Some of this content is used in Meme Warfare, but the original versions are here for archival purposes
Differently colored shades that Duragman and Rock created to unlock certain doors, containers, or areas.
Access to it's linked door, area, button, or lock of some kind
Intangible entity that replenishes a certain amount of current health when walked or ran over.
Specified amount of current health but caps at the user's maximum health
Part of a once whole durag, this piece of cloth still has durag energy inside it. They're a good makeshift armor since the durag energy in them will protect the wearer until these fragments are broken down even further, rendered unusable, or completely disintegrated.
Specified amount of current armor but caps at the user's maximum armor
One bottle similar in material and feel to an Er Cartridge, but with healing sauce that can be picked up for healing.
Specified amount of current health but caps at the user's maximum health
Intangible entity that replenishes FULL health when walked or ran over.
Full healing
An unwearable backpack with ammunition of varying amounts and types in it.
Whatever ammunition is found inside, capping at the maximum for that ammo type
Somehow this baggage was left unharmed, picking it up will increase the wearer's maximum ammo count by the size of that specific bag for the rest of the level, AND max out ALL ammo.
Double maximum ammo capacity and max out all ammo counts
Intangible entity that replenishes FULL health AND armor when walked or ran over.
Full health and armor
Become one with God for a short time.
Invincibility for the allotted time
Enter this phrensy state by letting your body "go where it goes" and screaming like a banshee... or a Pat. While in this state the user use NO ammunition, however this "powerup" will only last for a short time.
100% ammunition usage reduction