Takeaway:
Making inclusive games can be a matter of law, too.
As discussed in the Diversity & Inclusivity section, there is increasing demand for more inclusive games, and players are less likely to engage with content they do not feel represents them. In fact, some countries have a zero-tolerance policy for discrimination in terms of legislation, meaning acts or content that is deemed to discriminate against others may be against the law and subject to strict punishments/lawsuits.
Below is a rundown of legislation on discrimination in certain countries and regions.
Disclaimer: Please check with the legal team for the most up-to-date guidelines and legal advice, since we are linguists, not lawyers! All we can offer are guidelines to consider as you brainstorm content.
Ever since the Civil Rights Act of 1964, it has been considered illegal to discriminate someone "on the basis of race, color, religion, national origin, or sex." Never, under any circumstances, should our games discriminate against a certain group of people, whether in terms of character design, dialogue, marketing, etc. For more information on how to create more inclusive content, check out [Diversity & Inclusivity].
Here is a collection of U.S. anti-discrimination legislation: https://www.eeoc.gov/statutes/laws-enforced-eeoc
The Federal Constitution of 1989 states that it's a federal crime to discriminate against or demonstrate prejudice against any person based on race, ethnicity, religion, or national origin (Law 7.716/89, Article 1st). If the crime is committed on any kind of social communication medium, the Public Ministry or a judge can determine, even before a police investigation, to cease the broadcasting of the said content immediately (Art. 20th).
In addition, Decree 4.377 of 2002 reinforces that there should be no discrimination against women, and Law 13.642 of 2018 determines that the Federal Police is responsible for investigating hate crimes against women committed on the internet.