The reasons a dog becomes a Stray are many: abandonment, the death of their owner, being born in the streets, or they may have had a home once, loving or not, but for whatever reason chose to run away from it. Each dog has its own particular story to tell. What is common to them, though, is that they are survivors who find their way through everyday life by scavenging, stealing, or relying on the kindness of humans and dogs around them. Other dogs tend to call them the Lost Dogs of Canidale. Unlike the factions, strays are the only true loners. They do not have a leader.
They were not always in Canidale. In fact, if we want to talk about stray dogs in this town, we need to travel back many years, after both the Farmstead and the Pets factions were already formed. With the city thriving economically due to farming and industrialization, many people were attracted to it and to neighboring towns. Quickly, and without much organization, the human population increased drastically - and so did the dog population.
Dogs began to either lose homes, be given away, or simply run away due to different conditions. No one truly knows when the population increased or what caused it to grow. Perhaps they took inspiration from one another and wanted to view the world through their own lens, without having to rely on a human. However, that was a high price. Others could have lost their families, become lost, or simply run away from bad conditions. It was always a varied scene. The growth caused the town to establish a pound. Many dogs found their loved ones and families thanks to it. However, it soon began to gain a reputation for being a death wish. Many dogs that entered never came back. Where did they go?
From then on, there was a delicate dance between the strays and humans that still lives to this day.
Note that these are not the same as jobs like the other factions. They are more of what your characters have expertise in. Regardless, all dogs must have a job listed.
Scout
These dogs have been trained to keep an eye on the other factions, as well as to alert other Strays and Junkyard dogs about any changes in Canidale. They are silent in their work and tend to go unnoticed by the unwatchful.
Your character spots Animal Control roaming the streets in the area. Do they alert other dogs? Or are they more of the belief that, out here, every dog is on their own?
Does your character manage to stay invisible on the streets? Or do they tend to draw too much attention?
While on a spy mission, your character observes some shady behavior from other dogs. Will they confront them or use this information as blackmail?
Scrapper
These dogs tend to look out for other strays, almost like bodyguards or protectors. They are used as a line of defense against humans and the other factions if they are pushed. They are unafraid to fight for the Strays' safety and won't act unless provoked first.
Animal control has cornered a fellow Stray! Will your dog jump in to help them escape?
Why not practice your sparring skills with other Strays? It’s best to keep them sharpened in case of dire situations.
Does your character take turns keeping watch with another Stray while they sleep? What sort of troubles do they defend one another from?
Thief
Having been trained to go unnoticed like the Scouts, these dogs dip into human homes through doggy doors or across the farmlands - stealing what they can. They can be used to locate anything of interest for their benefit. These dogs require some excellent sleight of paw and persuasion skills.
One of the local farmer’s market stands has meat and fish on display, and it looks unattended…. Would your dog attempt a heist in broad daylight? Do they enlist the help of other dogs?
Your character gets a request to steal something highly valuable from a shop. Will they accept it with the promise of being paid in a heaping bag of kibble?
How does your character reconcile their actions with their sense of morals? Do they ever struggle with feelings about this?
Medic
These dogs are here to treat injuries and illnesses! Their knowledge of medicine is limited to herbs and plants, unlike modern veterinarians. While they do not have access to advanced human-made medicine, they are essential to the Strays' well-being.
Emergency! Your character must provide medical assistance to a fellow Stray despite limited resources. How do they manage?
Does taking care of others under these difficult circumstances take an emotional toll on your character?
Your character's herb supplies are running low! Do they take a risk and steal from the florist and gardens? Or find them in the local woods?
Scavenger
As the scavengers of the Strays, these dogs raid bins, hunt, forage, and scavenge other necessities, such as food, blankets, and plants, for themselves and other strays. They're always on the move to find essentials, simply trying to get through the difficulties of stray living. They avoid purposeful theft.
Your character finds an old, warm blanket. Maybe they could use this to get through a cold night?
Is your dog adept at hunting? Why not have a go at catching a rabbit or squirrel in the woods?
Your character spots another Stray who is looking emaciated and weak! Do they share their supplies with them?
Wanderer
These dogs take on a passive lifestyle. They may share stories, sing songs, or offer worldly advice to fellow dogs, and enjoy traveling all over the area. Some perform entertainment for a price, whether it be for more knowledge or physical supplies, while others do it for the joy it brings to others' lives.
What is your Stray's favorite story to tell? How many dogs have they told it to?
Someone requests that your dog perform a song for their date tonight. Do they do it for a meal or out of goodwill?
Wanderers don't always settle in one densite. Does yours also take on a nomadic lifestyle, or do they have a forever home?
**Since strays are loners, they do not have a faction leader, and no laws set in stone. Instead, they follow and give advice to one another. It is not a must to follow them, but surely helps to avoid conflict. If you are caught by one of the factions, it will become rather hard to escape issues with them in the future. Reputation can be damaged but also restored.**
A crime that results in blood, murder, assault, or such dark crimes is to be immediately put to trial by the Canine Council *Please submit a ticket if you want to have a plot involving something in this law.
Stealing is frowned upon by the factions.
If you are afraid of humans, avoid interaction as much as you can. Biting should be the last resort. Always.
Don’t get too close to humans emotionally, unless you want to risk becoming a pet.
Although not forbidden, avoid getting romantically involved with pets. Their owners seem to mind it a lot.
Most strays try to avoid unnecessary fights. Self-defense is an acceptable reason to fight.
Disclaimer: These laws are meant as in-game laws, but as the creators of your character, you can make them purposely break these laws, which, if desired/if caught, will result in trial and punishment by the Council.
Strays
Strays see themselves in all sorts of ways. They know the streets and do not struggle to navigate. What may be harder is finding resources. Most times it can be managed. Some ask for help, others stay truly alone. Each to their own. Amongst the strays, there are many rumors despite their attitude of not bothering with other dogs. They are known to have information and the newest gossip. Some of the strays are rather against this, as there is little to care about. Others may know who dunnit. They have stealth and tend to be more of a lookout dog. Rather run than fight. Is that cowardly?
They tend to avoid forming close relationships, even with one another.
Know all the best spots in town for free food.
Pets
Pets are arrogant and not to be relied on. It is easier to ask for help from a farmstead dog than a haughty pet. Although they are aware of who is easier to approach, not all of them are living in la-la land. Some are actually decent dogs, and that has to be respected. It is not even to look down on someone. Simply, in the past and from much experience, the strays just tended to be neutral towards pets. Currently, there is too much nuance in that faction to settle a proper opinion.
Some pets have been spotted doing shady business.
A group of unreliable dogs who are nothing more than coddled-up potatoes.
Farmstead
These are hardworking dogs that are to be respected. They are more familiar with harsher conditions and are reliable to help if ever needed. The strays are aware that the farm dogs can look down upon them. Though it is manageable, as they are rarely mischievous or have bad intentions. Either way, if ever needing a word with the council, Farmstead is the one to look for. Easier to access on neutral terms, they tend to be known for their love of work. Right?
Oh my, do we see a farmstead dog slacking off?
Hmm, they know who has been doing rather badly.
Junkyard
Junkyard dogs are the ones to go to. They can be resilient and are most helpful towards strays. After all, their situations match. Many strays end up joining their pack. Some leave and become strays once more. If shelter or food is a struggle, perhaps sticking to the junkyard is a good call. However, it is also expected to help in return. Because of this, the pack is to be respected and valued. If issues were to occur, it might be best to go directly to their leader. Things are to be sorted out, as the streets are preferred to be clean.
These dogs are welcoming if help is needed. Best to be humble and/or return the favor in the future.
Most likely to do deals.
They tend to hold to their own.