Team size: 2 | August 2021 - December 2021 | Developed on Unity and Photon 2
Role: Technical Designer | August 2021 - December 2021 | Developed on Unity and Photon 2
A desire to teach myself how to create a multiplayer videogame drove me into creating House of Spirits, a multiplayer card videogame that is available for playing in web browser. Inspired in Uno and the South American game Ocho Locos, this game is set in the Inca Culture, where Wiracocha needs the help of the player to free the spirits of the Hanaq Pacha (the Incan Heaven) from the cage they were put in by Supay.
Tasks:
Programming all the game using Unity + Photon Library
Game design
Narrative design
Following up and giving feedback to the artist hired to make the game assets
Implemented in Unity
Team size: 5 | November 2022 | Developed on Unity
Role: Technical Designer
Afterlife is a short first-person shooter developed in Unity 2021 over the course of three weeks. It presents a visually-engrossing mystery narrative combined with a fun first-person shooter. It also has some puzzles to spice up gameplay.
Tasks:
Level programming, design and assembly
Collaborate in the narrative design
Collaborate in the game design
Implemented in Unity
Team size: 7| June 2023 | Developed on Unity
Role: Technical Designer
Two players need to cooperate to scrap materials to sell for profit while avoiding enemies that will try to kill them and take their loot.
Tasks:
Design the level of the game as well as the game encounters that the players will face.
Design the mechanics of the ship (fly, rotation, speed boost)
Design the missions of the game
Implemented in Unity
Team size: 1 | December 2019 - April 2020 | Developed on Python
Roles: Designer, Programmer and Artist
Peruvian Football Bot was a program in Python that randomly generated results for a fake Peruvian Football League and posted them on Facebook along with a caption text and image automatically generated. At the end of the day, a score table was generated, and at the end of the season a champion was (also automatically) announced
The Facebook page was followed by more than 1500 people who created a lore around the bot: who was the best player, the best scorer, why did Alianza Lima descended to the second league, etc.
Tasks:
Programming in Python + Facebook Library
Designing
Assets design (results templates, scoreboard templates, etc.)
Developed on Python
Team size: 4 | February 2021 | Developed on Unity
Roles: Designer and Programmer
Comma is a puzzle video game created for the Lima Game Jam of January 2021 on which the player controls an unborn child that is trying to sort their internal fears and get through a labyrinth to finally be born to life.
Tasks:
Programming the main mechanics of the player (grabbing keys, opening doors, etc.) as well as some of the game systems (NPC and objects behavior)
Collaborate in the narrative design
Collaborate in the game design
Implemented in Unity
Team size: 4 | October 2022 | Developed on Microsoft Excel
It's like FIFA, but Sheetty
Sheetty FIFA is a turn-based football game on which the player has to score 2 goals against their rival using numbers they get from rolling dice.
Tasks:
Programming systems of the game (movement, saving, field boundaries)
Game design
Implementation of game assets
Team size: 5 | September 2022
DOS is a modification of the classic card game UNO. In this mod, players can target-attack their rivals by playing two cards of the same value in one turn (for example, two 1, two reverse, and so on). Players that end up with a hand with more than 15 cards lose.
In the picture you see players enjoying this mod!