Students will create 3D objects and environments for a variety of entertainment art.
The student will:
Communicate a game art concept, considering genre and copyright issues, in concise verbal, visual, and written formats
Understand design and production procedures that are congruent with current industry standards
Create game-focused assets such as low-poly character, vehicle, environment, and 3D printed objects
Critique and receive critique for projects, relative to the stated objectives, as a member of a review group, and then advance them accordingly