These boons can be gained through story rewards or finding Easter Eggs.
1. Boon of Resilience:
Gain advantage on saving throws against a chosen type of damage (e.g., fire, cold, poison).
2. Boon of Arcane Insight:
Once per long rest, gain advantage on an Intelligence (Arcana) or Wisdom (Investigation) check.
3. Boon of Elusive Shadows:
Gain the ability to cast Invisibility on yourself once per long rest without expending a spell slot.
4. Boon of Elusive Shadows:
Gain the ability to cast Invisibility on yourself once per long rest without expending a spell slot.
5. Boon of Temporary Vigor:
Once per short rest, gain temporary hit points equal to your character level.
6. Boon of Chronomancy:
Once per long rest, you can manipulate time to reroll any d20 roll, taking the new result.
7. Boon of Wilderness Affinity:
Embrace the essence of the untamed wilderness. Gain the ability to commune with nature, allowing you to decipher the land's secrets. Once per long rest, you can cast Speak with Plants or Speak with Animals without expending a spell slot, fostering a temporary alliance with the flora and fauna around you.
8. Boon of Elemental Harmony:
Choose an elemental affinity (fire, water-acid, earth-force, air-thunder). Gain resistance to that type of damage and the ability to cast a related cantrip of your choice.
Karnos - Fire - Produce Flame
9. Boon of Inner Fortitude:
Your inner strength grants you resilience. Gain a +1 bonus to Constitution saving throws.
10. Boon of Arcane Vigor:
Once per short rest, gain temporary hit points equal to your character level.
11. Boon of Swift Reflexes:
Once per long rest, gain advantage on all Dexterity saving throws for 1 minute.
12. Boon of Artisan's Insight:
Gain proficiency in one tool of your choice, and you can double your proficiency bonus for any ability check made with that tool.
13. Boon of Deceptive Prowess:
Gain advantage on Charisma (Deception) checks, and once per long rest, cast Disguise Self without expending a spell slot.
14. Boon of Acrobatic Mastery:
Gain proficiency in Acrobatics, and you can use your Dexterity modifier instead of Strength for Athletics checks.
15. Boon of Enchanted Strikes:
Choose a non-magical weapon. Once per long rest, you can enchant it, granting a +1 bonus to attack and damage rolls for 1 minute.
16. Boon of Arcane Savvy:
Once per long rest, gain advantage on an Intelligence (Arcana) check to recall information about a magical creature or item.
17. Boon of Feral Precision:
Tap into your primal instincts, enhancing your strikes with the ferocity of the wild. Once per long rest, you can channel the untamed energy within you to empower your next weapon attack. On a successful hit, you deal additional damage equal to your character level as the raw, primal force courses through your strike.
18. Boon of Psychic Resistance:
Gain advantage on saving throws against psychic damage and immunity to being charmed or frightened by psychic effects.
19. Boon of the Cat's Eye:
Gain darkvision up to 60 feet.
20. Boon of Evasive Maneuvers:
Once per long rest, you can take the Disengage action as a bonus action on your turn, and your movement doesn't provoke opportunity attacks for the rest of the turn.