A single soldier can be used to quickly replenish losses on the battlefield.
MEMBERS: x1 Rifleman.
A single soldier equipped with a backpack with ammunition.
MEMBERS: x1 Ammo Bearer.
The Fire Team can be used to defend a position.
MEMBERS: x1 Squad Leader, х2 Rifleman.
Machine-Gunners can be used to increase the firepower of your troops, or to defend a position.
MEMBERS: x1 Machine-Gunner, x1 Machine-Gunner Assistant.
An Anti-Tank Team can be used to effectively destroy enemy armored vehicles.
MEMBERS: x2 AT Rifleman.
Engineers equipped with sandbags and dynamite.
MEMBERS: x2 Engineer.
Engineers equipped with M18 Claymore anti-personnel mines.
MEMBERS: x2 Engineer [AP].
Engineers equipped with M15 anti-tank mines.
MEMBERS: x2 Engineer [AT].
A Sniper Team can be used to effectively destroy enemy infantry from a long distance. The Spotter greatly increases the sniper's accuracy and range.
MEMBERS: x1 Sniper, x1 Spotter.
Additional crew can be used to make up for crew losses.
MEMBERS: x2 Crew.
The field officer is equipped with binoculars and can track enemy movements from a long distance. While alive, gives -10 CP. Increases firing range and accuracy by 20%, and also gives an additional 100 HP to allied units of your faction. Reduces the chance of being infected.
MEMBERS: x1 Officer.