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Educational media refers to media content specifically created and utilized for educational purposes. It encompasses a variety of mediums like books, videos, websites, and interactive applications. This page gives a sample of the ones I have created. However, I have created numerous other educational materials on various learning management systems that cannot be shared here.
I created this video for project stakeholders to explain the concept of e-portfolios, their utility, and the rationale for their implementation
These videos showcase the multiple tools I have used for instructional video production for the TechnologyOne Project at Charles Darwin University. The tools I used for these videos are:
Camtasia for screen recordings.
MS Edge for automated voice.
Premier Pro for editing.
Music courtesy of TechnologyOne.
The videos include footage by Jess Loiterton, Edmond Dantes and Gustavo Fring from Pexels under a creative commons license.
The scripts were written with GPT Chat's help.
Photogrammetry is a technique that uses overlapping photographs of an object to create a three-dimensional (3D) digital model. In this example, I was asked to work on a 3D model of Acasta Gneiss for the Faculty of Science and Engineering. First, I photographed the rock from different angles and distances. I then used Agisoft and Meshlab software to edit and process the images to generate the 3D model of the rock. The Acasta Gneiss is older than any other rock on the surface of the Earth (4 billion years old)!
See the other photogrammetry objects here in the 3D gallery
I collaborated with the subject matter expert (SME) to develop this presentation for the Technologyone project at CDU. We delivered it as a workshop to train the finance staff on how to use Technologyone.
The below H5P learning activities are formative reviews and were for the Aviation Maintenance Engineer restructure project I worked on. These activities include:
Interactive videos
Guess the answer
Image hotspot
Drag and drop,
Multiple choice.
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Intellectual Property and Copyright