“The people of the Tablelands know nothing of life. They choose no Path for themselves, and consume everything until they are dead.” ―Keltruch, pterran ranger
Pterrans are a race of lizard men who inhabit the Hinterlands near the Ringing Mountains. While most never make it past the mountains, some small clans have made their homes on the desert side, living in the forests and jungles near the Forest Ridge, near the rocky barrens which border the deserts of Athas.
Pterrans look more like humanoid pteranodons than they do lizards, indicating that they may be related in some way to the Pterrax, a race of flying creatures found on the rocky barrens of Athas. Standing roughly six feet tall, pterrans have light brown scales for skin. Along with their two arms and legs, pterrans also have a short, tail-like appendage and two rounded stubs on their backs, which further hint at their relationship to pterodactyls. The head of a pterran features large, almost bulbous eyes and a long snout, which is also the creature’s mouth. The mouth of a pterran has many teeth, which are used for ripping its food apart. The arms of pterrans end with clawed hands, usable in both hunting and fighting. There are no obvious characteristics which distinguish males from females under normal circumstances.
Pterrans are 5 to 6 1/2 feet tall reptiles with light brown scaly skin, sharp teeth, and a short tail. Pterrans wear little clothing, preferring belts and loincloths, or sashes. They walk upright, like humanoids, and have opposing thumbs and three– fingered, talon–clawed hands. Pterrans have two shoulder stumps, remnants of wings they possessed long ago, and a finlike growth juts out at the back of their heads. Pterrans weigh between 180 to 220 pounds. There is no visible distinction between male and female pterrans.
When pterran young reach the age of 15 years, they each must choose what is called a Life Path. Life Paths are essentially careers which the pterran will pursue throughout its life. There are three Life Paths in the pterran society: the ranger, the druid, and the psionicist.
Pterrans worship the Earth Mother, a representation of the whole world of Athas. Their devotion to the Earth Mother is deeply rooted in all aspects of their culture, and it defines a pterran’s behavior. All rituals and religious events are related to their worship of the Earth Mother. Religious events include festivals honoring hunts or protection from storms, with a priest presiding over the celebration. Most pterran priests are druids.
Pterrans' heritage and religious ceremonies give them distinct advantages and disadvantages on Athas.
Ability Score Increases: Pterran's recieve +1 to Strength and +1 to Wisdom and +1 to any other attribute of their choice.
Age: A Pterran will reach maturity at the age of 15 where they will undergo a ceremony and choose a life path. They typically live to 65 years of age.
Alignment: Pterrans tend towards lawful, well– structured lives, and most of them are good. Evil pterran adventurers are usually outcasts who have committed some horrible offense.
Size: Pterrans are 5 to 6 feet tall reptiles with light brown scaly skin, sharp teeth, and a short tail. Pterrans weigh between 180 to 220 pounds. There is no visible distinction between male and female pterrans. Your size is Medium.
Speed: You have a base walking speed of 30 feet.
Life Path: A pterran must choose one of the three path classes; ranger, druid, psionicist at 1st level. A pterran may multi-class but never achieve a level equal to, or higher than the chosen life-path. Any proficiency, spell, or special ability for that class is done at advantage or others save with disadvantage.
Claws: A pterran make make a proficient claw attack for 1d4 + Strength modifier damage. This becomes 2d4 at 5th level.
Bite: A pterran may make a proficient bite attack for 1d6 + Strength modifier damage.
Weapon Proficiency: Pterrans are proficient with the Thanak.
Keen sense: A pterran has advantage to any perception or investigation check involving the sense of smell.
Dull sense: Due to tiny ear slits a pterran has disadvantage on any perception or investigation check involving hearing. But receives advantage for any saving throw against sound attacks.
Languages: You speak Pterran and Common. Pterran language is difficult for other races to understand. The long appendage at the back of their head enables them to create sounds that no other race in the Tablelands can reproduce. The sounds are low, and resonate through the pterran’s crest. Humanoid vocal cords cannot reproduce such sounds. Pterrans learn the common tongue easily, but speak it with a slight, odd accent.
Remember your character class is your “life path.” You think of yourself, and present yourself first and foremost as a druid, a warrior or a psion. Remember your daily celebrations and giving of thanks to the Earth Mother. You can usually find a reason to be grateful. Disrespect for the land angers you, since the whole land has withered under the disrespect of foolish humans and others. You celebrate with song and with dance. You have a good sense of humor but it does not extend to blasphemies such as defiling. In initial role-playing situations, you are unfamiliar with the customs and practices of the societies of the Tyr Region. However, you are not primitive by any definition of the word. You look upon differences with curiosity and a willingness to learn, as long as the custom doesn’t harm the Earth Mother or her works.