You may choose one of ten playable races on the world of Athas.
1. Aarakocra
2. Dwarf
3.Elf
4. Halfling
5. Half-Elf
6. Half-Giant
7. Human
8. Mul
9. Pterran
10. Thri Kreen
You may choose one of ten playable classes on the world of Athas. Some classes and archetypes do not exist. If you are interested in something outside this guide, speak to the DM. The Paladin does not exist on Athas and the Sorcerer and Warlock (Templar) are reserved for NPCs only.
1. Barbarian
2. Bard
3.Cleric
4. Druid
5. Fighter
6. Monk
7. Psionicist (New)
8. Ranger
9. Rogue
10. Wizard
Athas is a harsh and unforgiving place. Only the truly heroic can survive long enough to make an impact. You will make two sets of roles;
1-4d6 drop the lowest 1(2 times)
2-5d6 drop the lowest 2(4 times)
Or you may choose the following array; 16, 15, 14, 12, 10, 10
Additionally everyone may start with a free feat.
Acolyte and Sailor are not available. Change Folk Hero to Slave Hero. Outlander feature grants advantage to foraging checks, not automatic success.
Next, select a Social Standing commensurate to your background: templar or city official (aristocratic), noble (wealthy), merchant (comfortable), freeman/woman (modest), slave / tribesman / hermit (wretched to poor. These are suggested levels for lifestyle expenses (PHB 157). Only city officials, nobles, and merchants are allowed under law to read and write.
The Magic Initiate feat does not exist.
The Polearm Master feat includes the gythka and trikal weapons.
The Ritual Caster feat can only be taken by a Bard or Wizard, and they may not choose spells from the cleric, druid, or sorcerer classes.
The Spell Sniper feat allows bards and wizards to choose between their classes for cantrips. The cleric may only choose cleric cantrips, the druid may only choose druid cantrips, and no one can choose from sorcerer.
Athletics (swim). Only water clerics know how to swim. The concept is completely foreign and unknown to any characters and most creatures.
Insight. A character may make a DC 10 check after listening to a speaker's dialect for at least 1 minute to determine their city of origin, opposed by a Bluff check if they try to hide it.
Religion. Includes psionic lore.
Sleight of Hand. Casters may use this skill to make their verbal and somatic components less obvious, opposed by a Perception check.
Choose an alignment, you may choose evil but may not conflict with the party
Literacy is banned in cities, so please consult me when choosing background as to whether your social class enables you to read and write.
Write a brief backstory for your character to include, any family or friends, what was their life prior to becoming a slave, and how did you become a slave.
Use the Ideals, bonds, and flaws to flesh out your personality.
Levels 1-4: You will start the campaign as an escaped slave. As such you may choose two pieces of equipment and will have no money. One piece must be something sentimental, a keepsake of sorts, and another may be something useful such as a weapon or a water skin with water. Consult the Dm for approval.
Levels 5-9: 100 CP +1D10x25 CP
Levels 10-14: 1000 CP +1D10x250 CP
Levels 15+: 5000 CP + 1D10x2500 CP
At the first level, there's a 10% chance of obtaining a magic item. If unsuccessful at that level, the probability increases by 5% with each subsequent attempt. This probability resets upon successfully receiving a magic item.
Common: 1%-74%
Uncommon: 75%-89%
Rare: 90%-94%
Very Rare: 95%-97%
Legendary: 98%-99%
Artifact: 100%
Most everyone on Athas have some form, even if limited, of psionic ability, known as the "Will and the Way." Non-psionicist characters will choose a Wild Talent. For the people of Athas, psionics are special because it is the one source of extraordinary power that does not make them beholden to someone or something else. Templars need a sorcerer-king. Clerics must pray to the elements. Wizards leech life from plants. Soldiers need someone to make and maintain armaments.
One way, or another, you all found yourself in slavery. Bonded to a cruel trading company looking to sell you for the upcoming gladiatorial games in the great city-state of Tyr. While en-route, your caravan was set-upon by raiders. During the conflict you managed to make your escape. You now find yourselves alone with only each other in a vast hot wasteland.