Daniel Zielasko
Daniel is currently a postdoctoral researcher and lecturer at the University of Trier's HCI group. He received his doctoral degree in 2020 at the Virtual Reality and Immersive Visualization group at RWTH Aachen University for studying desk-centered Virtual Reality. He worked interdisciplinary together with neuroscientists, psychologists, medical technicians, and archaeologists, on projects, such as the EU flagship project HBP (Human Brain Project) and the SMHB (Supercomputing and Modelling for the Human Brain). He received his Master's degree in Computer Science in 2013 at RWTH Aachen University for studying correction mechanisms for optical tracked anatomical joints. Today, he is working on the integration of VR technologies and methods into everyday life, such as existing professional workflows and entertainment. He has a special interest in the mitigation of cybersickness and the design of convincing and innovative 3D user interfaces.
Research Interests
cybersickness detection & mitigation
locomotion
desk-centered VR
seatedVR
innovative 3D user interfaces
presence
pseudo/passive haptics
immersive analytics
game design
simulation of biological behavior
visualization
algorithms
software architecture
Personal Interests
board games
wood & steelwork
archery
garden (his chickens)
hiking
photography
DIY (beer, wine, cheese, ...)
electrics
water
Reviewing History
Frontiers in Virtual Reality, 2021
Computers & Graphics, 2020, 2021
IEEE TVCG, 2020, 2021
IEEE VR, 2015, 2016, 2017, 2018, 2020, 2021
IEEE 3DUI, 2017
ACM CHI, 2021
IEEE VIS, 2021
MDPI Applied Sciences, 2021
ACM VRST, 2017, 2018, 2019, 2020
IEEE ISMAR, 2021
ACM SUI, 2018, 2019, 2020, 2021
GI MUC, 2019, 2020, 2021
CLEI, 2021
ICAT-EGVE, 2013
Journal of Open Hardware, 2020
SALENTO AVR, 2015
BDVA, 2018
VARECo Workshop, 2018, 2019, 2020
IEEE VR Workshops:
Seated VR, 2020, 2021
Everyday Virtual Reality, 2020
Emerging Novel Input Devices and Interaction Techniques, 2020
Distributed Interactive Systems for Collaboration Experiences, 2021
Committees
IEEE VR, Program Committee, Conference Track, 2021
IEEE VR, Co-Posters Chair, 2021, 2022
ICAT-EGVE, Posters/Demos Chair, 2021
CollabTech, Publication Chair, 2021
Simposio Latinoamericano de Computación Gráfica, Realidad Virtual y Procesamiento de Imágenes, Program Committee, 2021
GI VR/AR, Publication Chair, 2020
GI MUC, Associate Chair, 2019, 2020, 2021
IEEE VR, Workshop on Seated VR, Organizer, 2020, 2021
GI MUC, VARECo Workshop, Co-Organizer, 2018, 2019, 2020, 2021
ACM VRST, Session Chair, 2020
Editorships
Frontiers in Virtual Reality - Special Issue Everyday Virtual and Augmented Reality: Methods and Applications Vol. 2, 2021
MDPI Computers - Special Issue Advances in Seated Virtual Reality, 2021
Frontiers in Virtual Reality - Special Issue Everyday Virtual and Augmented Reality: Methods and Applications Vol. 1, 2021
Conference Participation
IEEE VR/3DUI, 2015, 2016, 2017, 2018, 2019, 2020, 2021
ACM SIGGRAPH, 2015
IEEE VIS, 2014, 2017, 2018
EuroVIS, 2016
ACM VRST, 2020
CollabTech, 2021
GI MUC, 2018, 2019, 2020, 2021
ACM SUI, 2015, 2020
GI VR/AR, 2015, 2020, 2021
Meeting Cpp, 2014
EuroVR, 2020
ICAT-EGVE, 2021
Teaching
University of Trier
course, Virtual Reality, 2021, 2022
lecture, Cybersickness, 2021 (in course Special Topics in HCI)
lecture, Seated Virtual Reality, 2021 (in course Special Topics in HCI)
exercises, Human-Computer Interaction, 2020
exercises, Special Topics in Human-Computer Interaction, 2020
exercise organization, Basic Course on Programming, 2019, 2020
VR Lab organization, 2020, 2021, 2022
course (teaching substitute): Basic Course on Programming, 2020
course (teaching substitute): Human-Computer Interaction, 2020
organization & supervision, Small and Big Student Research Project, 2020, 2021
lecture, Cybersickness, 2020 (in course HCI)
RWTH Aachen University
lecture, VR in automotive engineering, 2016, 2017
lecture, Applications of Artificial Intelligence in VR, 2017, 2018 (in course advanced topics in VR)
lecture, Cybersickness, 2018 (in course advanced topics in VR)
VR Lab organization, 2014, 2016, 2018
Pro-Seminar organization, Interaction in Virtual Worlds, 2015, 2016/1, 2016/2, 2017/1, 2017/2
Pro-Seminar supervisor, Interaction in Virtual Worlds, 2015, 2016/1, 2016/2, 2017/1, 2017/2, 2018/1, 2018/2
Seminar supervisor, Current Topics in VR, 2014, 2015, 2016, 2017, 2018/1, 2018/2
Supervised Bachelor & Master Theses
Interactive 3D-Visualization of Root System Architecture with Immersive Topology Correction (Master's Thesis), Dirk Helmrich, 2021
Design of a Multi-agent Behavioral Simulation for a Virtual Reality Aquarium (Bachelor's Thesis), Margarita Umnova, 2021
Seamless Exploration of Clustered Graphs in Immersive Analytics (Bachelor's Thesis), Bram Kohlen, 2018
Berührbare Menüs in virtueller Realität am schreibtischbasierten Arbeitsplatz (Bachelor's Thesis),Marcel Krüger, 2018
Manipulating Graphs in a deskVR Setting using Hand Interaction (Bachelor's Thesis), Uta Skorzinski, 2018
Biophysiological Measurements to reduce Cybersickness (Master's Thesis), Sebastian Richter, 2018
Voxel-based 3D Edge Bundling While Keeping the Graph’s Model (Master's Thesis), Xiaoqing Zhao, 2017
Design and Evaluation of a Menu System for an Immersive Virtual Environment using Hands and Fingers (Master's Thesis),
Maliheh Haghgoo, 2017Cybersickness Countermeasures for an HMD-based Seated Navigation Framework in an Immersive Data-Analysis Scenario (Master's Thesis), Alexander Meißner, 2017
Development and evaluation of a reliable non-verbal input metaphor for clicking, enriched with advanced multimodal feedback (Master's Thesis), Neha Neha, 2016
Sitzende, HMD-basierte 3D-Navigation in virtuellen Umgebungen ohne Verwendung der Hände (Master's Thesis), Sven Horn, 2015
Selected Publications deskVR, seated VR
DeskVR: seamless integration of virtual reality into desk-based data analysis workflows
Daniel Zielasko, RWTH Aachen University Dissertation, 2020Daniel Zielasko, Bernhard E. Riecke IEEE VR Workshop on Seated VR, 2020Either Give Me a Reason to Stand or an Opportunity to Sit in VR
Daniel Zielasko, Bernhard E. Riecke IEEE VR Workshop on Seated VR, 2020Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages
Daniel Zielasko, Bernhard E. Riecke IEEE VR Workshop on Seated VR, 2020Towards an affordance of embodied locomotion interfaces in VR: How to know how to move?
Bernhard E. Riecke, Daniel Zielasko IEEE VR Workshop on Seated VR, 2020Towards Accessibility in VR -Development of an Affordable Motion Platform for Wheelchairs
Kilian Brachtendorf, Benjamin Weyers, Daniel Zielasko IEEE VR Workshop on Seated VR, 2020A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality
Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen IEEE VR Workshop on Immersive Sickness Prevention, 2019Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality
Daniel Zielasko, Marcel Krüger, Benjamin Weyers, Torsten W. Kuhlen IEEE VR Workshop on Everyday Virtual Reality, 2019Remain Seated: Towards Fully-Immersive Desktop VR
Daniel Zielasko, Benjamin Weyers, Martin Bellgardt, Sebastian Pick, Alexander Meißner, Tom Vierjahn, Torsten W. Kuhlen IEEE VR Workshop on Everyday Virtual Reality, 2017buenoSDIAs: Supporting Desktop Immersive Analytics While Actively Preventing Cybersickness
Daniel Zielasko, Martin Bellgardt, Alexander Meißner, Maliheh Haghgoo, Bernd Hentschel, Benjamin Weyers, Torsten W. Kuhlen IEEE VIS Workshop on Immersive Analytics, 2017Evaluation of Hands-Free HMD-Based Navigation Techniques for Immersive Data Analysis
Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. KuhlenIEEE 3DUI , 2016Selected Publications
Voxel-based edge bundling through direction-aware kernel smoothing
Daniel Zielasko, Xiaoqing Zhao, Ali Can Demiralp, Torsten W. Kuhlen, Benjamin WeyersComputers & Graphics, 2019Daniel Zielasko, Alexander Meißner, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen IEEE VR Workshop on Everyday Virtual Reality, 2018A reliable non-verbal vocal input metaphor for clicking
Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen IEEE 3DUI, 2017Interactive 3D Force-Directed Edge Bundling
Daniel Zielasko, Benjamin Weyers, Bernd Hentschel, Torsten W. Kuhlen Computer Graphics Forum, 2016Blowclick: A non-verbal vocal input metaphor for clicking
Daniel Zielasko, Sebastian Freitag, Dominik Rausch, Yuen C. Law, Benjamin Weyers, Torsten W. Kuhlen ACM SUI, 2015Cirque des Bouteilles: The Art of Blowing on Bottles
Daniel Zielasko, Dominik Rausch, Yuen C. Law, Thomas C. Knott, Sebastian Pick, Sven Porsche, Joachim Herber, Johannes Hummel, Torsten W. Kuhlen IEEE 3DUI, 2015Invited Talks
How to Take a Brake from Embodied Locomotion Interfaces, Carlo Flemming and Daniel Zielasko, IEEE VR SeatedVR 2021, [Video]
Cybersickness, VR in Industry, Bonn, 2019