A single fighter can be used to quickly replenish losses on the battlefield.
MEMBERS: x1 Convict.
A single fighter equipped with a backpack with ammunition.
MEMBERS: x1 Ammo Bearer.
Convicts can be used to defend a position.
MEMBERS: x1 Group Leader, x2 Convict.
Machine-Gunners can be used to increase the firepower of your troops, or to defend a position.
MEMBERS: x1 Machine-Gunner, x1 Machine-Gunner Assistant.
The Renegade Fire Team is stronger, better trained and equipped than the Convicts. Can be used to defend a position.
MEMBERS: x1 Squad Leader, x2 Renegades.
An Anti-Tank Squad can be used to effectively destroy enemy armored vehicles.
MEMBERS: x2 Tank Hunter.
Carrying a lot of Molotov Cocktails. The usage is up to you.
MEMBERS: x1 Molotov Thrower.
Equipped with an M79 grenade launcher from the Vietnam War. Extremely effective against infantry.
MEMBERS: x1 Grenadier.
Use with caution. The explosion is activated by pressing LMB. May explode when killed.
MEMBERS: x1 Suicide Bomber.
Engineers equipped with sandbags and dynamite.
MEMBERS: x2 Sapper.
Engineers equipped with M18 Claymore Anti-Personnel mines.
MEMBERS: x2 Saper [AP].
Engineers equipped with M15 Anti-Tank mines.
MEMBERS: x2 Sapper [AT].
A Sniper Team can be used to effectively destroy enemy infantry from a long distance. The Gunner greatly increases the sniper's accuracy and range.
MEMBERS: x1 Sniper, x1 Spotter.
Drivers can be used to restore lost crews.
MEMBERS: x2 Driver.
The Renegade leader is equipped with binoculars and can track enemy movements from a long distance. While alive, gives -10 CP. Increases firing range and accuracy by 20%, and also gives an additional 100 HP to allied units of your faction. Reduces the chance of being infected.
MEMBERS: x1 Leader.