**Work In Progress**
Enemies Stats
Enemies stats have been reworked using vanilla Elden Ring values as a base, and then fine tuning until finding sweet spots for each one of them. This is a work in progress that will take a good amount of testing.
Overall, enemies are way more tanky now, specially bosses and subbosses. You can no longer delete low tier enemies with a pair of hits, all of them fight back so even a pack of rats can be a threat. The increased health pools encourage players to use strategy and tactic to maximize the damage inflicted and the crowd control.
Also, player inflicted damage when using elemental and status infused attacks have been balanced so no longer it is possible to kill a boss with a few hits due to massive stacked damage output. This is mainly true for Bleed and Frostbite, that trades porcentual damage with absolute damage values.
Some enemies have now added status to their attacks, increasing their hazardry. For example Monstrous Dogs inflict Bleed with their bite attacks, and Kindreds of Rot inflict Scarlet Rot with thier glaives and long range projectiles.
Enemies map positioning is being edited adding additional enemies into specific combat areas creating interesting combinations.
Elite Enemies
These are special enemies with higher stats than also can enter Enrage Mode when below 50% of their HP bar. Enrage Mode increases their Hyperarmor, so they no longer can get staggered with regular attacks. They usually gate some kind of reward, like the Magic Locked Chests. These chest will not open until you kill an specific Elite enemy.
Ultra-Elite Enemies
Harder and more powerful version of Elites, that enter Enrage Mode when below 75% of their HP. The always have a guaranteed drop, most of the times the weapon they are wielding.
Elemental Variations
There are many enemies with added elemental or status effect. Their situation is spreaded across the map.
Bosses revamped
Some few main bosses got new attacks or abilities, and some secondary bosses got replaced or the fight was changed in any way, like adding more enemies, to increase difficulty.