Daniel Zielasko

Daniel is currently a postdoctoral researcher and lecturer at the University of Trier's HCI group. He received his doctoral degree in 2020 at the Virtual Reality and Immersive Visualization group at RWTH Aachen University for studying desk-centered Virtual Reality. He worked interdisciplinary together with neuroscientists, psychologists, medical technicians, and archaeologists, on projects, such as the EU flagship project HBP (Human Brain Project) and the SMHB (Supercomputing and Modelling for the Human Brain). He received his Master's degree in Computer Science in 2013 at RWTH Aachen University for studying correction mechanisms for optical tracked anatomical joints. Today, he is working on the integration of VR technologies and methods into everyday life, such as existing professional workflows and entertainment. He has a special interest in the mitigation of cybersickness and the design of convincing and innovative 3D user interfaces.

Research Interests

  • cybersickness detection & mitigation

  • locomotion

  • desk-centered VR

  • seatedVR

  • innovative 3D user interfaces

  • presence

  • pseudo/passive haptics

  • immersive analytics

  • game design

  • simulation of biological behavior

  • visualization

  • algorithms

  • software architecture

Personal Interests

  • board games

  • wood & steelwork

  • archery

  • garden (his chickens)

  • hiking

  • photography

  • DIY (beer, wine, cheese, ...)

  • electrics

  • water

Reviewing History

  • Frontiers in Virtual Reality, 2021

  • Computers & Graphics, 2020, 2021

  • IEEE TVCG, 2020, 2021

  • IEEE VR, 2015, 2016, 2017, 2018, 2020, 2021

  • IEEE 3DUI, 2017

  • ACM CHI, 2021

  • IEEE VIS, 2021

  • MDPI Applied Sciences, 2021

  • ACM VRST, 2017, 2018, 2019, 2020

  • IEEE ISMAR, 2021

  • ACM SUI, 2018, 2019, 2020, 2021

  • GI MUC, 2019, 2020, 2021

  • CLEI, 2021

  • ICAT-EGVE, 2013

  • Journal of Open Hardware, 2020

  • SALENTO AVR, 2015

  • BDVA, 2018

  • VARECo Workshop, 2018, 2019, 2020

  • IEEE VR Workshops:

  • Seated VR, 2020, 2021

  • Everyday Virtual Reality, 2020

  • Emerging Novel Input Devices and Interaction Techniques, 2020

  • Distributed Interactive Systems for Collaboration Experiences, 2021

Committees

  • IEEE VR, Program Committee, Conference Track, 2021

  • IEEE VR, Co-Posters Chair, 2021, 2022

  • ICAT-EGVE, Posters/Demos Chair, 2021

  • CollabTech, Publication Chair, 2021

  • Simposio Latinoamericano de Computación Gráfica, Realidad Virtual y Procesamiento de Imágenes, Program Committee, 2021

  • GI VR/AR, Publication Chair, 2020

  • GI MUC, Associate Chair, 2019, 2020, 2021

  • IEEE VR, Workshop on Seated VR, Organizer, 2020, 2021

  • GI MUC, VARECo Workshop, Co-Organizer, 2018, 2019, 2020, 2021

  • ACM VRST, Session Chair, 2020

Editorships

  • Frontiers in Virtual Reality - Special Issue Everyday Virtual and Augmented Reality: Methods and Applications Vol. 2, 2021

  • MDPI Computers - Special Issue Advances in Seated Virtual Reality, 2021

  • Frontiers in Virtual Reality - Special Issue Everyday Virtual and Augmented Reality: Methods and Applications Vol. 1, 2021

Conference Participation

  • IEEE VR/3DUI, 2015, 2016, 2017, 2018, 2019, 2020, 2021

  • ACM SIGGRAPH, 2015

  • IEEE VIS, 2014, 2017, 2018

  • EuroVIS, 2016

  • ACM VRST, 2020

  • CollabTech, 2021

  • GI MUC, 2018, 2019, 2020, 2021

  • ACM SUI, 2015, 2020

  • GI VR/AR, 2015, 2020, 2021

  • Meeting Cpp, 2014

  • EuroVR, 2020

  • ICAT-EGVE, 2021

Teaching

University of Trier

  • course, Virtual Reality, 2021, 2022

  • lecture, Cybersickness, 2021 (in course Special Topics in HCI)

  • lecture, Seated Virtual Reality, 2021 (in course Special Topics in HCI)

  • exercises, Human-Computer Interaction, 2020

  • exercises, Special Topics in Human-Computer Interaction, 2020

  • exercise organization, Basic Course on Programming, 2019, 2020

  • VR Lab organization, 2020, 2021, 2022

  • course (teaching substitute): Basic Course on Programming, 2020

  • course (teaching substitute): Human-Computer Interaction, 2020

  • organization & supervision, Small and Big Student Research Project, 2020, 2021

  • lecture, Cybersickness, 2020 (in course HCI)

RWTH Aachen University

  • lecture, VR in automotive engineering, 2016, 2017

  • lecture, Applications of Artificial Intelligence in VR, 2017, 2018 (in course advanced topics in VR)

  • lecture, Cybersickness, 2018 (in course advanced topics in VR)

  • VR Lab organization, 2014, 2016, 2018

  • Pro-Seminar organization, Interaction in Virtual Worlds, 2015, 2016/1, 2016/2, 2017/1, 2017/2

  • Pro-Seminar supervisor, Interaction in Virtual Worlds, 2015, 2016/1, 2016/2, 2017/1, 2017/2, 2018/1, 2018/2

  • Seminar supervisor, Current Topics in VR, 2014, 2015, 2016, 2017, 2018/1, 2018/2

Supervised Bachelor & Master Theses

  • Interactive 3D-Visualization of Root System Architecture with Immersive Topology Correction (Master's Thesis), Dirk Helmrich, 2021

  • Design of a Multi-agent Behavioral Simulation for a Virtual Reality Aquarium (Bachelor's Thesis), Margarita Umnova, 2021

  • Seamless Exploration of Clustered Graphs in Immersive Analytics (Bachelor's Thesis), Bram Kohlen, 2018

  • Berührbare Menüs in virtueller Realität am schreibtischbasierten Arbeitsplatz (Bachelor's Thesis),Marcel Krüger, 2018

  • Manipulating Graphs in a deskVR Setting using Hand Interaction (Bachelor's Thesis), Uta Skorzinski, 2018

  • Biophysiological Measurements to reduce Cybersickness (Master's Thesis), Sebastian Richter, 2018

  • Voxel-based 3D Edge Bundling While Keeping the Graph’s Model (Master's Thesis), Xiaoqing Zhao, 2017

  • Design and Evaluation of a Menu System for an Immersive Virtual Environment using Hands and Fingers (Master's Thesis),
    Maliheh Haghgoo, 2017

  • Cybersickness Countermeasures for an HMD-based Seated Navigation Framework in an Immersive Data-Analysis Scenario (Master's Thesis), Alexander Meißner, 2017

  • Development and evaluation of a reliable non-verbal input metaphor for clicking, enriched with advanced multimodal feedback (Master's Thesis), Neha Neha, 2016

  • Sitzende, HMD-basierte 3D-Navigation in virtuellen Umgebungen ohne Verwendung der Hände (Master's Thesis), Sven Horn, 2015

Selected Publications deskVR, seated VR

Take a Look Around -The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed Steering

Daniel Zielasko, Yuen C. Law, Benjamin Weyers IEEE VR, 2020

DeskVR: seamless integration of virtual reality into desk-based data analysis workflows

Daniel Zielasko, RWTH Aachen University Dissertation, 2020

Can We Give Seated Users in Virtual Reality the Sensation of Standing or Even Walking? Do We Want To?

Daniel Zielasko, Bernhard E. Riecke IEEE VR Workshop on Seated VR, 2020

Either Give Me a Reason to Stand or an Opportunity to Sit in VR

Daniel Zielasko, Bernhard E. Riecke IEEE VR Workshop on Seated VR, 2020

Sitting vs. Standing in VR: Towards a Systematic Classification of Challenges and (Dis)Advantages

Daniel Zielasko, Bernhard E. Riecke IEEE VR Workshop on Seated VR, 2020

Towards an affordance of embodied locomotion interfaces in VR: How to know how to move?

Bernhard E. Riecke, Daniel Zielasko IEEE VR Workshop on Seated VR, 2020

Towards Accessibility in VR -Development of an Affordable Motion Platform for Wheelchairs

Kilian Brachtendorf, Benjamin Weyers, Daniel Zielasko IEEE VR Workshop on Seated VR, 2020

A Non-Stationary Office Desk Substitution for Desk-Based and HMD-Projected Virtual Reality

Daniel Zielasko, Benjamin Weyers, Torsten W. Kuhlen IEEE VR Workshop on Immersive Sickness Prevention, 2019

Passive Haptic Menus for Desk-Based and HMD-Projected Virtual Reality

Daniel Zielasko, Marcel Krüger, Benjamin Weyers, Torsten W. Kuhlen IEEE VR Workshop on Everyday Virtual Reality, 2019

Remain Seated: Towards Fully-Immersive Desktop VR

Daniel Zielasko, Benjamin Weyers, Martin Bellgardt, Sebastian Pick, Alexander Meißner, Tom Vierjahn, Torsten W. Kuhlen IEEE VR Workshop on Everyday Virtual Reality, 2017

buenoSDIAs: Supporting Desktop Immersive Analytics While Actively Preventing Cybersickness

Daniel Zielasko, Martin Bellgardt, Alexander Meißner, Maliheh Haghgoo, Bernd Hentschel, Benjamin Weyers, Torsten W. Kuhlen IEEE VIS Workshop on Immersive Analytics, 2017

Evaluation of Hands-Free HMD-Based Navigation Techniques for Immersive Data Analysis

Daniel Zielasko, Sven Horn, Sebastian Freitag, Benjamin Weyers, Torsten W. KuhlenIEEE 3DUI , 2016

Selected Publications

Voxel-based edge bundling through direction-aware kernel smoothing

Daniel Zielasko, Xiaoqing Zhao, Ali Can Demiralp, Torsten W. Kuhlen, Benjamin WeyersComputers & Graphics, 2019

Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task

Daniel Zielasko, Alexander Meißner, Sebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen IEEE VR Workshop on Everyday Virtual Reality, 2018

A reliable non-verbal vocal input metaphor for clicking

Daniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen IEEE 3DUI, 2017

Interactive 3D Force-Directed Edge Bundling

Daniel Zielasko, Benjamin Weyers, Bernd Hentschel, Torsten W. Kuhlen Computer Graphics Forum, 2016

Blowclick: A non-verbal vocal input metaphor for clicking

Daniel Zielasko, Sebastian Freitag, Dominik Rausch, Yuen C. Law, Benjamin Weyers, Torsten W. Kuhlen ACM SUI, 2015

Cirque des Bouteilles: The Art of Blowing on Bottles

Daniel Zielasko, Dominik Rausch, Yuen C. Law, Thomas C. Knott, Sebastian Pick, Sven Porsche, Joachim Herber, Johannes Hummel, Torsten W. Kuhlen IEEE 3DUI, 2015

Invited Talks

  • How to Take a Brake from Embodied Locomotion Interfaces, Carlo Flemming and Daniel Zielasko, IEEE VR SeatedVR 2021, [Video]

  • Cybersickness, VR in Industry, Bonn, 2019

Open Source Projects

Contact & Media

daniel.zielasko [at] rwth-aachen.de

zielasko [at] uni-trier.de