Students will learn to create three-dimensional objects and environments for a variety of media and entertainment applications.
The student will:
communicate a game art concept, considering genre and copyright issues, in concise verbal, visual, and written formats
understand design and production procedures that are congruent with current industry standards
recognize basic 3D techniques such as modeling, texturing, camera setup, camera animation, and lighting
critique and receive critique for projects, relative to the stated objectives, as a member of a review group, and then advance them accordingly