General Info
Basic Info
Powered by energy crystal embeded in them
Has feeling / personality chips
Super intelligent
No biologically "living" parts
Usually 2 - 3 meters tall; wingspan can vary from 2 - 5 meters
Made with strong heat-resistant metal that will not rust
Forearms usually have a built-in diamond container.
Looks cute to lower enemy defenses (enemy dunno they can attack or something like that).
Alignment
Always aligned good unless corrupted, although that's a really rare case to come by.
Behaviour
Cybirbs subspecies are just exclusive variants of Cybirbs. They function the same and only differ by appearance.
Drinks / eats whatever that refills their liquid.
Usually fight in teams, but can solo if needed.
Either carries gear 24/7 somehow hidden on them OR have gear be launched to them at high speed from headquarters. Other high-tech ways to store/get their gear is possible.
Nosediving, sprinting, and flying at high speeds are a common sport for Cybirbs. Cybirbs can also be seen swimming, gardening, doing flexibility exercises, and more, but it varies for each Cybirb.
Abilities
Durable material and high healing stats.
Can shoot energy and/or liquid through beak & hands. Element of energy is determined by the Energy Crystal(s) on the Cybirbs.
Habitat
Lives in high-tech cloud cities or self-made headquarter airship thingies. Cybirbs cities and homes are usually hidden in the clouds for saftey reasons and easy travel to parts of Celestae.
Creation
Cybirbs are actually a Mini-birb wearing a battle suit
Gear Design Notes
Any amount of abilities is okay, just keep it reasonable.
Ability of gear has to match the element of the Cybirbs' Energy Crystal(s).
The gear can be anything, not just weapons.