Team size: 50 | June - September 2023 | Developed on Unreal Engine 4
Role: Technical Design Intern
A 4v4 team-based competition where the characters of the Crash universe battle to capture more wumpa fruit than the other to claim victory
Tasks:
I designed and playtested the badges that players get from completing certain achievements in the Party Hard mode mini games.
I implemented those badges along with the logic for other achievements in the game.
I documented all the dynamic variables that were being used in Party Hard mode mini games, as well as creating new ones that did not exist and fixed ones that had bugs.
I designed and reiterated a proposed mini game for the Party Hard game mode. This minigame could not be released due to the cancellation of the game.
I worked playtesting the game and giving feedback on things to improve and finding bugs.