slightly janky inputs create a chaotic and entertaining challenge for the player, before concluding the quest and allowing progression through the rest of the game.
Designers
Kasper Enwall
David Runnding
Daniel Atterby
Ghazaleh Shahabirad
Animators:
Madeleine Olausson
Programmers:
Elliot Coffell
Halldór Kári Kristmundsson
Kiran Gaudian George
Oskar Norberg