"See, the trick is to break their will. Not too much, mind you. Nobody wants to watch a docile gladiator, and muls are too expensive to waste as labor slaves. But, you don't want them trying to escape every other day. Would you like to tell the arena crowd that their favorite champion will not be appearing in today's match because he died trying to escape your pens?" - Gaal, Urikite arena trainer
Born from the unlikely parentage of dwarves and humans, a mul (pronounced "mull," from the dwarven word "mulzhennedar" which means "strength"; mule is used as a derogatory pronunciation) combines the height and adaptable nature of humans with the musculature and resilience of dwarves. Muls enjoy traits that are uniquely their own, such as their robust metabolism and almost inexhaustible capacity for work. The hybrid has disadvantages in a few areas as well: sterility, and the social repercussions of being created for a life of slavery. Humans and dwarves are not typically attracted to each other. The only reason that muls are so common in the Tablelands is because of their value as laborers and gladiators: slave-sellers force breed humans and dwarves for profit.
While mul-breeding practices are exorbitantly lucrative, they are often lethal to both the mother and the baby. Conception is difficult and impractical, often taking months to achieve. Even once conceived, the mul takes a full twelve months to carry to term; fatalities during this period are high. As likely as not, anxious overseers cut muls from the dying bodies of their mothers.
Second only to the half-giant, the mul is the strongest of the common humanoid races of the Tablelands. Muls grow as high as seven feet, weighing upwards of 250 pounds, but carry almost no fat at all on their broad muscular frames. Universal mul characteristics include angular, almost protrusive eye ridges, and ears that point sharply backwards against the temples. Most muls have dark copper-colored skin and hairless bodies. They are always sterile.
Muls are bred to fight or labor, Most mul laborers master the conventions of slave life, figuring out through painful experience who can be trusted and who cannot. Muls learn from their mistakes in the slave pits to a greater extent than other races, not because they are more clever, but because unlike slaves of other races they tend to survive their mistakes. Other slaves are less expensive and therefore more expendable. Only the most foolish and disobedient mul would be killed. Most masters will sell a problem mul slave rather than kill him. Their mastery of the rules of slave life and their boundless capacity for hard work allows them to gain favor with their masters and reputation among their fellow slaves.
All gladiators who perform well in the arenas receive some degree of pampered treatment, but muls receive more pampering than others. Some mul gladiators even come to see slavery as an acceptable part of their lives, being given good food, good housing, and mates.
However, those that acquire a taste of freedom will fight for it. Stoic and dull to pain, muls are not easily intimidated by the lash. Masters are loath to slay or maim a mul who tries repeatedly to escape, although those who help the mul's escape will be tormented in order to punish the mul without damaging the valuable property. Once a mul escapes or earns his freedom, slavery remains a dominant part of his life. Most muls are heavily marked with tattoos that mark their ownership, history, capabilities and disciplinary measures. Even those without tattoos are marked as a potential windfall for slavers: it is cheaper to "retrieve" a mul who slavers can claim had run away, than to start from scratch in the breeding pits.
The mul is bred for physical attributes but can inherit a parent's quick mind. A mul cannot be an arcane caster, having inherited their dwarven heritage.
Ability Score Increase: Your Strength score increases by 2 and your Constitution and Wisdom by 1 each.
Age: A mul ages like humans, tending to reach adulthood a year or two earlier and given their lot in life, rarely reach 85 years of age.
Alignment: Muls tend towards neutrality with respect to good and evil, but run the gamut with respect to law or chaos. Many lawful muls adapt well to the indignities of slavery, playing the game for the comforts that they can win as valued slaves. A few ambitious lawful muls use the respect won from their fellow slaves to organize rebellions and strike out for freedom. Chaotic muls, on the other hand, push their luck and their value as slaves to the breaking point, defying authority, holding little fear for the lash.
Size: A typical mul is 7 feet tall and weighs over 250 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Relentless Endurance: When you are reduced to 0 hit points, but not killed outright, you can drop to 1 hit point instead. You may use this once per long rest.
inexhaustible: You have advantage on Forced March saves and all saves to non-magical exhaustion. If you spend 1 minute focusing yourself, you can remove one level of non-magical exhaustion. You may use this once per long rest.
Languages: You can speak Common and one other language of your choice.