Class VR is a well established company offering VR headsets that are purpose built for schools and include unique VR experiences and related lesson plans across all subject areas. They primarily operate in the UK and the United States and more closely align their content with the curricular standards of those countries. They provide a very costly service which is well out of reach financially for most schools and depend heavily on schools accessing government grants to buy this technology. These grants are not widely available in the Canadian educational landscape. We are a much more cost effective alternative that is geared towards Canadian schools.
The VR Voyage Classroom is our most direct competition. Forager Education, a tech start-up, has partnered with the BC Museum Association to create a central hub for virtual learning experiences offered by museums in the province, including VR experiences. They are currently in the beta stage and have yet to fully roll out their platform. EduTrip VR is being rolled out in the Metro Vancouver area with ready access to the physical space of most of these museums. Because of this, our plan is to focus on partnering with major museums outside of BC to bring a wider variety of museum experiences to students in Metro Vancouver.
Victory XR offers VR experiences for a number of learning contexts, including K-12 education. They offer these experiences at a high price point and expect hardware to be purchased through them by schools or school districts. This creates similar barriers to access for the majority of public schools as those presented by Class VR. They are also a US based company and much of their content is geared towards that curriculum. They encourage schools to secure funding through grants, mostly offered through private companies and that are only available in the US. This is not a funding models that is accessible for Canadian schools.
VR technology becoming widely adopted by schools and VR headsets being widely purchased by schools.
lower upfront cost and reduce the hassle of storing and providing maintenance for VR headsets.
Can also be implemented with only one quick information session for teachers, rather than time consuming and costly professional development sessions.
Most public schools struggle to purchase and maintain the technology they currently have, much of which is funded by parent advisory councils. We offer an opportunity for VR experiences at a low up-front cost.
Teachers feeling intimidated by incorporating VR into the classroom.
We offer well designed and easy to implement units along with the VR experiences that save teachers time and enhance student learning.
Learning how to use the VR equipment takes less than 30 minutes of the teachers time.
Parents struggling to see the benefits of a VR classroom experience
Informational emails explaining the educational benefits of VR will be sent out prior to the EduTrip VR classroom experience.
Museums struggling to provide VR content due to budget constraints.
We are interested in bringing in VR experiences from museums around the globe and are not limited to local museums that may have smaller budgets for implementing VR technology.